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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
Totem::Totem() : Creature()
{
m_isTotem = true;
m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update( uint32 time )
{
Unit *owner = GetOwner();
if (!owner || !owner->isAlive() || !this->isAlive())
{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update( time );
}
void Totem::Summon(Unit* owner)
{
CreatureInfo const *cinfo = GetCreatureInfo();
if (owner->GetTypeId()==TYPEID_PLAYER && cinfo)
{
uint32 modelid = 0;
if(((Player*)owner)->GetTeam() == HORDE)
{
if(cinfo->Modelid3)
modelid = cinfo->Modelid3;
else if(cinfo->Modelid4)
modelid = cinfo->Modelid4;
}
else
{
if(cinfo->Modelid1)
modelid = cinfo->Modelid1;
else if(cinfo->Modelid2)
modelid = cinfo->Modelid2;
}
if (modelid)
SetDisplayId(modelid);
else
sLog.outErrorDb("Totem::Summon: Missing modelid information for entry %u, team %u, totem will use default values.",GetEntry(),((Player*)owner)->GetTeam());
}
// Only add if a display exists.
sLog.outDebug("AddObject at Totem.cpp line 49");
SetInstanceId(owner->GetInstanceId());
owner->GetMap()->Add((Creature*)this);
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << GetGUID();
SendMessageToSet(&data,true);
AIM_Initialize();
switch(m_type)
{
case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
case TOTEM_STATUE: CastSpell(GetOwner(), GetSpell(), true); break;
default: break;
}
if(GetEntry() == SENTRY_TOTEM_ENTRY)
SetReactState(REACT_AGGRESSIVE);
}
void Totem::UnSummon()
{
SendObjectDeSpawnAnim(GetGUID());
CombatStop();
RemoveAurasDueToSpell(GetSpell());
Unit *owner = this->GetOwner();
if (owner)
{
// clear owenr's totem slot
for(int i = 0; i < MAX_TOTEM; ++i)
{
if(owner->m_TotemSlot[i]==GetGUID())
{
owner->m_TotemSlot[i] = 0;
break;
}
}
owner->RemoveAurasDueToSpell(GetSpell());
//remove aura all party members too
Group *pGroup = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
{
// Not only the player can summon the totem (scripted AI)
pGroup = ((Player*)owner)->GetGroup();
if (pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(Target && pGroup->SameSubGroup((Player*)owner, Target))
Target->RemoveAurasDueToSpell(GetSpell());
}
}
}
}
CleanupsBeforeDelete();
AddObjectToRemoveList();
}
void Totem::SetOwner(uint64 guid)
{
SetCreatorGUID(guid);
SetOwnerGUID(guid);
if (Unit *owner = GetOwner())
{
this->setFaction(owner->getFaction());
this->SetLevel(owner->getLevel());
}
}
Unit *Totem::GetOwner()
{
uint64 ownerid = GetOwnerGUID();
if(!ownerid)
return NULL;
return ObjectAccessor::GetUnit(*this, ownerid);
}
void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
{
// Get spell casted by totem
SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
if (totemSpell)
{
// If spell have cast time -> so its active totem
if (GetSpellCastTime(totemSpell))
m_type = TOTEM_ACTIVE;
}
if(spellProto->SpellIconID==2056)
m_type = TOTEM_STATUE; //Jewelery statue
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
// TODO: possibly all negative auras immuned?
switch(spellInfo->EffectApplyAuraName[index])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
}
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