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path: root/src/server/game/Achievements/AchievementMgr.cpp
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/*
 * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "AchievementMgr.h"
#include "AchievementPackets.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "ChatTextBuilder.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldPacket.h"

bool AchievementCriteriaData::IsValid(AchievementCriteria const* criteria)
{
    if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
    {
        TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
        return false;
    }

    switch (criteria->Entry->Type)
    {
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
        case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:          // only hardcoded list
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
        case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
        case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
        case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:    // only Children's Week achievements
        case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:                // only Children's Week achievements
        case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
            break;
        default:
            if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type);
                return false;
            }
            break;
    }

    switch (dataType)
    {
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
            if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, creature.id);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
            if (!classRace.class_id && !classRace.race_id)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
                    criteria->ID, criteria->Entry->Type, dataType);
                return false;
            }
            if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, classRace.class_id);
                return false;
            }
            if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, classRace.race_id);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
            if (health.percent < 1 || health.percent > 100)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, health.percent);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
        {
            SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
            if (!spellEntry)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
                return false;
            }
            SpellEffectInfo const* effect = spellEntry->GetEffect(DIFFICULTY_NONE, aura.effect_idx);
            if (!effect)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
                return false;
            }
            if (!effect->ApplyAuraName)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
                    criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
                return false;
            }
            return true;
        }
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
            if (value.compType >= COMP_TYPE_MAX)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) has wrong ComparisionType in value2 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, value.compType);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
            if (level.minlevel > STRONG_MAX_LEVEL)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, level.minlevel);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
            if (gender.gender > GENDER_NONE)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, gender.gender);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
            if (!ScriptId)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
                    criteria->ID, criteria->Entry->Type, dataType);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
            if (map_players.maxcount <= 0)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, map_players.maxcount);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
            if (team.team != ALLIANCE && team.team != HORDE)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, team.team);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
            if (drunk.state >= MAX_DRUNKEN)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, drunk.state);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
            if (!sHolidaysStore.LookupEntry(holiday.id))
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, holiday.id);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
        {
            GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
            if (game_event.id < 1 || game_event.id >= events.size())
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, game_event.id);
                return false;
            }
            return true;
        }
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
            return true;                                    // not check correctness node indexes
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
            if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, equipped_item.item_quality);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
            if (!classRace.class_id && !classRace.race_id)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
                    criteria->ID, criteria->Entry->Type, dataType);
                return false;
            }
            if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, classRace.class_id);
                return false;
            }
            if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
                    criteria->ID, criteria->Entry->Type, dataType, classRace.race_id);
                return false;
            }
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
            if (!sCharTitlesStore.LookupEntry(known_title.title_id))
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) have unknown title_id in value1 (%u), ignore.",
                    criteria->ID, criteria->Entry->Type, dataType, known_title.title_id);
                return false;
            }
            return true;
        default:
            TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType);
            return false;
    }
}

bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
{
    switch (dataType)
    {
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
            if (!target || target->GetTypeId() != TYPEID_UNIT)
                return false;
            return target->GetEntry() == creature.id;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
            if (!target || target->GetTypeId() != TYPEID_PLAYER)
                return false;
            if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
                return false;
            if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
                return false;
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
            if (source->GetTypeId() != TYPEID_PLAYER)
                return false;
            if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
                return false;
            if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
                return false;
            return true;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
            if (!target || target->GetTypeId() != TYPEID_PLAYER)
                return false;
            return !target->HealthAbovePct(health.percent);
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
            return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
            return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
            return CompareValues(ComparisionType(value.compType), miscValue1, value.value);
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
            if (!target)
                return false;
            return target->getLevel() >= level.minlevel;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
            if (!target)
                return false;
            return target->getGender() == gender.gender;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
            return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast<Player*>(source), const_cast<Unit*>(target));
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
            return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
            if (!target || target->GetTypeId() != TYPEID_PLAYER)
                return false;
            return target->ToPlayer()->GetTeam() == team.team;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
            return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
            return IsHolidayActive(HolidayIds(holiday.id));
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
            return IsEventActive(game_event.id);
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
        {
            Battleground* bg = source->GetBattleground();
            if (!bg)
                return false;

            uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
            return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
        }
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
        {
            if (!source->IsInWorld())
                return false;
            Map* map = source->GetMap();
            if (!map->IsDungeon())
            {
                TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
                    dataType, criteria_id, map->GetId());
                return false;
            }
            InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
            if (!instance)
            {
                TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
                    dataType, criteria_id, map->GetId());
                return false;
            }
            return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
        }
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
        {
            ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
            if (!pProto)
                return false;
            return pProto->GetBaseItemLevel() >= equipped_item.item_level && pProto->GetQuality() >= equipped_item.item_quality;
        }
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
            return source->GetMapId() == map_id.mapId;
        case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
        {
            if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id))
                return source && source->HasTitle(titleInfo->MaskID);

            return false;
        }
        default:
            break;
    }
    return false;
}

bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
{
    for (AchievementCriteriaData const& data : storage)
        if (!data.Meets(criteria_id, source, target, miscValue))
            return false;

    return true;
}

template<class T>
AchievementMgr<T>::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) { }

template<class T>
AchievementMgr<T>::~AchievementMgr() { }

template<class T>
void AchievementMgr<T>::SendPacket(WorldPacket const* data) const { }

template<>
void AchievementMgr<Guild>::SendPacket(WorldPacket const* data) const
{
    GetOwner()->BroadcastPacket(data);
}

template<>
void AchievementMgr<Player>::SendPacket(WorldPacket const* data) const
{
    GetOwner()->GetSession()->SendPacket(data);
}

template<class T>
void AchievementMgr<T>::RemoveCriteriaProgress(AchievementCriteria const* entry)
{
    if (!entry)
        return;

    CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
    if (criteriaProgress == m_criteriaProgress.end())
        return;

    WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
    criteriaDeleted.CriteriaID = entry->ID;
    SendPacket(criteriaDeleted.Write());

    m_criteriaProgress.erase(criteriaProgress);
}

template<>
void AchievementMgr<Guild>::RemoveCriteriaProgress(AchievementCriteria const* entry)
{
    if (!entry)
        return;

    CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
    if (criteriaProgress == m_criteriaProgress.end())
        return;

    WorldPackets::Achievement::GuildCriteriaDeleted guildCriteriaDeleted;
    guildCriteriaDeleted.GuildGUID = GetOwner()->GetGUID();
    guildCriteriaDeleted.CriteriaID = entry->ID;
    SendPacket(guildCriteriaDeleted.Write());

    m_criteriaProgress.erase(criteriaProgress);
}

template<class T>
void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete)
{
    TC_LOG_DEBUG("achievement", "ResetAchievementCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2);

    // disable for gamemasters with GM-mode enabled
    if (GetOwner()->IsGameMaster())
        return;

    AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
    for (AchievementCriteria const* achievementCriteria : achievementCriteriaList)
    {
        if (achievementCriteria->Entry->FailEvent != miscValue1 || (achievementCriteria->Entry->FailAsset && achievementCriteria->Entry->FailAsset != miscValue2))
            continue;

        AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID);
        bool allComplete = true;
        for (AchievementCriteriaTree const* tree : *trees)
        {
            // don't update already completed criteria if not forced or achievement already complete
            if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree->Achievement->ID))
            {
                allComplete = false;
                break;
            }
        }

        if (allComplete)
            continue;

        RemoveCriteriaProgress(achievementCriteria);
    }
}

template<>
void AchievementMgr<Guild>::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint64 /*miscValue1*/, uint64 /*miscValue2*/, bool /*evenIfCriteriaComplete*/)
{
    // Not needed
}

template<class T>
void AchievementMgr<T>::DeleteFromDB(ObjectGuid /*guid*/)
{
}

template<>
void AchievementMgr<Player>::DeleteFromDB(ObjectGuid guid)
{
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
    stmt->setUInt64(0, guid.GetCounter());
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
    stmt->setUInt64(0, guid.GetCounter());
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}

template<>
void AchievementMgr<Guild>::DeleteFromDB(ObjectGuid guid)
{
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
    stmt->setUInt64(0, guid.GetCounter());
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
    stmt->setUInt64(0, guid.GetCounter());
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}

template<class T>
void AchievementMgr<T>::SaveToDB(SQLTransaction& /*trans*/)
{
}
template<>
void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans)
{
    if (!m_completedAchievements.empty())
    {
        for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        {
            if (!iter->second.changed)
                continue;

