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2010-08-07BuildSystem/VS: Remove now defunct an unmaintained buildfiles - use CMake ↵click
for generating solutionfiles --HG-- branch : trunk
2010-08-07Moved OutdoorPvP scripts from game to scripts in VS projectsShauren
--HG-- branch : trunk
2010-08-07Implemented ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTUREShauren
Added support for "in single battleground" and "without dying" requirement to battleground achievements Add examples of scripting achievement (School of Hard Knocks, Storm Glory) --HG-- branch : trunk
2010-08-07* Made only 71-80 BGs award arena points to winners (as of 3.3 patchnotes)azazel
* Removed on_events.cpp from VS project file --HG-- branch : trunk
2010-08-06Remove obsolete files from project. Thanks 41782992@qq.com for pointing this ↵azazel
out. Closes issue #3257 --HG-- branch : trunk
2010-08-06* Add NULL-pointer check to CharmInfo destructor. Closes issue #3287.azazel
* Remove references to AuctionHouseBot files from win project. --HG-- branch : trunk
2010-08-06* Corpse related cleanup (author: Hunuza)azazel
* Avoid saving of the corpse in arenas (author: VladimirMangos) --HG-- branch : trunk
2010-08-02Move CharacterDatabaseCleaner to Tools in VS projectShauren
--HG-- branch : trunk
2010-07-29Created separate project file for scripts in order to properly utilize their ↵Xanadu
own PCH and thus speed up compile. Sorry for making the IDE more cluttered. --HG-- branch : trunk
2010-07-29Fix windows-build and change some warnings if configuration-files can not be ↵click
read properly - Add proper warning about missing [authserver] -tag in authserver configuration file if not found. - Add proper warning about missing [worldserver] -tag in worldserver configuration file if not found. Thanks to Qaston for finding the redefininition of strdup! --HG-- branch : trunk
2010-07-27No need to compile the same file 3 times, once in shared will do.Shauren
--HG-- branch : trunk
2010-07-27Cut away DO_*-parts from buildsystem and specific files checking for it.click
--HG-- branch : trunk
2010-07-26Move spell scripts from src/server/scripts/World to src/server/scripts/Spellssilinoron
--HG-- branch : trunk rename : src/server/scripts/World/spell_dk.cpp => src/server/scripts/Spells/spell_dk.cpp rename : src/server/scripts/World/spell_druid.cpp => src/server/scripts/Spells/spell_druid.cpp rename : src/server/scripts/World/spell_generic.cpp => src/server/scripts/Spells/spell_generic.cpp rename : src/server/scripts/World/spell_hunter.cpp => src/server/scripts/Spells/spell_hunter.cpp rename : src/server/scripts/World/spell_mage.cpp => src/server/scripts/Spells/spell_mage.cpp rename : src/server/scripts/World/spell_paladin.cpp => src/server/scripts/Spells/spell_paladin.cpp rename : src/server/scripts/World/spell_priest.cpp => src/server/scripts/Spells/spell_priest.cpp rename : src/server/scripts/World/spell_rogue.cpp => src/server/scripts/Spells/spell_rogue.cpp rename : src/server/scripts/World/spell_shaman.cpp => src/server/scripts/Spells/spell_shaman.cpp rename : src/server/scripts/World/spell_warlock.cpp => src/server/scripts/Spells/spell_warlock.cpp rename : src/server/scripts/World/spell_warrior.cpp => src/server/scripts/Spells/spell_warrior.cpp
2010-07-24*Add base scripting interfce for spells - thanks to Brian for help in making ↵QAston
it compile with GCC. *Add hook for handling spell effects in new scripting system. --HG-- branch : trunk
2010-07-23Build is fixed NOWShauren
... guess you cant trust VS to do all things 100% properly --HG-- branch : trunk
2010-07-23Proper fix for windows buildShauren
--HG-- branch : trunk
2010-07-23* Hopefully fix Windows post compile lib copy problemBrian
* Please test and leave feedback --HG-- branch : trunk
2010-07-23This should not have been commitedShauren
--HG-- branch : trunk
2010-07-23Fixed windows project files - added SOAPShauren
Added project file for SOAP Applied Trinity coding standards to TCSoap files --HG-- branch : trunk
2010-07-22* Implemented DB cleaning on startupBrian
* Must be enabled in conf AND set in worldstates for what you want to clean * CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1, * CLEANING_FLAG_SKILLS = 0x2, * CLEANING_FLAG_SPELLS = 0x4, * CLEANING_FLAG_TALENTS = 0x8 * Set to 0xF to clean all 4 * Patch by hunuza --HG-- branch : trunk
2010-07-21Added global disable system and moved all disable fields/tables/configs into itShauren
NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system --HG-- branch : trunk
2010-07-20Moved SpellEffects.cpp where it belongs.Xanadu
--HG-- branch : trunk rename : src/server/game/Spells/Auras/SpellEffects.cpp => src/server/game/Spells/SpellEffects.cpp
2010-06-30Forgot to change included files after PCH rename (win projects)Shauren
--HG-- branch : trunk
