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/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TIMEMGR_H
#define _TIMEMGR_H
#include "Timer.h"
#include "Policies/Singleton.h"
struct IntervalTimer
{
public:
IntervalTimer() : _interval(0), _current(0) {}
void Update(time_t diff) { _current += diff; if(_current<0) _current=0;}
bool Passed() { return _current >= _interval; }
void Reset() { if(_current >= _interval) _current -= _interval; }
void SetCurrent(time_t current) { _current = current; }
void SetInterval(time_t interval) { _interval = interval; }
time_t GetInterval() const { return _interval; }
time_t GetCurrent() const { return _current; }
private:
time_t _interval;
time_t _current;
};
template <typename T> struct TimeTrack
{
public:
TimeTrack(T expire) : i_expireTime(expire) {}
void Update(T diff) { i_expireTime -= diff; }
bool Passed(void) const { return (i_expireTime <= 0); }
void Reset(T interval) { i_expireTime = interval; }
T GetExpireTime(void) const { return i_expireTime; }
private:
T i_expireTime;
};
typedef TimeTrack<time_t> TimeTracker;
typedef TimeTrack<int32> TimeTrackerSmall;
struct PeriodicTimer
{
public:
PeriodicTimer(int32 period, int32 start_time) :
i_expireTime(start_time), i_period(period) {}
bool Update(const uint32 &diff);
void SetPeriodic(int32 period, int32 start_time);
private:
int32 i_period;
int32 i_expireTime;
};
class GameTime
{
public:
/// When server started?
time_t const& GetStartTime() const { return m_startTime; }
/// What time is it?
time_t const& GetGameTime() const { return m_gameTime; }
/// Uptime (in secs)
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
void SetGameTime(void) { m_gameTime = time(NULL); }
void SetStartTime(void){ m_startTime = time(NULL); }
private:
time_t m_gameTime;
time_t m_startTime;
};
#define sGameTime Trinity::Singleton<GameTime>::Instance()
#endif
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