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path: root/src/scripts/northrend/wintergrasp.cpp
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/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptedPch.h"
#include "OutdoorPvPWG.h"

#define GOSSIP_HELLO_DEMO1  "Build catapult."
#define GOSSIP_HELLO_DEMO2  "Build demolisher."
#define GOSSIP_HELLO_DEMO3  "Build siege engine."
#define GOSSIP_HELLO_DEMO4  "I cannot build more!"

struct TRINITY_DLL_DECL npc_demolisher_engineererAI : public ScriptedAI
{
    npc_demolisher_engineererAI(Creature* pCreature) : ScriptedAI(pCreature)
    {
        me->SetReactState(REACT_PASSIVE);
    }

    /*
    void JustDied(Unit *killer)
    {
        if(me->GetZoneScript())
            me->GetZoneScript()->SetData(DATA_ENGINEER_DIE, me->GetDBTableGUIDLow());
    }
    */
};

CreatureAI* GetAI_npc_demolisher_engineerer(Creature* pCreature)
{
    return new npc_demolisher_engineererAI (pCreature);
}

bool GossipHello_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature)
{
    if (pCreature->isQuestGiver())
        pPlayer->PrepareQuestMenu(pCreature->GetGUID());

    if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
    {
        if (pPlayer->HasAura(SPELL_CORPORAL))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN,   GOSSIP_ACTION_INFO_DEF);
        else if (pPlayer->HasAura(SPELL_LIEUTENANT))
        {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN,   GOSSIP_ACTION_INFO_DEF);
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN,   GOSSIP_ACTION_INFO_DEF+1);
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN,   GOSSIP_ACTION_INFO_DEF+2);
        }
    }
    else
        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN,   GOSSIP_ACTION_INFO_DEF+9);

    pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
    return true;
}

bool GossipSelect_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
    pPlayer->CLOSE_GOSSIP_MENU();
    if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
    {
        switch(uiAction - GOSSIP_ACTION_INFO_DEF)
        {
            case 0: pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, pCreature->GetGUID()); break;
            case 1: pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, pCreature->GetGUID()); break;
            case 2: pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? 61408 : 56661, false, NULL, NULL, pCreature->GetGUID()); break;
        }
    }

    return true;
}

void AddSC_wintergrasp()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name = "npc_demolisher_engineerer";
    newscript->GetAI = &GetAI_npc_demolisher_engineerer;
    newscript->pGossipHello = &GossipHello_npc_demolisher_engineerer;
    newscript->pGossipSelect = &GossipSelect_npc_demolisher_engineerer;
    newscript->RegisterSelf();
}