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(cherry picked from commit 9db50f05cb7d225f3bd7b2a209509a072f915fd3)
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(cherry picked from commit f0f4d0280daf81a841c30332f608f7acdfb1f374)
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Closes #22909
(cherry picked from commit 813f693768ee94864b0d24423b9265bde2c9903d)
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Remove UnitScript from PlayerScript and CreatureScript classes as that's how the original system that was PR'd worked, see https://github.com/TrinityCore/TrinityCore/pull/7867 for reference.
Please note these are used as global hooks and should really just invoke stateless functions.
If you need to hook methods from PlayerScript/CreatureScript and UnitScript, just define 2 different scripts (this is how the original system worked and how it was designed to work)
(cherry picked from commit 5b7ead65bb116195f4336934bcff830e1b2af5bb)
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* Show 'online' for every online player in lookup player commands
(cherry picked from commit a0056951f7e425341760ebf3a7770477ef7f4446)
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* Core/Creature: Change assert about Threat to log
(cherry picked from commit cb8ff7976b1419c6a1334bb49783480d543aff16)
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Handle StringFormat() exceptions in case of malformed string format to avoid causing unhandled exception crashes
(cherry picked from commit c79811de4fbf2b22cd74f55853516c7fc307055f)
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(cherry picked from commit 2d22c027fe0df505ddc63d4faaad032cddd5e258)
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(cherry picked from commit 1cba3633606291823dc0184ac4bca8fced8fefcd)
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Closes #22922
(cherry picked from commit 578c796625859656b788565378250f783a348b09)
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Fix an infinite loop in Detour happening in Dalaran Sewers.
This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place
(cherry picked from commit c8ec2dd95d07e3eec00027cdb9605529a49d6475)
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Fix issues reported by Coverity Scan
(cherry picked from commit 2fda1572d214d0b114e0291106363f49c2d3179e)
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Closes #23021
(cherry picked from commit 9942047c721110b4d2135028ec4c17060e0301bc)
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Fix memory leak happening when disbanding a group with an ongoing roll.
Please note this is not blizz-like but at least we don't leak memory anymore.
(cherry picked from commit f04e90f638425c0e0ef2e40f0cd29ab7eec625d1)
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* Grand Theft Palomino
* Cosmetic issues
* Address CR
(cherry picked from commit d5f565f42992d5142b30c7fbd694f8a5b1245f4c)
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* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp
* Add better error handling
* Update MovementHandler.cpp
(cherry picked from commit f9ed72e351ecdafe77da2036d9fd68e46da2f3ab)
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the aura owner, then processing the main spell effects. The triggered spell can kill the aura owner, changing its death state to CORPSE and removing auras created.
Fix #21856
Ref 518e6299ca08a362bc3709daaaa5e5d5633d1bf1
(cherry picked from commit 46c7446bd4ef606b1091c1582df50e027fab28b6)
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Closes #23006
(cherry picked from commit 806dd940cec8352cc3a619b9cab39c95d7b86e59)
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(cherry picked from commit 33b0654f8eb7aedf2a5a7d6b88f222ce31d20331)
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(cherry picked from commit 6545cd33b91468de7c1b4beb77cdeb4ecb77f501)
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UNIT_FLAG_NON_ATTACKABLE makes ingvar become a invalid target and lose threatlist, so me->IsThreatened() will return false.
We dont need it at all, since UpdateAI will handle evade already.
(cherry picked from commit 71dde16ce9a9c7904a2902ae288b3f05851224ac)
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Doors added in https://github.com/TrinityCore/TrinityCore/commit/1ba09572b5a49d5cd247cdca47109d3325ec12f3
(cherry picked from commit 06078e30c6f1d6e2ab1dcecbba15127b07b32bb7)
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Cherrypicked of https://github.com/Ovahlord/TrinityCore/commits/4.3.4
(cherry picked from commit 1b346485e40ddee958c116579d93bcff063021a5)
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Cherrypick of https://github.com/Ovahlord/TrinityCore/commit/ae440400aaf90de11cf92010839ab98a8403c003
(cherry picked from commit 00958c9178781ac11a9dcabd034ed2e82120fad6)
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Higher distance showed in my sniffs is 48 yards (rounding 50 yards). If someone find more then that, please let me know.
