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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_CREATUREAIFACTORY_H
#define TRINITY_CREATUREAIFACTORY_H

#include "ObjectMgr.h"
#include "ObjectRegistry.h"
#include "SelectableAI.h"

class Creature;
class CreatureAI;

template <class REAL_AI, bool is_db_allowed = true>
struct CreatureAIFactory : public SelectableAI<Creature, CreatureAI>
{
    CreatureAIFactory(std::string const& name)
        : SelectableAI<Creature, CreatureAI>(name, sObjectMgr->GetScriptId(name, false), is_db_allowed) { }

    inline CreatureAI* Create(Creature* c) const override
    {
        return new REAL_AI(c, this->GetScriptId());
    }

    int32 Permit(Creature const* c) const override
    {
        return REAL_AI::Permissible(c);
    }
};

typedef SelectableAI<Creature, CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;

#define sCreatureAIRegistry CreatureAIRegistry::instance()

#endif