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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_OBJECTDEFINES_H
#define TRINITY_OBJECTDEFINES_H
#include "Define.h"
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f
#define ATTACK_DISTANCE 5.0f
#define INSPECT_DISTANCE 28.0f
#define TRADE_DISTANCE 11.11f
#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects
#define SIGHT_RANGE_UNIT 50.0f
#define VISIBILITY_DISTANCE_GIGANTIC 400.0f
#define VISIBILITY_DISTANCE_LARGE 200.0f
#define VISIBILITY_DISTANCE_NORMAL 100.0f
#define VISIBILITY_DISTANCE_SMALL 50.0f
#define VISIBILITY_DISTANCE_TINY 25.0f
#define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents
#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
#define DEFAULT_PLAYER_BOUNDING_RADIUS 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_PLAYER_COMBAT_REACH 1.5f
#define DEFAULT_PLAYER_DISPLAY_SCALE 1.0f
#define DEFAULT_PLAYER_HOVER_HEIGHT 1.0f
#define MIN_MELEE_REACH 2.0f
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
enum class VisibilityDistanceType : uint8
{
Normal = 0,
Tiny = 1,
Small = 2,
Large = 3,
Gigantic = 4,
Infinite = 5,
Max
};
enum TempSummonType : uint8
{
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 2, // despawns after a specified time OR when the creature dies
TEMPSUMMON_TIMED_DESPAWN = 3, // despawns after a specified time
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT = 4, // despawns after a specified time after the creature is out of combat
TEMPSUMMON_CORPSE_DESPAWN = 5, // despawns instantly after death
TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death
TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears
TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called
};
enum NotifyFlags
{
NOTIFY_NONE = 0x00,
NOTIFY_AI_RELOCATION = 0x01,
NOTIFY_VISIBILITY_CHANGED = 0x02,
NOTIFY_ALL = 0xFF
};
enum GOSummonType
{
GO_SUMMON_TIMED_OR_CORPSE_DESPAWN = 0, // despawns after a specified time OR when the summoner dies
GO_SUMMON_TIMED_DESPAWN = 1 // despawns after a specified time
};
inline uint64 MAKE_PAIR64(uint32 l, uint32 h)
{
return uint64(l | (uint64(h) << 32));
}
inline uint32 PAIR64_HIPART(uint64 x)
{
return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
}
inline uint32 PAIR64_LOPART(uint64 x)
{
return (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
}
inline uint16 MAKE_PAIR16(uint8 l, uint8 h)
{
return uint16(l | (uint16(h) << 8));
}
inline uint32 MAKE_PAIR32(uint16 l, uint16 h)
{
return uint32(l | (uint32(h) << 16));
}
inline uint16 PAIR32_HIPART(uint32 x)
{
return (uint16)((x >> 16) & 0x0000FFFF);
}
inline uint16 PAIR32_LOPART(uint32 x)
{
return (uint16)(x & 0x0000FFFF);
}
#endif
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