            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
            stmt->setUInt16(0, iter->first);
            stmt->setUInt64(1, GetOwner()->GetGUID().GetCounter());
            trans->Append(stmt);

            stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
            stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
            stmt->setUInt16(1, iter->first);
            stmt->setUInt32(2, uint32(iter->second.date));
            trans->Append(stmt);

            iter->second.changed = false;
        }
    }

    if (!m_criteriaProgress.empty())
    {
        for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        {
            if (!iter->second.changed)
                continue;

            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
            stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
            stmt->setUInt32(1, iter->first);
            trans->Append(stmt);

            if (iter->second.counter)
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
                stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
                stmt->setUInt32(1, iter->first);
                stmt->setUInt32(2, iter->second.counter);
                stmt->setUInt32(3, uint32(iter->second.date));
                trans->Append(stmt);
            }

            iter->second.changed = false;
        }
    }
}

template<>
void AchievementMgr<Guild>::SaveToDB(SQLTransaction& trans)
{
    PreparedStatement* stmt;
    std::ostringstream guidstr;
    for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
    {
        if (!itr->second.changed)
            continue;

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
        stmt->setUInt64(0, GetOwner()->GetId());
        stmt->setUInt16(1, itr->first);
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
        stmt->setUInt64(0, GetOwner()->GetId());
        stmt->setUInt16(1, itr->first);
        stmt->setUInt32(2, itr->second.date);
        for (GuidSet::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr)
            guidstr << gItr->GetCounter() << ',';

        stmt->setString(3, guidstr.str());
        trans->Append(stmt);

        guidstr.str("");
    }

    for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
    {
        if (!itr->second.changed)
            continue;

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
        stmt->setUInt64(0, GetOwner()->GetId());
        stmt->setUInt32(1, itr->first);
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
        stmt->setUInt64(0, GetOwner()->GetId());
        stmt->setUInt32(1, itr->first);
        stmt->setUInt64(2, itr->second.counter);
        stmt->setUInt32(3, itr->second.date);
        stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter());
        trans->Append(stmt);
    }
}
template<class T>
void AchievementMgr<T>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
}

template<>
void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
    if (achievementResult)
    {
        do
        {
            Field* fields = achievementResult->Fetch();
            uint32 achievementid = fields[0].GetUInt16();

            // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
            AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
            if (!achievement)
                continue;

            CompletedAchievementData& ca = m_completedAchievements[achievementid];
            ca.date = time_t(fields[1].GetUInt32());
            ca.changed = false;

            _achievementPoints += achievement->Points;

            // title achievement rewards are retroactive
            if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
                if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
                    if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
                        GetOwner()->SetTitle(titleEntry);

        }
        while (achievementResult->NextRow());
    }

    if (criteriaResult)
    {
        time_t now = time(NULL);
        do
        {
            Field* fields = criteriaResult->Fetch();
            uint32 id      = fields[0].GetUInt32();
            uint64 counter = fields[1].GetUInt64();
            time_t date    = time_t(fields[2].GetUInt32());

            AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id);
            if (!criteria)
            {
                // we will remove not existed criteria for all characters
                TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);

                PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
                stmt->setUInt32(0, uint16(id));
                CharacterDatabase.Execute(stmt);

                continue;
            }

            if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
                continue;

            CriteriaProgress& progress = m_criteriaProgress[id];
            progress.counter = counter;
            progress.date    = date;
            progress.changed = false;
        }
        while (criteriaResult->NextRow());
    }
}

template<>
void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
    if (achievementResult)
    {
        do
        {
            Field* fields = achievementResult->Fetch();
            uint32 achievementid = fields[0].GetUInt16();

            // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
            AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
            if (!achievement)
                continue;

            CompletedAchievementData& ca = m_completedAchievements[achievementid];
            ca.date = time_t(fields[1].GetUInt32());
            Tokenizer guids(fields[2].GetString(), ' ');
            for (uint32 i = 0; i < guids.size(); ++i)
                ca.guids.insert(ObjectGuid::Create<HighGuid::Player>(uint64(strtoull(guids[i], nullptr, 10))));

            ca.changed = false;

            _achievementPoints += achievement->Points;
        }
        while (achievementResult->NextRow());
    }

    if (criteriaResult)
    {
        time_t now = time(NULL);
        do
        {
            Field* fields = criteriaResult->Fetch();
            uint32 id      = fields[0].GetUInt32();
            uint32 counter = fields[1].GetUInt32();
            time_t date    = time_t(fields[2].GetUInt32());
            ObjectGuid::LowType guid = fields[3].GetUInt64();

            AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id);
            if (!criteria)
            {
                // we will remove not existed criteria for all guilds
                TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);

                PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
                stmt->setUInt32(0, uint16(id));
                CharacterDatabase.Execute(stmt);
                continue;
            }

            if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
                continue;

            CriteriaProgress& progress = m_criteriaProgress[id];
            progress.counter = counter;
            progress.date    = date;
            progress.PlayerGUID = ObjectGuid::Create<HighGuid::Player>(guid);
            progress.changed = false;
        } while (criteriaResult->NextRow());
    }
}

template<class T>
void AchievementMgr<T>::Reset()
{
}

template<>
void AchievementMgr<Player>::Reset()
{
    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
    {
        WorldPackets::Achievement::AchievementDeleted achievementDeleted;
        achievementDeleted.AchievementID = iter->first;
        SendPacket(achievementDeleted.Write());
    }

    for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
    {
        WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
        criteriaDeleted.CriteriaID = iter->first;
        SendPacket(criteriaDeleted.Write());
    }

    m_completedAchievements.clear();
    _achievementPoints = 0;
    m_criteriaProgress.clear();
    DeleteFromDB(GetOwner()->GetGUID());

    // re-fill data
    CheckAllAchievementCriteria(GetOwner());
}

template<>
void AchievementMgr<Guild>::Reset()
{
    ObjectGuid guid = GetOwner()->GetGUID();
    for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
    {
        WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted;
        guildAchievementDeleted.AchievementID = iter->first;
        guildAchievementDeleted.GuildGUID = guid;
        guildAchievementDeleted.TimeDeleted = time(NULL);
        SendPacket(guildAchievementDeleted.Write());
    }

    while (!m_criteriaProgress.empty())
        if (AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
            RemoveCriteriaProgress(criteria);

    _achievementPoints = 0;
    m_completedAchievements.clear();
    DeleteFromDB(GetOwner()->GetGUID());
}

template<class T>
void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievement) const
{
    // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
    if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
        return;

    TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);

    if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId()))
    {
        Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID);
        Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
        guild->BroadcastWorker(_localizer, GetOwner());
    }

    if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
    {
        // broadcast realm first reached
        WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
        serverFirstAchievement.Name = GetOwner()->GetName();
        serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID();
        serverFirstAchievement.AchievementID = achievement->ID;
        sWorld->SendGlobalMessage(serverFirstAchievement.Write());
    }
    // if player is in world he can tell his friends about new achievement
    else if (GetOwner()->IsInWorld())
    {
        Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID);
        Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
        Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > _worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
        GetOwner()->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _worker);
    }

    WorldPackets::Achievement::AchievementEarned achievementEarned;
    achievementEarned.Sender = GetOwner()->GetGUID();
    achievementEarned.Earner = GetOwner()->GetGUID();
    achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = GetVirtualRealmAddress();
    achievementEarned.AchievementID = achievement->ID;
    achievementEarned.Time = time(NULL);
    GetOwner()->SendMessageToSetInRange(achievementEarned.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
}

template<>
void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const
{
    if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
    {
        // broadcast realm first reached
        WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
        serverFirstAchievement.Name = GetOwner()->GetName();
        serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID();
        serverFirstAchievement.AchievementID = achievement->ID;
        serverFirstAchievement.GuildAchievement = true;
        sWorld->SendGlobalMessage(serverFirstAchievement.Write());
    }

