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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_SCHEDULEDCHANGEAI_H
#define TRINITY_SCHEDULEDCHANGEAI_H
#include "CreatureAI.h"
class TC_GAME_API ScheduledChangeAI final : public CreatureAI
{
public:
using CreatureAI::CreatureAI;
void MoveInLineOfSight(Unit*) override { }
void AttackStart(Unit*) override { }
void JustStartedThreateningMe(Unit*) override { }
void JustEnteredCombat(Unit*) override { }
void UpdateAI(uint32) override { }
void JustAppeared() override { }
void EnterEvadeMode(EvadeReason /*why*/) override { }
void OnCharmed(bool /*isNew*/) override { }
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
};
#endif
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