| Age | Commit message (Collapse) | Author |
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- fix adds spawn points.
- fix achievement Consumption Junction.
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Fixes issue #592.
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*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
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full fix see TDB Forums New Fix Submissions > Core related DB content.
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Heal was given twice:
- once when PW:S is applied (see SpellAuras.cpp line 982).
- once when damage is actually absorbed.
The blizz way is to heal when PW:S is applied.
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Fixes issue #579.
Fixes issue #453.
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SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
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Fixes issue #33.
- implement Dehydration achievement
- go frenzy at 25% health and no longer cast bubble
- loose health when water elements are killed (3%. may still need to be adjusted).
- use spawn loc for adds
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Fixes issue #578.
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By Az@zel
Closes issue #382
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Thanks to MrSmite
Closes issue #485
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*Allow spell_required table to store more than 1 spell learn requirement for a spell
*spell_required table data is removed from world.sql and since this commit the data for it should be maintained by db project you're using.
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* annoying. Original idea by stump
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5 minutes
* Was 25 seconds
* Thanks Paradox
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issue in previous patch.
- frost blast shall target MT in 25-mode only.
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*Send Unknown if pet is not found by object accessor
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CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS.
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* Deleted no longer used loadscripts command
* Updated security levels in the command table to match defaults in the core
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Fixe issue #321.
- frost blast shall not target MT.
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Fixe issue #162.
- Add an repeating event for Frenzy, spell only lasts 10 minutes
- Added comments for missing texts
- Code style : Changed "return;"s to "break;"s in switch-case
- Code style : Move code of AI of Wrap Webs from mob_generic_creature.cpp into boss_maexxna.cpp file, since it belongs to the fight
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Fixe issue #176.
- fix timers
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all threads.
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rename : sql/updates/7234_world_spell_ranks.sql => sql/updates/7236_world_spell_ranks.sql
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Unit::RemoveAreaAurasDueToLeaveWorld, finally fix the update sql
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rename : sql/updates/7232_world_spell_ranks.sql => sql/updates/7233_world_spell_ranks.sql
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maintaining of dependant database data.
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original commit.
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Fixes issue #258.
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- fix event reset if wipe at a boss
- fix boss not random again after a wipe
- fix erekem guard handling
- fix portal random location
- fix save and load data
- fix world state display for wave count
- fix some timers
- fix mob_erekem_guard set on correct creature_template entry
Still WIP.
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Fixes issue #486.
Fixes issue #511.
- fix kel'thuzad not casting when entering phase 2.
- fix crash when casting Detonate Mana.
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