Ty killerwife
(cherry picked from commit fd69c133b10e289167f34438cb34fb5d4a141b4c)
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Ty killerwife for all help :)
(cherry picked from commit ef6240312ceb08f253a492db88eebd182925211f)
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Allow to specify different Recast settings for different maps, currently handled in GetMapSpecificConfig() as a switch statement.
Set walkableRadius to 0 in Blade's Edge Arena (Map ID 562) so the pets can walk on the thin rope between the bridge and the pillar.
(cherry picked from commit e4658a1307b1d52a4e6a0ed67f7dff92f02c090d)
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https://github.com/recastnavigation/recastnavigation/commit/14b2631527c4792e95b2c78ebfa8ac4cd3413363
Rebuilding mmaps IS required
(cherry picked from commit 5ff88ea04aec4677f1c1d669674e5442288a25e3)
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(cherry picked from commit 813cf761fcf8737e50486672be28900c9cf4f36f)
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Fix assert triggered when a spell would trigger another spell in OnEffectHitTarget that would kill the target, then processing the main spell effects. The triggered spell can kill the target, changing its death state to CORPSE and removing auras created.
Fix #22306
(cherry picked from commit 518e6299ca08a362bc3709daaaa5e5d5633d1bf1)
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Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets.
A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.
(cherry picked from commit d05ab073cb102a4f868b0fda51ef4368350ded32)
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(cherry picked from commit 46f2595f511011d577be0ecee3d9f44c980ddc92)
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Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true
(cherry picked from commit 85e3169fbd7b2da70e0f054399f4db64ded36325)
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closes #22908
(cherry picked from commit c5423fa474273400982b277c82bb38385b2798e1)
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cell they belong to
Closes #22720
(cherry picked from commit ec1cfa36f4c286ad8037516460a4e99ea5d7a5ed)
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Fix possible NULL dereference in GetQuestDialogStatus()
Fixes #22516
(cherry picked from commit 6859dfa2d157f0d174004a00a9d047d6eb38f9a1)
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Closes #22946
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it hurted my eyes too much
(cherry picked from commit 954fd2639a5745c8f5165f329f64a143c6ffc5f7)
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Closes #27168
Closes #27247
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* Core/AI: Revamp how UnitAI changes are applied
Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.
* Core/AI: Apply new AI change code
* Core/AI: Fix build
* Core/AI: Fix crash on Creature::AIM_Create()
* Core/AI: Fix crash
* Core/AI: Restore ASSERT
* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
(cherry picked from commit 8f9654d8176646c3076482477fc4b91011fb83cc)
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- split the quest status check, the quest gossips are different
- remove old hardcoded text (deprecated method)
- enumerate already existing DB gossip menu option items
(cherry picked from commit a8558c4361a7e3560c094886ef3072d46c64de44)
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(cherry picked from commit 901af6546bed3e707b81c272774c414baaf8dd50)
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Replace the output string when a UTF-8 conversion error happen with an error message instead of using an empty string, swallowing any message that the caller wanted to log.
(cherry picked from commit bdb7e6e5e81e0d9376c9c803bae9da470b02d8cd)
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Thanks to Keader for the spell_script
Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
(cherry picked from commit fb28083b3b2966952b1227f6585b48fcc70dbe7a)
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member when dungeon is already in progress
(cherry picked from commit 7fb52334b2fea4bdd3a83c6af4dbcc39cacb41a9)
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Quest 12288: Overwhelmed!
- Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher)
shows $r and $c in their reply talk text because of the missing target argument,
hence not targeting the player on the quest (or the specific caster, in this case).
Text used by the NPC Wounded Skirmisher:
0 Ahh.... better.
1 Whoa - I nearly died there. Thank you, $r!
2 Thank you, $c.
Solution: add the missing target name, caster, to the Talk() script line.
(cherry picked from commit 95398fadf958d40ba6755a6c2f7b374f0a36b7c7)
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