    WorldPackets::Achievement::GuildAchievementEarned guildAchievementEarned;
    guildAchievementEarned.AchievementID = achievement->ID;
    guildAchievementEarned.GuildGUID = GetOwner()->GetGUID();
    guildAchievementEarned.TimeEarned = time(NULL);
    SendPacket(guildAchievementEarned.Write());
}

template<class T>
void AchievementMgr<T>::SendCriteriaUpdate(AchievementCriteria const* /*criteria*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
{
}

template<>
void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteria const* criteria, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
{
    WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;

    criteriaUpdate.CriteriaID = criteria->ID;
    criteriaUpdate.Quantity = progress->counter;
    criteriaUpdate.PlayerGUID = GetOwner()->GetGUID();
    if (criteria->Entry->StartTimer)
        criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client

    criteriaUpdate.Flags = 0;
    criteriaUpdate.CurrentTime = progress->date;
    criteriaUpdate.ElapsedTime = timeElapsed;
    criteriaUpdate.CreationTime = 0;

    SendPacket(criteriaUpdate.Write());
}

template<>
void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteria const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
{
    WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
    guildCriteriaUpdate.Progress.resize(1);

    WorldPackets::Achievement::GuildCriteriaProgress& guildCriteriaProgress = guildCriteriaUpdate.Progress[0];
    guildCriteriaProgress.CriteriaID = entry->ID;
    guildCriteriaProgress.DateCreated = 0;
    guildCriteriaProgress.DateStarted = 0;
    guildCriteriaProgress.DateUpdated = progress->date;
    guildCriteriaProgress.Quantity = progress->counter;
    guildCriteriaProgress.PlayerGUID = progress->PlayerGUID;
    guildCriteriaProgress.Flags = 0;

    GetOwner()->BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate.Write(), entry->ID);
}

template<class T>
void AchievementMgr<T>::SendAllTrackedCriterias(Player* /*receiver*/, std::set<uint32> const& /*trackedCriterias*/) const
{
}

template<>
void AchievementMgr<Guild>::SendAllTrackedCriterias(Player* receiver, std::set<uint32> const& trackedCriterias) const
{
    WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
    guildCriteriaUpdate.Progress.reserve(trackedCriterias.size());

    for (uint32 criteriaId : trackedCriterias)
    {
        auto progress = m_criteriaProgress.find(criteriaId);
        if (progress == m_criteriaProgress.end())
            continue;

        WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
        guildCriteriaProgress.CriteriaID = criteriaId;
        guildCriteriaProgress.DateCreated = 0;
        guildCriteriaProgress.DateStarted = 0;
        guildCriteriaProgress.DateUpdated = progress->second.date;
        guildCriteriaProgress.Quantity = progress->second.counter;
        guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
        guildCriteriaProgress.Flags = 0;

        guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress);
    }

    receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}

/**
 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
 */
template<class T>
void AchievementMgr<T>::CheckAllAchievementCriteria(Player* referencePlayer)
{
    // suppress sending packets
    for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
        UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, NULL, referencePlayer);
}

// Helper function to avoid having to specialize template for a 800 line long function
template <typename T> static bool IsGuild() { return false; }
template<> bool IsGuild<Guild>() { return true; }

/**
 * this function will be called whenever the user might have done a criteria relevant action
 */
template<class T>
void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/)
{
    if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL)
    {
        TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type %u", type);
        return;
    }

    if (!referencePlayer)
    {
        TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Player is NULL! Cant update criteria");
        return;
    }

    // disable for gamemasters with GM-mode enabled
    if (referencePlayer->IsGameMaster())
    {
        TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
            , referencePlayer->GetName().c_str(), GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
        return;
    }

    TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
        , GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);

    // Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab
    //if (IsGuild<T>() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
    //    return;

    AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild<T>());
    for (AchievementCriteria const* achievementCriteria : achievementCriteriaList)
    {
        AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID);

        if (!CanUpdateCriteria(achievementCriteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
            continue;

        // requirements not found in the dbc
        if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
            if (!data->Meets(referencePlayer, unit, miscValue1))
                continue;

        switch (type)
        {
            // std. case: increment at 1
            case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
            case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
            case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
            case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:    /* FIXME: for online player only currently */
            case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
            case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
            case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
            case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
            case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
            case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
            case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
            case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
            case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
            case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
            case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
            case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
            case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
            case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
            case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
            case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
            case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
            case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
            case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
            case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
            case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
            case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
            case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
            case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
            case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
            case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
            case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
            case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
            case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
            case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
            case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
                SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
                break;
            // std case: increment at miscValue1
            case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
            case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
            case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
            case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
            case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
            case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
            case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
            case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
            case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
            case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
            case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
            case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
            case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
            case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
                SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
            case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
            case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
            case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
                SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
                break;
            // std case: high value at miscValue1
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
                SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
                SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
                if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->Entry->Asset.SkillID))
                    SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
                if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->Entry->Asset.SkillID))
                    SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
            {
                time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
                CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria);

                if (!miscValue1) // Login case.
                {
                    // reset if player missed one day.
                    if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
                        SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET);
                    continue;
                }

                ProgressType progressType;
                if (!progress)
                    // 1st time. Start count.
                    progressType = PROGRESS_SET;
                else if (progress->date < (nextDailyResetTime - 2 * DAY))
                    // last progress is older than 2 days. Player missed 1 day => Restart count.
                    progressType = PROGRESS_SET;
                else if (progress->date < (nextDailyResetTime - DAY))
                    // last progress is between 1 and 2 days. => 1st time of the day.
                    progressType = PROGRESS_ACCUMULATE;
                else
                    // last progress is within the day before the reset => Already counted today.
                    continue;

                SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
            {
                uint32 counter = 0;

                const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests();
                for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
                {
                    Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
                    if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Entry->Asset.ZoneID)
                        ++counter;
                }
                SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
                // miscValue1 is the ingame fallheight*100 as stored in dbc
                SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
            case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
            case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
            case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
            case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
                SetCriteriaProgress(achievementCriteria, 1, referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
            {
                int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->Entry->Asset.FactionID);
                if (reputation > 0)
                    SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
            case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
            {
                uint32 spellCount = 0;
                for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
                    spellIter != referencePlayer->GetSpellMap().end();
                    ++spellIter)
                {
                    SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
                    for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
                    {
                        if (skillIter->second->SkillLine == achievementCriteria->Entry->Asset.SkillID)
                            spellCount++;
                    }
                }
                SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
                SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
                if (!miscValue1)
                    SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET);
                else
                    SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
                break;
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
            {
                uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;

                if (miscValue1)
                {
                    if (miscValue2 != reqTeamType)
                        continue;

                    SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
                }
                else // login case
                {
                    for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
                    {
                        uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
                        if (!teamId)
                            continue;

                        ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
                        if (!team || team->GetType() != reqTeamType)
                            continue;

                        SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
                        break;
                    }
                }

                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
            {
                uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;

                if (miscValue1)
                {
                    if (miscValue2 != reqTeamType)
                        continue;

                    SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
                }
                else // login case
                {
                    for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
                    {
                        uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
                        if (!teamId)
                            continue;

                        ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
                        if (!team || team->GetType() != reqTeamType)
                            continue;

                        if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
                        {
                            SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
                            break;
                        }
                    }
                }
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
                SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
                break;
            // FIXME: not triggered in code as result, need to implement
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
            case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
            case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
            case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
            case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
            case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
            case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
            case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
            case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
            case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
            case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
            case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
            case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
            case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
                break;                                   // Not implemented yet :(
        }

        for (AchievementCriteriaTree const* tree : *trees)
        {
            if (IsCompletedCriteriaTree(tree))
                CompletedCriteriaFor(tree->Achievement, referencePlayer);

