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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_CREATUREAISELECTOR_H
#define TRINITY_CREATUREAISELECTOR_H

#include "Define.h"

class CreatureAI;
class Creature;
class MovementGenerator;
class Unit;
class GameObjectAI;
class GameObject;
class AreaTriggerAI;
class AreaTrigger;
class Conversation;
class ConversationAI;

namespace FactorySelector
{
    TC_GAME_API CreatureAI* SelectAI(Creature* creature);
    TC_GAME_API MovementGenerator* SelectMovementGenerator(Unit* unit);
    TC_GAME_API GameObjectAI* SelectGameObjectAI(GameObject* go);
    TC_GAME_API AreaTriggerAI* SelectAreaTriggerAI(AreaTrigger* at);
    TC_GAME_API ConversationAI* SelectConversationAI(Conversation* conversation);

    TC_GAME_API uint32 GetSelectedAIId(Creature const* creature);
    TC_GAME_API uint32 GetSelectedAIId(GameObject const* go);
    TC_GAME_API uint32 GetSelectedAIId(AreaTrigger const* at);
    TC_GAME_API uint32 GetSelectedAIId(Conversation const* conversation);
}

#endif