aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Player/CollectionMgr.cpp
blob: d99e52237fa3a766b57f5688487acdfd1bf2c74c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "CollectionMgr.h"
#include "CollectionPackets.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Item.h"
#include "Log.h"
#include "MapUtils.h"
#include "MiscPackets.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Timer.h"
#include "TransmogrificationPackets.h"
#include "WorldSession.h"
#include <boost/dynamic_bitset.hpp>

namespace
{
    MountDefinitionMap FactionSpecificMounts;
    std::vector<uint32> DefaultWarbandScenes;
}

void CollectionMgr::LoadMountDefinitions()
{
    uint32 oldMSTime = getMSTime();

    QueryResult result = WorldDatabase.Query("SELECT spellId, otherFactionSpellId FROM mount_definitions");

    if (!result)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 mount definitions. DB table `mount_definitions` is empty.");
        return;
    }

    do
    {
        Field* fields = result->Fetch();

        uint32 spellId = fields[0].GetUInt32();
        uint32 otherFactionSpellId = fields[1].GetUInt32();

        if (!sDB2Manager.GetMount(spellId))
        {
            TC_LOG_ERROR("sql.sql", "Mount spell {} defined in `mount_definitions` does not exist in Mount.db2, skipped", spellId);
            continue;
        }

        if (otherFactionSpellId && !sDB2Manager.GetMount(otherFactionSpellId))
        {
            TC_LOG_ERROR("sql.sql", "otherFactionSpellId {} defined in `mount_definitions` for spell {} does not exist in Mount.db2, skipped", otherFactionSpellId, spellId);
            continue;
        }

        FactionSpecificMounts[spellId] = otherFactionSpellId;
    } while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded {} mount definitions in {} ms", FactionSpecificMounts.size(), GetMSTimeDiffToNow(oldMSTime));
}

void CollectionMgr::LoadWarbandSceneDefinitions()
{
    for (WarbandSceneEntry const* warbandScene : sWarbandSceneStore)
        if (warbandScene->GetFlags().HasFlag(WarbandSceneFlags::AwardedAutomatically))
            DefaultWarbandScenes.push_back(warbandScene->ID);
}

namespace
{
    EnumFlag<ToyFlags> GetToyFlags(bool isFavourite, bool hasFanfare)
    {
        ToyFlags flags = ToyFlags::None;
        if (isFavourite)
            flags |= ToyFlags::Favorite;

        if (hasFanfare)
            flags |= ToyFlags::HasFanfare;

        return flags;
    }
}

CollectionMgr::CollectionMgr(WorldSession* owner) : _owner(owner), _appearances(std::make_unique<boost::dynamic_bitset<uint32>>()), _transmogIllusions(std::make_unique<boost::dynamic_bitset<uint32>>())
{
}

CollectionMgr::~CollectionMgr() = default;

void CollectionMgr::LoadToys()
{
    for (auto const& [itemId, flags] : _toys)
        _owner->GetPlayer()->AddToy(itemId, flags.AsUnderlyingType());
}

bool CollectionMgr::AddToy(uint32 itemId, bool isFavourite, bool hasFanfare)
{
    if (UpdateAccountToys(itemId, isFavourite, hasFanfare))
    {
        _owner->GetPlayer()->AddToy(itemId, GetToyFlags(isFavourite, hasFanfare).AsUnderlyingType());
        return true;
    }

    return false;
}

void CollectionMgr::LoadAccountToys(PreparedQueryResult result)
{
    if (!result)
        return;

    do
    {
        Field* fields = result->Fetch();
        uint32 itemId = fields[0].GetUInt32();
        _toys.emplace(itemId, GetToyFlags(fields[1].GetBool(), fields[2].GetBool()));
    } while (result->NextRow());
}

void CollectionMgr::SaveAccountToys(LoginDatabaseTransaction trans)
{
    LoginDatabasePreparedStatement* stmt = nullptr;
    for (auto const& toy : _toys)
    {
        stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_ACCOUNT_TOYS);
        stmt->setUInt32(0, _owner->GetBattlenetAccountId());
        stmt->setUInt32(1, toy.first);
        stmt->setBool(2, toy.second.HasFlag(ToyFlags::Favorite));
        stmt->setBool(3, toy.second.HasFlag(ToyFlags::HasFanfare));
        trans->Append(stmt);
    }
}

