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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QuaternionData_h__
#define QuaternionData_h__
#include "Define.h"
struct TC_GAME_API QuaternionData
{
float x, y, z, w;
QuaternionData() : x(0.0f), y(0.0f), z(0.0f), w(1.0f)
{
}
QuaternionData(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W)
{
}
bool isUnit() const;
void toEulerAnglesZYX(float& Z, float& Y, float& X) const;
static QuaternionData fromEulerAnglesZYX(float Z, float Y, float X);
friend bool operator==(QuaternionData const& left, QuaternionData const& right) = default;
};
#endif // QuaternionData_h__
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