            // check again the completeness for SUMM and REQ COUNT achievements,
            // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
            if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_SUMM)
                if (IsCompletedAchievement(tree->Achievement))
                    CompletedAchievement(tree->Achievement, referencePlayer);

            if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(tree->Achievement->ID))
                for (AchievementEntry const* refAchievement : *achRefList)
                    if (IsCompletedAchievement(refAchievement))
                        CompletedAchievement(refAchievement, referencePlayer);
        }
    }
}

// Only player personal achievements require instance id to check realm firsts
// Guild restrictions are handled with additionalConditionType/additionalConditionValue
template<class T>
static uint32 GetInstanceId(T* /*object*/) { return 0xFFFFFFFF; }

template<>
uint32 GetInstanceId(Player* player) { return player->GetInstanceId(); }

template<class T>
bool AchievementMgr<T>::IsCompletedCriteriaTree(AchievementCriteriaTree const* tree)
{
    AchievementEntry const* achievement = tree->Achievement;
    if (!achievement)
        return false;

    // counter can never complete
    if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
        return false;

    if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
    {
        // someone on this realm has already completed that achievement
        if (sAchievementMgr->IsRealmCompleted(achievement, GetInstanceId(GetOwner())))
            return false;
    }

    uint64 requiredCount = tree->Entry->Amount;
    uint64 completedCount = 0;
    uint32 op = tree->Entry->Operator;
    bool hasAll = true;

    // Check criteria we depend on first
    for (AchievementCriteriaTree const* node : tree->Children)
    {
        if (IsCompletedCriteriaTree(node))
            ++completedCount;
        else
            hasAll = false;

        if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount >= requiredCount)
        {
            if (!tree->Criteria)
                return true;

            break;
        }
    }

    if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount < requiredCount)
        return false;

    if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ALL && !hasAll)
        return false;

    if (!tree->Criteria)
        return true;

    return IsCompletedCriteria(tree->Criteria, requiredCount);
}

template<class T>
bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteria const* achievementCriteria, uint64 requiredAmount)
{
    CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
    if (!progress)
        return false;

    switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type))
    {
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
        case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
        case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
        case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
        case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
        case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
        case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
        case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
        case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
        case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
        case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
        case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
        case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
        case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
            return progress->counter >= requiredAmount;
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
        case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
            return progress->counter >= 1;
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
            return progress->counter >= (requiredAmount * 75);
        case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
            return progress->counter >= 9000;
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
            return requiredAmount && progress->counter >= requiredAmount;
        case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
            return true;
        // handle all statistic-only criteria here
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
        case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
        case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
        case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
        case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
        case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
        case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
        case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
        case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
        case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
        case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
        case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
        default:
            break;
    }

    return false;
}

template<class T>
void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer)
{
    // counter can never complete
    if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
        return;

    // already completed and stored
    if (HasAchieved(achievement->ID))
        return;

    if (IsCompletedAchievement(achievement))
        CompletedAchievement(achievement, referencePlayer);
}

template<class T>
bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry)
{
    // counter can never complete
    if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER)
        return false;

    AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(entry->CriteriaTree);
    if (!tree)
        return false;

    // For SUMM achievements, we have to count the progress of each criteria of the achievement.
    // Oddly, the target count is NOT contained in the achievement, but in each individual criteria
    if (entry->Flags & ACHIEVEMENT_FLAG_SUMM)
    {
        uint64 progress = 0;
        sAchievementMgr->WalkCriteriaTree(tree, [this, &progress](AchievementCriteriaTree const* criteriaTree)
        {
            if (criteriaTree->Criteria)
                if (CriteriaProgress const* criteriaProgress = this->GetCriteriaProgress(criteriaTree->Criteria))
                    progress += criteriaProgress->counter;
        });
        return progress >= tree->Entry->Amount;
    }

    return IsCompletedCriteriaTree(tree);
}

template<class T>
CriteriaProgress* AchievementMgr<T>::GetCriteriaProgress(AchievementCriteria const* entry)
{
    CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);

    if (iter == m_criteriaProgress.end())
        return NULL;

    return &(iter->second);
}

template<class T>
void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType ptype)
{
    // Don't allow to cheat - doing timed achievements without timer active
    AchievementCriteriaTreeList const* trees = nullptr;
    if (criteria->Entry->StartTimer)
    {
        trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
        if (!trees)
            return;

        bool hasTreeForTimed = false;
        for (AchievementCriteriaTree const* tree : *trees)
        {
            auto timedIter = m_timedAchievements.find(tree->ID);
            if (timedIter != m_timedAchievements.end())
            {
                hasTreeForTimed = true;
                break;
            }

        }

        if (!hasTreeForTimed)
            return;
    }

    TC_LOG_DEBUG("achievement", "SetCriteriaProgress(%u, " UI64FMTD ") for (%s)",
                   criteria->ID, changeValue, GetOwner()->GetGUID().ToString().c_str());

    CriteriaProgress* progress = GetCriteriaProgress(criteria);
    if (!progress)
    {
        // not create record for 0 counter but allow it for timed achievements
        // we will need to send 0 progress to client to start the timer
        if (changeValue == 0 && !criteria->Entry->StartTimer)
            return;

        progress = &m_criteriaProgress[criteria->ID];
        progress->counter = changeValue;
    }
    else
    {
        uint64 newValue = 0;
        switch (ptype)
        {
            case PROGRESS_SET:
                newValue = changeValue;
                break;
            case PROGRESS_ACCUMULATE:
            {
                // avoid overflow
                uint64 max_value = std::numeric_limits<uint64>::max();
                newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
                break;
            }
            case PROGRESS_HIGHEST:
                newValue = progress->counter < changeValue ? changeValue : progress->counter;
                break;
        }

        // not update (not mark as changed) if counter will have same value
        if (progress->counter == newValue && !criteria->Entry->StartTimer)
            return;

        progress->counter = newValue;
    }

    progress->changed = true;
    progress->date = time(NULL); // set the date to the latest update.
    progress->PlayerGUID = referencePlayer->GetGUID();

    uint32 timeElapsed = 0;

    if (criteria->Entry->StartTimer)
    {
        ASSERT(trees);

        for (AchievementCriteriaTree const* tree : *trees)
        {
            auto timedIter = m_timedAchievements.find(tree->ID);
            if (timedIter != m_timedAchievements.end())
            {
                // Client expects this in packet
                timeElapsed = criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS);

                // Remove the timer, we wont need it anymore
                if (IsCompletedCriteriaTree(tree))
                    m_timedAchievements.erase(timedIter);
            }
        }
    }

    SendCriteriaUpdate(criteria, progress, timeElapsed, true);
}

template<class T>
void AchievementMgr<T>::UpdateTimedAchievements(uint32 timeDiff)
{
    if (!m_timedAchievements.empty())
    {
        for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
        {
            // Time is up, remove timer and reset progress
            if (itr->second <= timeDiff)
            {
                AchievementCriteriaTree const* criteriaTree = sAchievementMgr->GetAchievementCriteriaTree(itr->first);
                if (criteriaTree->Criteria)
                    RemoveCriteriaProgress(criteriaTree->Criteria);

                m_timedAchievements.erase(itr++);
            }
            else
            {
                itr->second -= timeDiff;
                ++itr;
            }
        }
    }
}

template<class T>
void AchievementMgr<T>::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/)
{
}

template<>
void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
{
    AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
    for (AchievementCriteria const* criteria : achievementCriteriaList)
    {
        if (criteria->Entry->StartAsset != entry)
            continue;

        AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
        bool canStart = false;
        for (AchievementCriteriaTree const* tree : *trees)
        {
            if (m_timedAchievements.find(tree->ID) == m_timedAchievements.end() && !IsCompletedCriteriaTree(tree))
            {
                // Start the timer
                if (criteria->Entry->StartTimer * IN_MILLISECONDS > timeLost)
                {
                    m_timedAchievements[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost;
                    canStart = true;
                }
            }
        }

        if (!canStart)
            continue;

        // and at client too
        SetCriteriaProgress(criteria, 0, GetOwner(), PROGRESS_SET);
    }
}

template<class T>
void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
    AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
    for (AchievementCriteria const* criteria : achievementCriteriaList)
    {
        if (criteria->Entry->StartAsset != entry)
            continue;

        AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
        // Remove the timer from all trees
        for (AchievementCriteriaTree const* tree : *trees)
            m_timedAchievements.erase(tree->ID);

        // remove progress
        RemoveCriteriaProgress(criteria);
    }
}

template<>
void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
    // disable for gamemasters with GM-mode enabled
    if (GetOwner()->IsGameMaster())
        return;

    if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
        return;

    if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
        if (Guild* guild = referencePlayer->GetGuild())
            guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);

    if (!GetOwner()->GetSession()->PlayerLoading())
        SendAchievementEarned(achievement);

    TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement(%u). %s %s",
        achievement->ID, GetOwner()->GetGUID().ToString().c_str(), GetOwner()->GetName().c_str());

    CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
    ca.date = time(NULL);
    ca.changed = true;

    sAchievementMgr->SetRealmCompleted(achievement, GetOwner()->GetInstanceId());

    _achievementPoints += achievement->Points;

    UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
    UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);

    // reward items and titles if any
    AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);

    // no rewards
    if (!reward)
        return;

    // titles
    //! Currently there's only one achievement that deals with gender-specific titles.
    //! Since no common attributes were found, (not even in titleRewardFlags field)
    //! we explicitly check by ID. Maybe in the future we could move the achievement_reward
    //! condition fields to the condition system.
    if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
        if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
            GetOwner()->SetTitle(titleEntry);

    // mail
    if (reward->sender)
    {
        MailDraft draft(reward->mailTemplate);

        if (!reward->mailTemplate)
        {
            // subject and text
            std::string subject = reward->subject;
            std::string text = reward->text;

            int locIdx = GetOwner()->GetSession()->GetSessionDbLocaleIndex();
            if (locIdx >= 0)
            {
                if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
                {
                    ObjectMgr::GetLocaleString(loc->subject, locIdx, subject);
                    ObjectMgr::GetLocaleString(loc->text, locIdx, text);
                }
            }

            draft = MailDraft(subject, text);
        }

        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL;
        if (item)
        {
            // save new item before send
            item->SaveToDB(trans);                               // save for prevent lost at next mail load, if send fail then item will deleted

            // item
            draft.AddItem(item);
        }

        draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, uint64(reward->sender)));
        CharacterDatabase.CommitTransaction(trans);
    }
}

template<>
void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
    TC_LOG_DEBUG("achievement", "AchievementMgr<Guild>::CompletedAchievement(%u)", achievement->ID);

    if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
        return;

    if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
        if (Guild* guild = referencePlayer->GetGuild())
            guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, ObjectGuid::Empty, achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);

    SendAchievementEarned(achievement);
    CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
    ca.date = time(NULL);
    ca.changed = true;

    if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
    {
        if (referencePlayer->GetGuildId() == GetOwner()->GetId())
            ca.guids.insert(referencePlayer->GetGUID());

        if (Group const* group = referencePlayer->GetGroup())
            for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next())
                if (Player const* groupMember = ref->GetSource())
                    if (groupMember->GetGuildId() == GetOwner()->GetId())
                        ca.guids.insert(groupMember->GetGUID());
    }

    sAchievementMgr->SetRealmCompleted(achievement, referencePlayer->GetInstanceId());

    _achievementPoints += achievement->Points;

    UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
    UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
}

struct VisibleAchievementCheck
{
    AchievementEntry const* operator()(CompletedAchievementMap::value_type const& val)
    {
        AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first);
        if (achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN))
            return achievement;
        return nullptr;
    }
};

template<class T>
void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const
{
    VisibleAchievementCheck filterInvisible;
    WorldPackets::Achievement::AllAchievementData achievementData;
    achievementData.Data.Earned.reserve(m_completedAchievements.size());
    achievementData.Data.Progress.reserve(m_criteriaProgress.size());

    for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
    {
        AchievementEntry const* achievement = filterInvisible(*itr);
        if (!achievement)
            continue;

        WorldPackets::Achievement::EarnedAchievement earned;
        earned.Id = itr->first;
        earned.Date = itr->second.date;
        if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
        {
            earned.Owner = GetOwner()->GetGUID();
            earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
        }
        achievementData.Data.Earned.push_back(earned);
    }

    for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
    {
        WorldPackets::Achievement::CriteriaProgress progress;
        progress.Id = itr->first;
        progress.Quantity = itr->second.counter;
        progress.Player = itr->second.PlayerGUID;
        progress.Flags = 0;
        progress.Date = itr->second.date;
        progress.TimeFromStart = 0;
        progress.TimeFromCreate = 0;
        achievementData.Data.Progress.push_back(progress);
    }

    SendPacket(achievementData.Write());
}

template<>
void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const
{
    VisibleAchievementCheck filterInvisible;
    WorldPackets::Achievement::AllGuildAchievements allGuildAchievements;
    allGuildAchievements.Earned.reserve(m_completedAchievements.size());

    for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
    {
        AchievementEntry const* achievement = filterInvisible(*itr);
        if (!achievement)
            continue;

        WorldPackets::Achievement::EarnedAchievement earned;
        earned.Id = itr->first;
        earned.Date = itr->second.date;
        allGuildAchievements.Earned.push_back(earned);
    }

    receiver->GetSession()->SendPacket(allGuildAchievements.Write());
}

template<>
void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
{
    VisibleAchievementCheck filterInvisible;
    WorldPackets::Achievement::RespondInspectAchievements inspectedAchievements;
    inspectedAchievements.Player = GetOwner()->GetGUID();
    inspectedAchievements.Data.Earned.reserve(m_completedAchievements.size());
    inspectedAchievements.Data.Progress.reserve(m_criteriaProgress.size());

    for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
    {
        AchievementEntry const* achievement = filterInvisible(*itr);
        if (!achievement)
            continue;

        WorldPackets::Achievement::EarnedAchievement earned;
        earned.Id = itr->first;
        earned.Date = itr->second.date;
        if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
        {
            earned.Owner = GetOwner()->GetGUID();
            earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
        }
        inspectedAchievements.Data.Earned.push_back(earned);
    }

    for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
    {
        WorldPackets::Achievement::CriteriaProgress progress;
        progress.Id = itr->first;
        progress.Quantity = itr->second.counter;
        progress.Player = itr->second.PlayerGUID;
        progress.Flags = 0;
        progress.Date = itr->second.date;
        progress.TimeFromStart = 0;
        progress.TimeFromCreate = 0;
        inspectedAchievements.Data.Progress.push_back(progress);
    }

    receiver->GetSession()->SendPacket(inspectedAchievements.Write());
}

template<>
void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
{
    WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
    if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId))
    {
        if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree))
        {
            sAchievementMgr->WalkCriteriaTree(tree, [this, &guildCriteriaUpdate](AchievementCriteriaTree const* node)
            {
                if (node->Criteria)
                {
                    auto progress = this->m_criteriaProgress.find(node->Criteria->ID);
                    if (progress != this->m_criteriaProgress.end())
                    {
                        WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
                        guildCriteriaProgress.CriteriaID = node->Criteria->ID;
                        guildCriteriaProgress.DateCreated = 0;
                        guildCriteriaProgress.DateStarted = 0;
                        guildCriteriaProgress.DateUpdated = progress->second.date;
                        guildCriteriaProgress.Quantity = progress->second.counter;
                        guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
                        guildCriteriaProgress.Flags = 0;

