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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ComponentManager_h__
#define ComponentManager_h__
#include "Define.h"
#include <cstring>
#include <string>
#include <set>
namespace Battlenet
{
struct Component
{
std::string Program;
std::string Platform;
uint32 Build;
};
class ComponentMgr
{
ComponentMgr() { }
~ComponentMgr();
public:
void Load();
bool HasComponent(Component const* component) const;
bool HasProgram(std::string const& program) const { return _programs.count(program) != 0; }
bool HasPlatform(std::string const& platform) const { return _platforms.count(platform) != 0; }
static ComponentMgr* instance()
{
static ComponentMgr instance;
return &instance;
}
private:
std::set<Component*> _components;
std::set<std::string> _programs;
std::set<std::string> _platforms;
};
}
#define sComponentMgr Battlenet::ComponentMgr::instance()
#endif // ComponentManager_h__
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