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/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
#include "OutdoorPvPWG.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."
#define GOSSIP_HELLO_DEMO3 "Build siege engine."
#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
struct TRINITY_DLL_DECL npc_demolisher_engineererAI : public ScriptedAI
{
npc_demolisher_engineererAI(Creature* pCreature) : ScriptedAI(pCreature)
{
me->SetReactState(REACT_PASSIVE);
}
/*
void JustDied(Unit *killer)
{
if(me->GetZoneScript())
me->GetZoneScript()->SetData(DATA_ENGINEER_DIE, me->GetDBTableGUIDLow());
}
*/
};
CreatureAI* GetAI_npc_demolisher_engineerer(Creature* pCreature)
{
return new npc_demolisher_engineererAI (pCreature);
}
bool GossipHello_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
{
if (pPlayer->HasAura(SPELL_CORPORAL))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
else if (pPlayer->HasAura(SPELL_LIEUTENANT))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
}
else
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
pPlayer->CLOSE_GOSSIP_MENU();
if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
{
switch(uiAction - GOSSIP_ACTION_INFO_DEF)
{
case 0: pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, pCreature->GetGUID()); break;
case 1: pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, pCreature->GetGUID()); break;
case 2: pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? 61408 : 56661, false, NULL, NULL, pCreature->GetGUID()); break;
}
}
return true;
}
void AddSC_wintergrasp()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_demolisher_engineerer";
newscript->GetAI = &GetAI_npc_demolisher_engineerer;
newscript->pGossipHello = &GossipHello_npc_demolisher_engineerer;
newscript->pGossipSelect = &GossipSelect_npc_demolisher_engineerer;
newscript->RegisterSelf();
}
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