aboutsummaryrefslogtreecommitdiff
path: root/src/game/Formulas.h
blob: a7ef3200e73d44a520ff635c200a8800246f47d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef MANGOS_FORMULAS_H
#define MANGOS_FORMULAS_H

#include "World.h"

namespace MaNGOS
{
    namespace XP
    {
        typedef enum XPColorChar { RED, ORANGE, YELLOW, GREEN, GRAY };

        inline uint32 GetGrayLevel(uint32 pl_level)
        {
            if( pl_level <= 5 )
                return 0;
            else if( pl_level <= 39 )
                return pl_level - 5 - pl_level/10;
            else if( pl_level <= 59 )
                return pl_level - 1 - pl_level/5;
            else
                return pl_level - 9;
        }

        inline XPColorChar GetColorCode(uint32 pl_level, uint32 mob_level)
        {
            if( mob_level >= pl_level + 5 )
                return RED;
            else if( mob_level >= pl_level + 3 )
                return ORANGE;
            else if( mob_level >= pl_level - 2 )
                return YELLOW;
            else if( mob_level > GetGrayLevel(pl_level) )
                return GREEN;
            else
                return GRAY;
        }

        inline uint32 GetZeroDifference(uint32 pl_level)
        {
            if( pl_level < 8 )  return 5;
            if( pl_level < 10 ) return 6;
            if( pl_level < 12 ) return 7;
            if( pl_level < 16 ) return 8;
            if( pl_level < 20 ) return 9;
            if( pl_level < 30 ) return 11;
            if( pl_level < 40 ) return 12;
            if( pl_level < 45 ) return 13;
            if( pl_level < 50 ) return 14;
            if( pl_level < 55 ) return 15;
            if( pl_level < 60 ) return 16;
            return 17;
        }

        inline uint32 BaseGain(uint32 pl_level, uint32 mob_level, ContentLevels content)
        {
            const uint32 nBaseExp = content == CONTENT_1_60 ? 45 : 235;
            if( mob_level >= pl_level )
            {
                uint32 nLevelDiff = mob_level - pl_level;
                if (nLevelDiff > 4)
                    nLevelDiff = 4;
                return ((pl_level*5 + nBaseExp) * (20 + nLevelDiff)/10 + 1)/2;
            }
            else
            {
                uint32 gray_level = GetGrayLevel(pl_level);
                if( mob_level > gray_level )
                {
                    uint32 ZD = GetZeroDifference(pl_level);
                    return (pl_level*5 + nBaseExp) * (ZD + mob_level - pl_level)/ZD;
                }
                return 0;
            }
        }

        inline uint32 Gain(Player *pl, Unit *u)
        {
            if(u->GetTypeId()==TYPEID_UNIT && (
                ((Creature*)u)->isTotem() || ((Creature*)u)->isPet() ||
                (((Creature*)u)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ))
                return 0;

            uint32 xp_gain= BaseGain(pl->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(pl->GetMapId(),pl->GetZoneId()));
            if( xp_gain == 0 )
                return 0;

            if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isElite())
                xp_gain *= 2;

            return (uint32)(xp_gain*sWorld.getRate(RATE_XP_KILL));
        }

        inline uint32 xp_Diff(uint32 lvl)
        {
            if( lvl < 29 )
                return 0;
            if( lvl == 29 )
                return 1;
            if( lvl == 30 )
                return 3;
            if( lvl == 31 )
                return 6;
            else
                return (5*(lvl-30));
        }

        inline uint32 mxp(uint32 lvl)
        {
            if (lvl < 60)
            {
                return (45 + (5*lvl));
            }
            else
            {
                return (235 + (5*lvl));
            }
        }

        inline uint32 xp_to_level(uint32 lvl)
        {
            uint32 xp = 0;
            if (lvl < 60)
            {
                xp = (8*lvl + xp_Diff(lvl)) * mxp(lvl);
            }
            else if (lvl == 60)
            {
                xp = (155 + mxp(lvl) * (1344 - 70 - ((69 - lvl) * (7 + (69 - lvl) * 8 - 1)/2)));
            }
            else if (lvl < 70)
            {
                xp = (155 + mxp(lvl) * (1344 - ((69-lvl) * (7 + (69 - lvl) * 8 - 1)/2)));
            }else
            {
                // level higher than 70 is not supported
                xp = (uint32)(779700 * (pow(sWorld.getRate(RATE_XP_PAST_70), (int32)lvl - 69)));
                return ((xp < 0x7fffffff) ? xp : 0x7fffffff);
            }

            // The XP to Level is always rounded to the nearest 100 points (50 rounded to high).
            xp = ((xp + 50) / 100) * 100;                   // use additional () for prevent free association operations in C++

            if ((lvl > 10) && (lvl < 60))                   // compute discount added in 2.3.x
            {
                uint32 discount = (lvl < 28) ? (lvl - 10) : 18;
                xp = (xp * (100 - discount)) / 100;         // apply discount
                xp = (xp / 100) * 100;                      // floor to hundreds
            }

            return xp;
        }

        inline float xp_in_group_rate(uint32 count, bool isRaid)
        {
            if(isRaid)
            {
                // FIX ME: must apply decrease modifiers dependent from raid size
                return 1.0f;
            }
            else
            {
                switch(count)
                {
                    case 0:
                    case 1:
                    case 2:
                        return 1.0f;
                    case 3:
                        return 1.166f;
                    case 4:
                        return 1.3f;
                    case 5:
                    default:
                        return 1.4f;
                }
            }
        }
    }
}
#endif