Age | Commit message (Collapse) | Author |
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sometimes not be selected
(cherry picked from commit 14fa6c3a725f617e02af74eea95f5074b9095704)
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i.e: 4 players, vote kick starts, 1 rejects, vote is considered as failed.
(cherry picked from commit f0f0de01fad0bc7bdfda215ec1a0f5b58d4a0ebf)
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Closes #25399
Based on dr-j's script
(cherry picked from commit 29b39ae6063f69e185b26712079c5b77000027b5)
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Closes #25358
Based on dr-j's script
(cherry picked from commit 2ff8da2acd5f336e92c07a3e1165c35e20400027)
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(cherry picked from commit d89c84263dac334e336002629e47239489546063)
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Closes #25239
(cherry picked from commit 8c303e4f979cff5c34f228054cea4e81bb70c11c)
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(cherry picked from commit 75f9e7396e35360f3016cc0cb21e72e20f5d96d5)
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(cherry picked from commit 59be657ca267667b3cbeb1f34d47df0382e97f53)
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(cherry picked from commit a46c835ed1b498d4670c149a9f3ca31ea44eb35f)
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(cherry picked from commit 1c41c5285a89d7a4038f71c0f5c40dbc1009b3c1)
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(cherry picked from commit def58965e8516978594a5d960c603932d34b7b2d)
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(#24492)
* Game/AI: Implement option to move a creature back to Homeposition on Evade.
* If ToHomePosition (action param 1) is 1 > Move to last stored position
* If ToHomePosition (action param 1) is 0 > Move to homeposition
* Ref: https://github.com/TrinityCore/TrinityCore/issues/24226
* Add parameter for walkmode
* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition and store point from GetRespawnPosition.
* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition
* Remove broken bits, simplify the code
* Update comments
* Code cleanup
Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 02fca032e1d497be08681de0bfd7bca979f0dafd)
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(cherry picked from commit 9d96e4852a4a25fdc323f656e24034fa1a280826)
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
(cherry picked from commit 41188eb535e445b73909659980257da2939e4be4)
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(cherry picked from commit feaaa595cae735bb6093b24a88562c27b2723cfe)
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nullptr (PR #25431)
(cherry picked from commit 8985fc4046e9a9b43d873e4d7b89a71afb910517)
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#25430)
(cherry picked from commit 0769d7726975a2fc848972a53f71efc4b6463e72)
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(cherry picked from commit 062c55f1ab9c84396ce5b054945f5a908e3a354f)
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value!)
(cherry picked from commit 6b8f3d0f94b7a611eba81b7a2ff476cf75d09f4a)
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(cherry picked from commit cd28423a4e813baf6833f38c93613a7f82a721f8)
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(cherry picked from commit 4f636b80e4942c4c9c4811496d1c1b77f767378d)
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(cherry picked from commit 99f9c26b2d8fde1388fd35af4b6c0eb0f323157a)
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Co-authored-by: Houston <houston@gmail.com>
Co-authored-by: offl <11556157+offl@users.noreply.github.com>
(cherry picked from commit ca9c7467673505663135ade6c33bf92a6f90534a)
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Updates #25193
Co-authored-by: Keader
Co-authored-by: Ovahlord (sucker)
(cherry picked from commit f8db738e8da008ccb48f79f5dd10ebbd81750f5f)
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Co-authored-by: Warpten <vertozor@gmail.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit dad187615df603ad8614531a0ec84c1a5e136838)
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TryHandleOnce, and make its return value useful.
(cherry picked from commit 0c7f6ac89fcc5fdc7f4435a6c1b673c752eb1e41)
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(cherry picked from commit 141d3d27185f02c300c1530d9cecb44b473e7fda)
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(cherry picked from commit 00dd337b5d2c91907424828d7eebe3191931b036)
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pollute std:: (PR #25413)
(cherry picked from commit 68a4085427a898046b4afb73f6c369640418b848)
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(cherry picked from commit b63d655e20a0facf14fc77798c52ea67d8551fa7)
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* Core/Maps: Always update the grid of player summons even if far away
* Code cleanup
* Use a vector instead of unordered_set
(cherry picked from commit c68faf108edf50ae8a2ff4a341eff1e0d4269cbc)
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(cherry picked from commit 5498f3be96ecf09c35622c3ba5e9abb8c8b96e13)
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(cherry picked from commit 8a53e7e1c3da59c41991b20ba4997360286dec15)
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(cherry picked from commit fc3feebee9e26ec5bc21a46f37b5affe416582c6)
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does everything it used to do, anyway. b3694bf follow-up.
(cherry picked from commit c9356190b7891deb7878bc30064eaf1c81857c2c)
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checking wrong path id parameter
Remove multiple calls to SMART_EVENT_WAYPOINT_START for the 1st waypoint.
Closes #24760
(cherry picked from commit b3694bf47bfdab8ee9c074ac4a22d8f389e1cfc1)
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everything that uses them (PR #25156)
(cherry picked from commit bcdbdd6f23ce65cc0e381e61d2840140dce79311)
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vehicle. Closes #1340.
(cherry picked from commit 47c7910036d5a32a92aa58b48553a1b8c8891e08)
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* Core/Unit: Fix units on vehicles not dismounting on death
Closes #23095
Issue added in 982643cd96790ffc54e7a3e507469649f3b074d2
* Remove leftovers from previous tries
(cherry picked from commit ff26027453179448bb972d88a51e565d71e95f3f)
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the player didn't do any arena match before next server restart
Ref #16609
(cherry picked from commit cc64762f068749bbee0ef96580614f5a8cdfc867)
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Closes #25402
(cherry picked from commit 1e446b021b704818fb4ef9bd8622716d138295b0)
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There might be cases where this should be allowed (i.e. if the SMART_TARGET_* is another object) but for now we'll just never allow it.
(cherry picked from commit 28921f191de2269dd90b50ac99dd0d29ba90d0c4)
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Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
(cherry picked from commit ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247)
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Fixes #24092
(cherry picked from commit a58aeb41f466fd916cdc12e805f7a8130c8ccdf5)
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(cherry picked from commit a02d36f18c5846fc4306cb602851744cb352fc57)
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RegisterSpellScriptWithArgs
(cherry picked from commit 600a6b5f681c0f5864f9e9e37559965742e22ca9)
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(cherry picked from commit b63fa9c42f26f3d80d9ace93654de0bac425f8cd)
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* Scripts/ICC: update Lich King scripts to new model
* fix build
(cherry picked from commit d04bdd0316c5c158da4ec0461b714d04321e8f57)
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(cherry picked from commit deec517239311f06ce4bfa62a930b1b874ef058a)
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* Scripts/ICC: update Professor Putricide scripts to new model
* fix build
(cherry picked from commit 0b0d5e9beaf0cc2b7c94e0884a4269899c55691c)
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