                        guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress);
                    }
                }
            });
        }
    }

    receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}

template<class T>
bool AchievementMgr<T>::HasAchieved(uint32 achievementId) const
{
    return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
}

template<class T>
bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteria const* criteria, AchievementCriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer)
{
    if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL))
    {
        TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Disabled",
            criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
        return false;
    }

    bool treeRequirementPassed = false;
    for (AchievementCriteriaTree const* tree : *trees)
    {
        if (HasAchieved(tree->Achievement->ID))
        {
            TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Achievement already earned",
                criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
            continue;
        }

        if (tree->Achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(tree->Achievement->MapID))
        {
            TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong map",
                criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
            continue;
        }

        if ((tree->Achievement->Faction == ACHIEVEMENT_FACTION_HORDE    && referencePlayer->GetTeam() != HORDE) ||
            (tree->Achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
        {
            TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong faction",
                criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
            continue;
        }

        treeRequirementPassed = true;
        break;
    }

    if (!treeRequirementPassed)
        return false;

    if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
    {
        TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied",
            criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
        return false;
    }

    if (criteria->Modifier && !AdditionalRequirementsSatisfied(criteria->Modifier, miscValue1, miscValue2, unit, referencePlayer))
    {
        TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Additional requirements not satisfied",
            criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
        return false;
    }

    if (!ConditionsSatisfied(criteria, referencePlayer))
    {
        TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions not satisfied",
            criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
        return false;
    }

    return true;
}

template<class T>
bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteria const* criteria, Player* referencePlayer) const
{
    if (!criteria->Entry->FailEvent)
        return true;

    switch (criteria->Entry->FailEvent)
    {
        case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
            if (!referencePlayer->InBattleground())
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
            if (referencePlayer->GetGroup())
                return false;
            break;
        default:
            break;
    }

    return true;
}

template<class T>
bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteria const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const
{
    switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type))
    {
        case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
        case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
        case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
        case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
        case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
        case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
        case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
        case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
        case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
        case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
        case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
        case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
        case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
        case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
        case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
        case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
            if (!miscValue1)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
        case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
        case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
            if (m_completedAchievements.find(achievementCriteria->Entry->Asset.AchievementID) == m_completedAchievements.end())
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
            if (!miscValue1 || achievementCriteria->Entry->Asset.MapID != referencePlayer->GetMapId())
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
            if (!miscValue1 || achievementCriteria->Entry->Asset.CreatureID != miscValue1)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
            // update at loading or specific skill update
            if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
            if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.ZoneID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
            if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Entry->Asset.MapID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
        {
            if (!miscValue1)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
        {
            if (!miscValue1)
                return false;

            Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
            if (!map || !map->IsDungeon())
                return false;

            //FIXME: work only for instances where max == min for players
            if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->Entry->Asset.GroupSize)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.CreatureID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
            if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
            if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.DamageType)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
        {
            // if miscValues != 0, it contains the questID.
            if (miscValue1)
            {
                if (miscValue1 != achievementCriteria->Entry->Asset.QuestID)
                    return false;
            }
            else
            {
                // login case.
                if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->Entry->Asset.QuestID))
                    return false;
            }

            if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
                if (!data->Meets(referencePlayer, unit))
                    return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.SpellID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
            if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SpellID)
                return false;

            if (!referencePlayer->HasSpell(achievementCriteria->Entry->Asset.SpellID))
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
            // miscValue1 = itemId - miscValue2 = count of item loot
            // miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
            if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->Entry->Asset.LootType)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
            if (miscValue1 && achievementCriteria->Entry->Asset.ItemID != miscValue1)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
            if (!miscValue1 || achievementCriteria->Entry->Asset.ItemID != miscValue1)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
        {
            WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Entry->Asset.WorldMapOverlayID);
            if (!worldOverlayEntry)
                break;

            bool matchFound = false;
            for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
            {
                uint32 area_id = worldOverlayEntry->AreaID[j];
                if (!area_id)                            // array have 0 only in empty tail
                    break;

                int32 exploreFlag = GetAreaFlagByAreaID(area_id);
                if (exploreFlag < 0)
                    continue;

                uint32 playerIndexOffset = uint32(exploreFlag) / 32;
                uint32 mask = 1 << (uint32(exploreFlag) % 32);

                if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
                {
                    matchFound = true;
                    break;
                }
            }

            if (!matchFound)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
            if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.FactionID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
            // miscValue1 = itemid miscValue2 = itemSlot
            if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.ItemSlot)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
        {
            // miscValue1 = itemid miscValue2 = diced value
            if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.RollValue)
                return false;

            ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
            if (!proto)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.EmoteID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
        case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
            if (!miscValue1)
                return false;

            if (achievementCriteria->Entry->FailEvent == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
            {
                if (!referencePlayer->InBattleground())
                    return false;

                // map specific case (BG in fact) expected player targeted damage/heal
                if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
                    return false;
            }
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
        case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.GameObjectID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
            if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
        case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
        {
            if (!miscValue1)
                return false;
            ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
            if (!proto || proto->GetQuality() < ITEM_QUALITY_EPIC)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ClassID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.RaceID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ObjectiveId)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
            if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.AreaID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
            if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
                || miscValue1 != achievementCriteria->Entry->Asset.CurrencyID)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
            if (miscValue1 != achievementCriteria->Entry->Asset.MapID)
                return false;
            break;
        default:
            break;
    }
    return true;
}

template<class T>
bool AchievementMgr<T>::AdditionalRequirementsSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const
{
    for (ModifierTreeNode const* node : tree->Children)
        if (!AdditionalRequirementsSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
            return false;

    uint32 reqType = tree->Entry->Type;
    if (!reqType)
        return true;

    uint32 reqValue = tree->Entry->Asset[0];

    switch (AchievementCriteriaAdditionalCondition(reqType))
    {
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
            if (!unit || unit->GetEntry() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
            if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
            if (!unit || unit->IsAlive())
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
            if (!unit || !referencePlayer->IsHostileTo(unit))
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
            if (!referencePlayer->HasAura(reqValue))
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
            if (!unit || !unit->HasAura(reqValue))
                return false;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11
            if (!unit || !unit->HasAuraType(AuraType(reqValue)))
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
        {
            // miscValue1 is itemid
            ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
            if (!item || item->GetQuality() < reqValue)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
        {
            // miscValue1 is itemid
            ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
            if (!item || item->GetQuality() != reqValue)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17
        {
            uint32 zoneId, areaId;
            referencePlayer->GetZoneAndAreaId(zoneId, areaId);
            if (zoneId != reqValue && areaId != reqValue)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18
        {
            if (!unit)
                return false;
            uint32 zoneId, areaId;
            unit->GetZoneAndAreaId(zoneId, areaId);
            if (zoneId != reqValue && areaId != reqValue)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
            if (uint32(referencePlayer->GetMap()->GetDifficultyID()) != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE:
        {
            Battleground* bg = referencePlayer->GetBattleground();
            if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
            if (referencePlayer->getRace() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
            if (referencePlayer->getClass() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
            if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
            if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
            if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
        {
            if (!unit)
                return false;
            Creature const* const creature = unit->ToCreature();
            if (!creature || creature->GetCreatureType() != reqValue)
                return false;
            break;
        }
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
            if (referencePlayer->GetMapId() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
            // miscValue1 is title's bit index
            if (miscValue1 != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
            if (referencePlayer->getLevel() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
            if (!unit || unit->getLevel() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41
            if (!unit || unit->GetZoneId() != reqValue)
                return false;
            break;
        case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
            if (!unit || unit->GetHealthPct() >= reqValue)
                return false;
            break;
        default:
            break;
    }
    return true;
}

char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
{
    return GetCriteriaTypeString(AchievementCriteriaTypes(type));
}

