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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_SCHEDULEDCHANGEAI_H
#define TRINITY_SCHEDULEDCHANGEAI_H

#include "CreatureAI.h"

class TC_GAME_API ScheduledChangeAI final : public CreatureAI
{
    public:
        using CreatureAI::CreatureAI;

        void MoveInLineOfSight(Unit*) override { }
        void AttackStart(Unit*) override { }
        void JustStartedThreateningMe(Unit*) override { }
        void JustEnteredCombat(Unit*) override { }
        void UpdateAI(uint32) override { }
        void JustAppeared() override { }
        void EnterEvadeMode(EvadeReason /*why*/) override { }
        void OnCharmed(bool /*isNew*/) override { }

        static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
};

#endif