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Author
2017-08-30
Core/Scripts: Add two missing overrides
Carbenium
2017-08-27
Core/Scripts: Typo fix
Keader
2017-08-27
Core/Script: Krick and Ick, fixed spell Pursuit
Keader
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-24
Scripts/AzjolNerub: minor corrections
ccrs
2017-08-24
Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Cl...
Treeston
2017-08-22
Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)
Yehonal
2017-08-22
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing cr...
Treeston
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-21
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...
Treeston
2017-08-21
Scripts/Commands: .npc delete and .gobj delete now work while the specified g...
Treeston
2017-08-21
Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports dur...
Treeston
2017-08-20
Core/Scripts: Updated Razorscale to new registers model
Keader
2017-08-20
Core/Razorscale: Codestyle Updates
Keader
2017-08-20
Scripts/Naxxramas: Fix Heigan the Unclean eruption event (#20129)
Foereaper
2017-08-20
Core/Conditions: Rename CONDITION_SOURCE_TYPE_QUEST_ACCEPT to CONDITION_SOURC...
Aokromes
2017-08-20
Core/Misc: Removed obsolete comment
Aokromes
2017-08-19
Core/config: add MonsterSight setting to worldserver.conf.dist
Shoxxo
2017-08-17
Core/Scripts: More fixes in boss Lich King (#20147)
Gustavo
2017-08-15
Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resi...
Demonid
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-12
Core/AI: add missing checks on AssistPlayerInCombatAgainst
ccrs
2017-08-12
Core/SmatAI: correct MoveInLineOfSight
ccrs
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-08
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)
Gustavo
2017-08-09
Core/Creature: Fix a crash in .npc delete (closes #20124). Also fix an issue ...
Treeston
2017-08-08
Tools/MMapsGenerator: Use system supported threads instead of hardcoded amoun...
Rochet2
2017-08-08
Core/Movement: ee2d7c1d53 followup
ccrs
2017-08-08
Core/Movement: PropagateSpeedChange should only be called on the top (current...
ccrs
2017-08-08
Core/Movement: add new helper that cleans the referenced MovementSlot
ccrs
2017-08-08
Scripts/ICC: Minor Fixes for Lich King (#20120)
Demonid
2017-08-07
Revert "Core/Npc: Remove bytes1 once the npc start a combat"
Keader
2017-08-07
Core/Scripts: Razorscale Rewrite (#19828)
Keader
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-08-06
Core/Pet: Fix an issue that was causing lower ranks of pet spells to remain i...
Necropola
2017-08-05
Revert permision change
Aokromes
2017-08-04
[3.3.5] Core/Pet: Make pet action bar autocast persist properly (#20110)
Necropola
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-08-03
Core/Unit: Don't apply liquid effects to game masters.
Treeston
2017-08-03
Core/Misc: Revert back to using boost::regex, std::wregex doesn't work for na...
Shauren
2017-08-02
Scripts/Commands: Fix some quirkiness and potential crashes with live DB modi...
Treeston
2017-08-01
more unneeded checks (follow-up 3b02029)
Treeston
2017-08-01
remove an unused variable (follow-up fcd6fe0)
Treeston
2017-08-01
Scripts/Commands: New utility command: .list spawnpoints.
Treeston
2017-07-31
NoPCH Build fix
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-07-29
Core/Misc: Util changes
Shauren
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