bool CollectionMgr::UpdateAccountToys(uint32 itemId, bool isFavourite, bool hasFanfare)
{
    return _toys.insert(ToyBoxContainer::value_type(itemId, GetToyFlags(isFavourite, hasFanfare))).second;
}

void CollectionMgr::ToySetFavorite(uint32 itemId, bool favorite)
{
    ToyBoxContainer::iterator itr = _toys.find(itemId);
    if (itr == _toys.end())
        return;

    if (favorite)
        itr->second |= ToyFlags::Favorite;
    else
        itr->second &= ~ToyFlags::Favorite;
}

void CollectionMgr::ToyClearFanfare(uint32 itemId)
{
    auto itr = _toys.find(itemId);
    if (itr == _toys.end())
        return;

    itr->second &= ~ ToyFlags::HasFanfare;
}

void CollectionMgr::OnItemAdded(Item* item)
{
    if (sDB2Manager.GetHeirloomByItemId(item->GetEntry()))
        AddHeirloom(item->GetEntry(), 0);

    AddItemAppearance(item);
}

void CollectionMgr::LoadAccountHeirlooms(PreparedQueryResult result)
{
    if (!result)
        return;

    do
    {
        Field* fields = result->Fetch();
        uint32 itemId = fields[0].GetUInt32();
        uint32 flags = fields[1].GetUInt32();

        HeirloomEntry const* heirloom = sDB2Manager.GetHeirloomByItemId(itemId);
        if (!heirloom)
            continue;

        uint32 bonusId = 0;

        for (int32 upgradeLevel = std::size(heirloom->UpgradeItemID) - 1; upgradeLevel >= 0; --upgradeLevel)
        {
            if (flags & (1 << upgradeLevel))
            {
                bonusId = heirloom->UpgradeItemBonusListID[upgradeLevel];
                break;
            }
        }

        _heirlooms[itemId] = HeirloomData(flags, bonusId);
    } while (result->NextRow());
}

void CollectionMgr::SaveAccountHeirlooms(LoginDatabaseTransaction trans)
{
    LoginDatabasePreparedStatement* stmt = nullptr;
    for (auto const& heirloom : _heirlooms)
    {
        stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_ACCOUNT_HEIRLOOMS);
        stmt->setUInt32(0, _owner->GetBattlenetAccountId());
        stmt->setUInt32(1, heirloom.first);
        stmt->setUInt32(2, heirloom.second.flags);
        trans->Append(stmt);
    }
}

bool CollectionMgr::UpdateAccountHeirlooms(uint32 itemId, uint32 flags)
{
    return _heirlooms.insert(HeirloomContainer::value_type(itemId, HeirloomData(flags, 0))).second;
}

uint32 CollectionMgr::GetHeirloomBonus(uint32 itemId) const
{
    HeirloomContainer::const_iterator itr = _heirlooms.find(itemId);
    if (itr != _heirlooms.end())
        return itr->second.bonusId;

    return 0;
}

void CollectionMgr::LoadHeirlooms()
{
    for (auto const& item : _heirlooms)
        _owner->GetPlayer()->AddHeirloom(item.first, item.second.flags);
}

void CollectionMgr::AddHeirloom(uint32 itemId, uint32 flags)
{
    if (UpdateAccountHeirlooms(itemId, flags))
    {
        _owner->GetPlayer()->UpdateCriteria(CriteriaType::LearnHeirloom, itemId);
        _owner->GetPlayer()->UpdateCriteria(CriteriaType::LearnAnyHeirloom, 1);
        _owner->GetPlayer()->AddHeirloom(itemId, flags);
    }
}

void CollectionMgr::UpgradeHeirloom(uint32 itemId, int32 castItem)
{
    Player* player = _owner->GetPlayer();
    if (!player)
        return;

    HeirloomEntry const* heirloom = sDB2Manager.GetHeirloomByItemId(itemId);
    if (!heirloom)
        return;

    HeirloomContainer::iterator itr = _heirlooms.find(itemId);
    if (itr == _heirlooms.end())
        return;

    uint32 flags = itr->second.flags;
    uint32 bonusId = 0;

    for (size_t upgradeLevel = 0; upgradeLevel < std::size(heirloom->UpgradeItemID); ++upgradeLevel)
    {
        if (heirloom->UpgradeItemID[upgradeLevel] == castItem)
        {
            flags |= 1 << upgradeLevel;
            bonusId = heirloom->UpgradeItemBonusListID[upgradeLevel];
        }
    }

    for (Item* item : player->GetItemListByEntry(itemId, true))
        item->AddBonuses(bonusId);