2010-06-30This should fix building game with windows projectsShauren
--HG-- branch : trunk
2010-06-28Add PreparedStatementHolder class that will be used for registering and ↵Machiavelli
calling prepared statements on the MySQL server. Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html In short: better performance shall ensue. --HG-- branch : trunk
2010-06-25* Missed updating the VS project from last commitBrian
--HG-- branch : trunk
2010-06-25Now that we know how to build mysql lib from sources on Win x64 thanks to ↵Xanadu
Scazzato88, we can as well do it. Closes issue #2803. Use with 8722_openssl_libs.zip from the download section, for details see the forum. --HG-- branch : trunk
2010-06-25Fixed win x64 build - it no longer tries to build mysql libs from the source ↵Xanadu
but instead uses the lib binaries you supply - see the forum for details. --HG-- branch : trunk
2010-06-25Get rid of Trinity Singleton and Threading patterns and replace them with ↵Machiavelli
ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively. Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
2010-06-23* Renamed several VS projects and the executables they produce to reflect ↵Xanadu
the new naming convention. * Cleaned up some useless and redundant preprocessor definitions. * Fixed the win build so that it correctly uses the mysql lib it built from the sources. * Note that you still need to use 8615_mysql_openssl_libs.zip for the OpenSSL binaries. * Also note that Win x64 build from the existing VS files is still fubar (mysql lib...). --HG-- branch : trunk
2010-06-20use new mysql for win buildRat
+small include fix --HG-- branch : trunk
2010-06-18Reviewed and fixed smart heal and energize target selection:Xanadu
* Implemented Divine Hymn and Hymn of Hope targeting. Closes issue #180. Closes issue #2538. * Fixed CoH healing any monsters in your target. * Removed obsolete hackfix of Wild Growth that attempted the above. * Fixed Glyph of Holy Light target selection that had code in a wrong place. * Removed too general check that gave smart targeting to spells that shouldn't have it. * Implemented correct number of targets for Althor's Abacus heal proc. --HG-- branch : trunk
2010-06-17Fixed TrinityRealm build issues on windows x64Shauren
--HG-- branch : trunk
2010-06-16* Fixed extraction tools windows compile and core windows compile for 32-bit ↵Xanadu
targets. This should do until sufficiently good project files can be generated using cmake. * Windows users need to download 8615_mysql_openssl_libs.zip from the project download page and unpack it to /externals. --HG-- branch : trunk
2010-06-13Added _CRT_SECURE_NO_WARNINGS preprocessor definition to windows project ↵Shauren
files to reduce warning spam Removed duplicate project file for map extractor --HG-- branch : trunk
2010-06-10Fixed windows compile for game and TrinityCoreShauren
NOTE: config renamed from TrinityCore.conf to worldserver.conf --HG-- branch : trunk
2010-06-10Fixed TrinityRealm compile on windowsShauren
Fixed shared build on windows fully NOTE: TrinityRealm config file has been renamed to authserver.conf! --HG-- branch : trunk
2010-06-09win build: fixed game pch, generating revision.h, realm source dirs (but it ↵Shauren
doesnt build yet) --HG-- branch : trunk
2010-06-09added revision.h O.oRat
game.vcproj update , game.lib now buildable todo: auth+world server --HG-- branch : trunk
2010-06-09added game.vcproj for new dir struct, don't cry, its full of temp data atmRat
shared.vcproj was added accidentally two revs ago (bah its early in the morning) --HG-- branch : trunk
2010-06-09added new solution file with correct project linkingRat
--HG-- branch : trunk
2010-06-09removed old project filesRat
new ones will be linked from externals --HG-- branch : trunk
2010-06-06some vcproj fixesRat
(does not fix compile yet) --HG-- branch : trunk
2010-06-05fixed compile on winRat
--HG-- branch : trunk
2010-06-05Update g3dlite build for windows.Machiavelli
--HG-- branch : trunk
2010-06-04HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISKRat
implemented Condition System all systems should work like before after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this this revesion is not threated as stable! --HG-- branch : trunk
2010-05-26Add support for random battlegrounds - port by n0n4me, original code by ↵click
Vladimir and Griffonheart (Big thanks to all of you!) --HG-- branch : trunk
2010-05-23Add OpenSSL integration with ACE (5.6.6) for Windows. Will be used in the ↵Machiavelli
future. *nix users will already have these files. Credits to the original authors over at ACE. --HG-- branch : trunk
2010-05-22Forgot Windows users on last rev. Sorry guys!John Holiver
Tnx georgiosburnham for pointing out. --HG-- branch : trunk
2010-05-22Remove some obsolete preprocessor definitions.Machiavelli
--HG-- branch : trunk