char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
{
    switch (type)
    {
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
            return "KILL_CREATURE";
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
            return "TYPE_WIN_BG";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
            return "COMPLETE_RESEARCH";
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
            return "REACH_LEVEL";
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
            return "REACH_SKILL_LEVEL";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
            return "COMPLETE_ACHIEVEMENT";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
            return "COMPLETE_QUEST_COUNT";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
            return "COMPLETE_DAILY_QUEST_DAILY";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
            return "COMPLETE_QUESTS_IN_ZONE";
        case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
            return "CURRENCY";
        case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
            return "DAMAGE_DONE";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
            return "COMPLETE_DAILY_QUEST";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
            return "COMPLETE_BATTLEGROUND";
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
            return "DEATH_AT_MAP";
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
            return "DEATH";
        case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
            return "DEATH_IN_DUNGEON";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
            return "COMPLETE_RAID";
        case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
            return "KILLED_BY_CREATURE";
        case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
            return "KILLED_BY_PLAYER";
        case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
            return "FALL_WITHOUT_DYING";
        case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
            return "DEATHS_FROM";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
            return "COMPLETE_QUEST";
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
            return "BE_SPELL_TARGET";
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
            return "CAST_SPELL";
        case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
            return "BG_OBJECTIVE_CAPTURE";
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
            return "HONORABLE_KILL_AT_AREA";
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
            return "WIN_ARENA";
        case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
            return "PLAY_ARENA";
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
            return "LEARN_SPELL";
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
            return "HONORABLE_KILL";
        case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
            return "OWN_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
            return "WIN_RATED_ARENA";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
            return "HIGHEST_TEAM_RATING";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
            return "HIGHEST_PERSONAL_RATING";
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
            return "LEARN_SKILL_LEVEL";
        case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
            return "USE_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
            return "LOOT_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
            return "EXPLORE_AREA";
        case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
            return "OWN_RANK";
        case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
            return "BUY_BANK_SLOT";
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
            return "GAIN_REPUTATION";
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
            return "GAIN_EXALTED_REPUTATION";
        case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
            return "VISIT_BARBER_SHOP";
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
            return "EQUIP_EPIC_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
            return "ROLL_NEED_ON_LOOT";
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
            return "GREED_ON_LOOT";
        case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
            return "HK_CLASS";
        case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
            return "HK_RACE";
        case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
            return "DO_EMOTE";
        case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
            return "HEALING_DONE";
        case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
            return "GET_KILLING_BLOWS";
        case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
            return "EQUIP_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
            return "MONEY_FROM_VENDORS";
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
            return "GOLD_SPENT_FOR_TALENTS";
        case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
            return "NUMBER_OF_TALENT_RESETS";
        case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
            return "MONEY_FROM_QUEST_REWARD";
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
            return "GOLD_SPENT_FOR_TRAVELLING";
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
            return "GOLD_SPENT_AT_BARBER";
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
            return "GOLD_SPENT_FOR_MAIL";
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
            return "LOOT_MONEY";
        case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
            return "USE_GAMEOBJECT";
        case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
            return "BE_SPELL_TARGET2";
        case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
            return "SPECIAL_PVP_KILL";
        case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
            return "FISH_IN_GAMEOBJECT";
        case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
            return "ON_LOGIN";
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
            return "LEARN_SKILLLINE_SPELLS";
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
            return "WIN_DUEL";
        case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
            return "LOSE_DUEL";
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
            return "KILL_CREATURE_TYPE";
        case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
            return "GOLD_EARNED_BY_AUCTIONS";
        case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
            return "CREATE_AUCTION";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
            return "HIGHEST_AUCTION_BID";
        case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
            return "WON_AUCTIONS";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
            return "HIGHEST_AUCTION_SOLD";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
            return "HIGHEST_GOLD_VALUE_OWNED";
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
            return "GAIN_REVERED_REPUTATION";
        case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
            return "GAIN_HONORED_REPUTATION";
        case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
            return "KNOWN_FACTIONS";
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
            return "LOOT_EPIC_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
            return "RECEIVE_EPIC_ITEM";
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
            return "ROLL_NEED";
        case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
            return "ROLL_GREED";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
            return "HIT_DEALT";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
            return "HIT_RECEIVED";
        case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
            return "TOTAL_DAMAGE_RECEIVED";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
            return "HIGHEST_HEAL_CAST";
        case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
            return "TOTAL_HEALING_RECEIVED";
        case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
            return "HIGHEST_HEALING_RECEIVED";
        case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
            return "QUEST_ABANDONED";
        case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
            return "FLIGHT_PATHS_TAKEN";
        case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
            return "LOOT_TYPE";
        case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
            return "CAST_SPELL2";
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
            return "LEARN_SKILL_LINE";
        case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
            return "EARN_HONORABLE_KILL";
        case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
            return "ACCEPTED_SUMMONINGS";
        case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
            return "EARN_ACHIEVEMENT_POINTS";
        case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
            return "USE_LFD_TO_GROUP_WITH_PLAYERS";
        case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
            return "SPENT_GOLD_GUILD_REPAIRS";
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
            return "REACH_GUILD_LEVEL";
        case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
            return "CRAFT_ITEMS_GUILD";
        case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
            return "CATCH_FROM_POOL";
        case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
            return "BUY_GUILD_BANK_SLOTS";
        case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
            return "EARN_GUILD_ACHIEVEMENT_POINTS";
        case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
            return "WIN_RATED_BATTLEGROUND";
        case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
            return "REACH_BG_RATING";
        case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
            return "BUY_GUILD_TABARD";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
            return "COMPLETE_QUESTS_GUILD";
        case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
            return "HONORABLE_KILLS_GUILD";
        case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
            return "KILL_CREATURE_TYPE_GUILD";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
            return "GUILD_CHALLENGE_TYPE";
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
            return "GUILD_CHALLENGE";
    }
    return "MISSING_TYPE";
}

template class AchievementMgr<Guild>;
template class AchievementMgr<Player>;

//==========================================================
AchievementGlobalMgr::~AchievementGlobalMgr()
{
    for (AchievementCriteriaTreeMap::iterator itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr)
        delete itr->second;

    for (AchievementCriteriaMap::iterator itr = _achievementCriteria.begin(); itr != _achievementCriteria.end(); ++itr)
        delete itr->second;

    for (ModifierTreeMap::iterator itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
        delete itr->second;
}

void AchievementGlobalMgr::LoadAchievementCriteriaModifiersTree()
{
    uint32 oldMSTime = getMSTime();

    if (sModifierTreeStore.GetNumRows() == 0)
    {
        TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria modifiers.");
        return;
    }

    // Load modifier tree nodes
    for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i)
    {
        ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i);
        if (!tree)
            continue;

        ModifierTreeNode* node = new ModifierTreeNode();
        node->Entry = tree;
        _criteriaModifiers[node->Entry->ID] = node;
    }

    // Build tree
    for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
    {
        if (!itr->second->Entry->Parent)
            continue;

        auto parent = _criteriaModifiers.find(itr->second->Entry->Parent);
        if (parent != _criteriaModifiers.end())
            parent->second->Children.push_back(itr->second);
    }

    TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime));
}

void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
    uint32 oldMSTime = getMSTime();

    if (sCriteriaTreeStore.GetNumRows() == 0)
    {
        TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria.");
        return;
    }

    std::unordered_map<uint32 /*criteriaTreeID*/, AchievementEntry const*> achievementCriteriaTreeIds;
    for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
        if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
            if (achievement->CriteriaTree)
                achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement;

    // Load criteria tree nodes
    for (uint32 i = 0; i < sCriteriaTreeStore.GetNumRows(); ++i)
    {
        CriteriaTreeEntry const* tree = sCriteriaTreeStore.LookupEntry(i);
        if (!tree)
            continue;

        // Find linked achievement
        auto achievementItr = achievementCriteriaTreeIds.find(tree->ID);
        CriteriaTreeEntry const* cur = tree;
        while (achievementItr == achievementCriteriaTreeIds.end())
        {
            if (!tree->Parent)
                break;

            cur = sCriteriaTreeStore.LookupEntry(cur->Parent);
            if (!cur)
                break;

            achievementItr = achievementCriteriaTreeIds.find(cur->ID);
        }

        if (achievementItr == achievementCriteriaTreeIds.end())
            continue;

        AchievementCriteriaTree* achievementCriteriaTree = new AchievementCriteriaTree();
        achievementCriteriaTree->ID = i;
        achievementCriteriaTree->Achievement = achievementItr->second;
        achievementCriteriaTree->Entry = tree;

        _achievementCriteriaTrees[achievementCriteriaTree->Entry->ID] = achievementCriteriaTree;
        if (sCriteriaStore.LookupEntry(tree->CriteriaID))
            _achievementCriteriaTreeByCriteria[tree->CriteriaID].push_back(achievementCriteriaTree);
    }

    // Build tree
    for (auto itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr)
    {
        if (!itr->second->Entry->Parent)
            continue;

        auto parent = _achievementCriteriaTrees.find(itr->second->Entry->Parent);
        if (parent != _achievementCriteriaTrees.end())
            parent->second->Children.push_back(itr->second);
    }