    // Get heirloom offset to update only one part of dynamic field
    auto const& heirlooms = player->m_activePlayerData->Heirlooms;
    uint32 offset = uint32(std::ranges::distance(heirlooms.begin(), std::ranges::find(heirlooms, int32(itemId))));

    player->SetHeirloomFlags(offset, flags);
    itr->second.flags = flags;
    itr->second.bonusId = bonusId;
}

void CollectionMgr::CheckHeirloomUpgrades(Item* item)
{
    Player* player = _owner->GetPlayer();
    if (!player)
        return;

    // Check already owned heirloom for upgrade kits
    if (HeirloomEntry const* heirloom = sDB2Manager.GetHeirloomByItemId(item->GetEntry()))
    {
        HeirloomContainer::iterator itr = _heirlooms.find(item->GetEntry());
        if (itr == _heirlooms.end())
            return;

        // Check for heirloom pairs (normal - heroic, heroic - mythic)
        uint32 heirloomItemId = heirloom->StaticUpgradedItemID;
        uint32 newItemId = 0;
        while (HeirloomEntry const* heirloomDiff = sDB2Manager.GetHeirloomByItemId(heirloomItemId))
        {
            if (player->GetItemByEntry(heirloomDiff->ItemID))
                newItemId = heirloomDiff->ItemID;

            if (HeirloomEntry const* heirloomSub = sDB2Manager.GetHeirloomByItemId(heirloomDiff->StaticUpgradedItemID))
            {
                heirloomItemId = heirloomSub->ItemID;
                continue;
            }

            break;
        }

        if (newItemId)
        {
            auto const& heirlooms = player->m_activePlayerData->Heirlooms;
            uint32 offset = uint32(std::ranges::distance(heirlooms.begin(), std::ranges::find(heirlooms, int32(itr->first))));

            player->SetHeirloom(offset, newItemId);
            player->SetHeirloomFlags(offset, 0);

            _heirlooms.erase(itr);
            _heirlooms[newItemId] = 0;

            return;
        }

        std::vector<int32> const& bonusListIDs = item->GetBonusListIDs();

        for (uint32 bonusId : bonusListIDs)
        {
            if (bonusId != itr->second.bonusId)
            {
                item->ClearBonuses();
                break;
            }
        }

        if (!advstd::ranges::contains(bonusListIDs, int32(itr->second.bonusId)))
            item->AddBonuses(itr->second.bonusId);
    }
}

void CollectionMgr::LoadMounts()
{
    for (auto const& m : _mounts)
        AddMount(m.first, m.second, false, false);
}

void CollectionMgr::LoadAccountMounts(PreparedQueryResult result)
{
    if (!result)
        return;

    do
    {
        Field* fields = result->Fetch();
        uint32 mountSpellId = fields[0].GetUInt32();
        MountStatusFlags flags = MountStatusFlags(fields[1].GetUInt8());

        if (!sDB2Manager.GetMount(mountSpellId))
            continue;

        _mounts[mountSpellId] = flags;
    } while (result->NextRow());
}

void CollectionMgr::SaveAccountMounts(LoginDatabaseTransaction trans)
{
    for (auto const& mount : _mounts)
    {
        LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_ACCOUNT_MOUNTS);
        stmt->setUInt32(0, _owner->GetBattlenetAccountId());
        stmt->setUInt32(1, mount.first);
        stmt->setUInt8(2, mount.second);
        trans->Append(stmt);
    }
}

bool CollectionMgr::AddMount(uint32 spellId, MountStatusFlags flags, bool factionMount /*= false*/, bool learned /*= false*/)
{
    Player* player = _owner->GetPlayer();
    if (!player)
        return false;

    MountEntry const* mount = sDB2Manager.GetMount(spellId);
    if (!mount)
        return false;

    MountDefinitionMap::const_iterator itr = FactionSpecificMounts.find(spellId);
    if (itr != FactionSpecificMounts.end() && !factionMount)
        AddMount(itr->second, flags, true, learned);

    _mounts.insert(MountContainer::value_type(spellId, flags));

