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* Add summonerguid to summons by spell
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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some code cleanups. Author: VladimirMangos
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crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
Author: VladimirMangos
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* Correct cast DBC data to AuraType instead of SpellEffect.
Signed-off-by: ApoC <apoc@nymfe.net>
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VladimirMangos
* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later.
* Better spell selction to avoid unrelated spells for AP bonuses
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Detected by spell_check: not have now dummy aura but have
SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCEN for proper mechanic.
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Author: VladimirMangos
It has been broken at client switch and detected by spell_check data.
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.debug spellcheck Author: VladimirMangos
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
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debugcmds.cpp Author: VladimirMangos
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Author: VladimirMangos
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engaging combat.
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*Typohunt: wand skill gain, Improved spell reflection aura drop from party.
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*Correctly delete gameobject in BT_Najentus script.
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impairing auras.
*Fix Revitalize.
*Use MaxHp of target instead of base hp for CC auras amount.
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*fix a typo breaking procflags on aura remove - shattered barrier and master of subtlety work again
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*Correct GO delete call in Gameobject::Update.
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Author: ApoC
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Author: VladimirMangos
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Author: VladimirMangos
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VladimirMangos
* Restore mark character with duplicate for rename at login
* Restore save mail item_text data
* Finish implementaion for propertly load item_text data.
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[8155] Move unneeded include from header.
Author: VladimirMangos
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Author: VladimirMangos
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calculation. Author: XTZGZoReX
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Check event chance after timers advances othewise event is
not scheduled to next time period and event chance is again
checked on next AI update.
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on invalid target.
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note: still don't work, so use mysql
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RemoveGameObject() instead.
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*r1202: Added support for quest 12739(and 12742 to 12750). Patch by ckegg
*And merge a grid searcher from SD2.
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-handle proc_flag_death
-allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.
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*Implement Glyph of Fear - by thenecromancer
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