    // Load criteria
    uint32 criterias = 0;
    uint32 guildCriterias = 0;
    for (uint32 i = 0; i < sCriteriaStore.GetNumRows(); ++i)
    {
        CriteriaEntry const* criteria = sCriteriaStore.LookupEntry(i);
        if (!criteria)
            continue;

        auto treeItr = _achievementCriteriaTreeByCriteria.find(i);
        if (treeItr == _achievementCriteriaTreeByCriteria.end())
            continue;

        AchievementCriteria* achievementCriteria = new AchievementCriteria();
        achievementCriteria->ID = i;
        achievementCriteria->Entry = criteria;
        auto mod = _criteriaModifiers.find(criteria->ModifierTreeId);
        if (mod != _criteriaModifiers.end())
            achievementCriteria->Modifier = mod->second;

        _achievementCriteria[achievementCriteria->ID] = achievementCriteria;

        for (AchievementCriteriaTree const* tree : treeItr->second)
        {
            const_cast<AchievementCriteriaTree*>(tree)->Criteria = achievementCriteria;

            if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
                achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD;
            else if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)
                achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT;
            else
                achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER;
        }

        if (achievementCriteria->FlagsCu & ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD)
        {
            ++guildCriterias;
            _guildAchievementCriteriasByType[criteria->Type].push_back(achievementCriteria);
        }

        if (achievementCriteria->FlagsCu & (ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER | ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT))
        {
            ++criterias;
            _achievementCriteriasByType[criteria->Type].push_back(achievementCriteria);
        }

        if (criteria->StartTimer)
            _achievementCriteriasByTimedType[criteria->StartEvent].push_back(achievementCriteria);
    }

    TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
}

void AchievementGlobalMgr::LoadAchievementReferenceList()
{
    uint32 oldMSTime = getMSTime();

    if (sAchievementStore.GetNumRows() == 0)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 achievement references.");
        return;
    }

    uint32 count = 0;

    for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
    {
        AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
        if (!achievement || !achievement->SharesCriteria)
            continue;

        _achievementListByReferencedId[achievement->SharesCriteria].push_back(achievement);
        ++count;
    }

    // Once Bitten, Twice Shy (10 player) - Icecrown Citadel
    if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
        const_cast<AchievementEntry*>(achievement)->MapID = 631;    // Correct map requirement (currently has Ulduar); 6.0.3 note - it STILL has ulduar requirement

    TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}

void AchievementGlobalMgr::LoadAchievementCriteriaData()
{
    uint32 oldMSTime = getMSTime();

    _criteriaDataMap.clear();                              // need for reload case

    QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");

    if (!result)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
        return;
    }

    uint32 count = 0;

    do
    {
        Field* fields = result->Fetch();
        uint32 criteria_id = fields[0].GetUInt32();

        AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);

        if (!criteria)
        {
            TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
            continue;
        }

        uint32 dataType = fields[1].GetUInt8();
        std::string scriptName = fields[4].GetString();
        uint32 scriptId = 0;
        if (!scriptName.empty())
        {
            if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
                TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
            else
                scriptId = sObjectMgr->GetScriptId(scriptName.c_str());
        }

        AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);

        if (!data.IsValid(criteria))
            continue;

        // this will allocate empty data set storage
        AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
        dataSet.SetCriteriaId(criteria_id);

        // add real data only for not NONE data types
        if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
            dataSet.Add(data);

        // counting data by and data types
        ++count;
    }
    while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}

void AchievementGlobalMgr::LoadCompletedAchievements()
{
    uint32 oldMSTime = getMSTime();

    QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");

    if (!result)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
        return;
    }

    do
    {
        Field* fields = result->Fetch();

        uint16 achievementId = fields[0].GetUInt16();
        const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
        if (!achievement)
        {
            // Remove non existent achievements from all characters
            TC_LOG_ERROR("achievement", "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);

            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
            stmt->setUInt16(0, uint16(achievementId));
            CharacterDatabase.Execute(stmt);

            continue;
        }
        else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
            _allCompletedAchievements[achievementId] = uint32(0xFFFFFFFF);
    }
    while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}

void AchievementGlobalMgr::LoadRewards()
{
    uint32 oldMSTime = getMSTime();

    _achievementRewards.clear();                           // need for reload case

    //                                               0      1        2        3     4       5        6     7
    QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text, mailTemplate FROM achievement_reward");

    if (!result)
    {
        TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
        return;
    }

    uint32 count = 0;

    do
    {
        Field* fields = result->Fetch();
        uint32 entry = fields[0].GetUInt32();
        AchievementEntry const* achievement = GetAchievement(entry);
        if (!achievement)
        {
            TC_LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
            continue;
        }

        AchievementReward reward;
        reward.titleId[0]   = fields[1].GetUInt32();
        reward.titleId[1]   = fields[2].GetUInt32();
        reward.itemId       = fields[3].GetUInt32();
        reward.sender       = fields[4].GetUInt32();
        reward.subject      = fields[5].GetString();
        reward.text         = fields[6].GetString();
        reward.mailTemplate = fields[7].GetUInt32();

        // must be title or mail at least
        if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
        {
            TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
            continue;
        }

        if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
            TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);

        if (reward.titleId[0])
        {
            CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
            if (!titleEntry)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
                reward.titleId[0] = 0;
            }
        }

        if (reward.titleId[1])
        {
            CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
            if (!titleEntry)
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
                reward.titleId[1] = 0;
            }
        }

        //check mail data before item for report including wrong item case
        if (reward.sender)
        {
            if (!sObjectMgr->GetCreatureTemplate(reward.sender))
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
                reward.sender = 0;
            }
        }
        else
        {
            if (reward.itemId)
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);

            if (!reward.subject.empty())
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);

            if (!reward.text.empty())
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);

            if (reward.mailTemplate)
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mailTemplate.", entry);
        }

        if (reward.mailTemplate)
        {
            if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid mailTemplate (%u).", entry, reward.mailTemplate);
                reward.mailTemplate = 0;
            }
            else if (!reward.subject.empty() || !reward.text.empty())
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate);
        }

        if (reward.itemId)
        {
            if (!sObjectMgr->GetItemTemplate(reward.itemId))
            {
                TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
                reward.itemId = 0;
            }
        }

        _achievementRewards[entry] = reward;
        ++count;
    }
    while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}

void AchievementGlobalMgr::LoadRewardLocales()
{
    uint32 oldMSTime = getMSTime();

    _achievementRewardLocales.clear();                       // need for reload case

    QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, "
                                             "subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8"
                                             " FROM locales_achievement_reward");

    if (!result)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings.  DB table `locales_achievement_reward` is empty");
        return;
    }

    do
    {
        Field* fields = result->Fetch();

        uint32 entry = fields[0].GetUInt32();

        if (_achievementRewards.find(entry) == _achievementRewards.end())
        {
            TC_LOG_ERROR("sql.sql", "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
            continue;
        }

        AchievementRewardLocale& data = _achievementRewardLocales[entry];

        for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
        {
            LocaleConstant locale = (LocaleConstant) i;
            ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
            ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
        }
    }
    while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms", uint32(_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}

AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
{
    return sAchievementStore.LookupEntry(achievementId);
}

AchievementCriteriaTree const* AchievementGlobalMgr::GetAchievementCriteriaTree(uint32 criteriaTreeId) const
{
    auto itr = _achievementCriteriaTrees.find(criteriaTreeId);
    if (itr == _achievementCriteriaTrees.end())
        return nullptr;

    return itr->second;
}

AchievementCriteria const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
{
    auto itr = _achievementCriteria.find(criteriaId);
    if (itr == _achievementCriteria.end())
        return nullptr;

    return itr->second;
}

void AchievementGlobalMgr::OnInstanceDestroyed(uint32 instanceId)
{
    for (auto& realmCompletion : _allCompletedAchievements)
        if (realmCompletion.second == instanceId)
            realmCompletion.second = uint32(0xFFFFFFFF);
}