    // Mount condition only applies to using it, should still learn it.
    if (!ConditionMgr::IsPlayerMeetingCondition(player, mount->PlayerConditionID))
        return false;

    if (!learned)
    {
        if (!factionMount)
            SendSingleMountUpdate(std::make_pair(spellId, flags));
        if (!player->HasSpell(spellId))
            player->LearnSpell(spellId, true);
    }

    return true;
}

void CollectionMgr::MountSetFavorite(uint32 spellId, bool favorite)
{
    auto itr = _mounts.find(spellId);
    if (itr == _mounts.end())
        return;

    if (favorite)
        itr->second = MountStatusFlags(itr->second | MOUNT_IS_FAVORITE);
    else
        itr->second = MountStatusFlags(itr->second & ~MOUNT_IS_FAVORITE);

    SendSingleMountUpdate(*itr);
}

void CollectionMgr::SendSingleMountUpdate(std::pair<uint32, MountStatusFlags> mount)
{
    Player* player = _owner->GetPlayer();
    if (!player)
        return;

    // Temporary container, just need to store only selected mount
    MountContainer tempMounts;
    tempMounts.insert(mount);

    WorldPackets::Misc::AccountMountUpdate mountUpdate;
    mountUpdate.IsFullUpdate = false;
    mountUpdate.Mounts = &tempMounts;
    player->SendDirectMessage(mountUpdate.Write());
}

template <std::invocable<uint32> OutputAction>
struct DynamicBitsetBlockOutputIterator
{
    using iterator_category = std::output_iterator_tag;
    using value_type = void;
    using difference_type = void;
    using pointer = void;
    using reference = void;

    explicit DynamicBitsetBlockOutputIterator(OutputAction const& action) : _action(&action) { }

    DynamicBitsetBlockOutputIterator& operator=(uint32 value)
    {
        std::invoke(*_action, value);
        return *this;
    }

    DynamicBitsetBlockOutputIterator& operator*() { return *this; }
    DynamicBitsetBlockOutputIterator& operator++() { return *this; }
    DynamicBitsetBlockOutputIterator operator++(int) { return *this; }

private:
    OutputAction const* _action;
};

void CollectionMgr::LoadItemAppearances()
{
    Player* owner = _owner->GetPlayer();
    boost::to_block_range(*_appearances, DynamicBitsetBlockOutputIterator([owner](uint32 blockValue)
    {
        owner->AddTransmogBlock(blockValue);
    }));

    for (auto const& [itemModifiedAppearanceId, _] : _temporaryAppearances)
        owner->AddConditionalTransmog(itemModifiedAppearanceId);
}

void CollectionMgr::LoadAccountItemAppearances(PreparedQueryResult knownAppearances, PreparedQueryResult favoriteAppearances)
{
    if (knownAppearances)
    {
        std::vector<uint32> blocks;
        do
        {
            Field* fields = knownAppearances->Fetch();
            uint16 blobIndex = fields[0].GetUInt16();
            if (blobIndex >= blocks.size())
                blocks.resize(blobIndex + 1);

            blocks[blobIndex] = fields[1].GetUInt32();

        } while (knownAppearances->NextRow());

        _appearances->init_from_block_range(blocks.begin(), blocks.end());
    }

    if (favoriteAppearances)
    {
        do
        {
            _favoriteAppearances[favoriteAppearances->Fetch()[0].GetUInt32()] = CollectionItemState::Unchanged;
        } while (favoriteAppearances->NextRow());
    }

    // Static item appearances known by every player
    static uint32 constexpr hiddenAppearanceItems[] =
    {
        134110, // Hidden Helm
        134111, // Hidden Cloak
        134112, // Hidden Shoulder
        168659, // Hidden Chestpiece
        142503, // Hidden Shirt
        142504, // Hidden Tabard
        168665, // Hidden Bracers
        158329, // Hidden Gloves
        143539, // Hidden Belt
        168664  // Hidden Boots
    };

    for (uint32 hiddenItem : hiddenAppearanceItems)
    {
        ItemModifiedAppearanceEntry const* hiddenAppearance = sDB2Manager.GetItemModifiedAppearance(hiddenItem, 0);
        ASSERT(hiddenAppearance);
        if (_appearances->size() <= hiddenAppearance->ID)
            _appearances->resize(hiddenAppearance->ID + 1);

