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path: root/src/server/bnetserver/Server/SessionManager.cpp
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/*
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "SessionManager.h"

bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port, int threadCount)
{
    if (!BaseSocketMgr::StartNetwork(service, bindIp, port, threadCount))
        return false;

    _acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
    _acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
    return true;
}

NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const
{
    return new NetworkThread<Session>[GetNetworkThreadCount()];
}

void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
{
    sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
}

Battlenet::SessionManager& Battlenet::SessionManager::Instance()
{
    static SessionManager instance;
    return instance;
}