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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_GAMEOBJECTAIFACTORY_H
#define TRINITY_GAMEOBJECTAIFACTORY_H
#include "SelectableAI.h"
class GameObject;
class GameObjectAI;
template <class REAL_GO_AI, bool is_db_allowed = true>
struct GameObjectAIFactory : public SelectableAI<GameObject, GameObjectAI>
{
GameObjectAIFactory(std::string const& name)
: SelectableAI<GameObject, GameObjectAI>(name, sObjectMgr->GetScriptId(name, false), is_db_allowed) { }
GameObjectAI* Create(GameObject* go) const override
{
return new REAL_GO_AI(go, GetScriptId());
}
int32 Permit(GameObject const* go) const override
{
return REAL_GO_AI::Permissible(go);
}
};
typedef SelectableAI<GameObject, GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry;
#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
#endif
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