        _appearances->set(hiddenAppearance->ID);
    }
}

void CollectionMgr::SaveAccountItemAppearances(LoginDatabaseTransaction trans)
{
    uint16 blockIndex = 0;
    boost::to_block_range(*_appearances, DynamicBitsetBlockOutputIterator([this, &blockIndex, trans = trans.get()](uint32 blockValue)
    {
        if (blockValue) // this table is only appended/bits are set (never cleared) so don't save empty blocks
        {
            LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ITEM_APPEARANCES);
            stmt->setUInt32(0, _owner->GetBattlenetAccountId());
            stmt->setUInt16(1, blockIndex);
            stmt->setUInt32(2, blockValue);
            trans->Append(stmt);
        }

        ++blockIndex;
    }));

    LoginDatabasePreparedStatement* stmt;
    for (auto itr = _favoriteAppearances.begin(); itr != _favoriteAppearances.end();)
    {
        switch (itr->second)
        {
            case CollectionItemState::New:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ITEM_FAVORITE_APPEARANCE);
                stmt->setUInt32(0, _owner->GetBattlenetAccountId());
                stmt->setUInt32(1, itr->first);
                trans->Append(stmt);
                itr->second = CollectionItemState::Unchanged;
                ++itr;
                break;
            case CollectionItemState::Removed:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_ITEM_FAVORITE_APPEARANCE);
                stmt->setUInt32(0, _owner->GetBattlenetAccountId());
                stmt->setUInt32(1, itr->first);
                trans->Append(stmt);
                itr = _favoriteAppearances.erase(itr);
                break;
            case CollectionItemState::Unchanged:
            case CollectionItemState::Changed:
                ++itr;
                break;
        }
    }
}

void CollectionMgr::AddItemAppearance(Item* item)
{
    if (!item->IsSoulBound())
        return;

    ItemModifiedAppearanceEntry const* itemModifiedAppearance = item->GetItemModifiedAppearance();
    if (!CanAddAppearance(itemModifiedAppearance))
        return;

    if (item->IsBOPTradeable() || item->IsRefundable())
    {
        AddTemporaryAppearance(item->GetGUID(), itemModifiedAppearance);
        return;
    }

    AddItemAppearance(itemModifiedAppearance);
}

void CollectionMgr::AddItemAppearance(uint32 itemId, uint32 appearanceModId /*= 0*/)
{
    ItemModifiedAppearanceEntry const* itemModifiedAppearance = sDB2Manager.GetItemModifiedAppearance(itemId, appearanceModId);
    if (!CanAddAppearance(itemModifiedAppearance))
        return;

    AddItemAppearance(itemModifiedAppearance);
}

void CollectionMgr::AddTransmogSet(uint32 transmogSetId)
{
    std::vector<TransmogSetItemEntry const*> const* items = sDB2Manager.GetTransmogSetItems(transmogSetId);
    if (!items)
        return;

    for (TransmogSetItemEntry const* item : *items)
    {
        ItemModifiedAppearanceEntry const* itemModifiedAppearance = sItemModifiedAppearanceStore.LookupEntry(item->ItemModifiedAppearanceID);
        if (!itemModifiedAppearance)
            continue;

        AddItemAppearance(itemModifiedAppearance);
    }
}

bool CollectionMgr::IsSetCompleted(uint32 transmogSetId) const
{
    std::vector<TransmogSetItemEntry const*> const* transmogSetItems = sDB2Manager.GetTransmogSetItems(transmogSetId);
    if (!transmogSetItems)
        return false;

    std::array<int8, EQUIPMENT_SLOT_END> knownPieces;
    knownPieces.fill(-1);
    for (TransmogSetItemEntry const* transmogSetItem : *transmogSetItems)
    {
        ItemModifiedAppearanceEntry const* itemModifiedAppearance = sItemModifiedAppearanceStore.LookupEntry(transmogSetItem->ItemModifiedAppearanceID);
        if (!itemModifiedAppearance)
            continue;

        ItemEntry const* item = sItemStore.LookupEntry(itemModifiedAppearance->ItemID);
        if (!item)
            continue;

        int32 transmogSlot = ItemTransmogrificationSlots[item->InventoryType];
        if (transmogSlot < 0 || knownPieces[transmogSlot] == 1)
            continue;

        auto [hasAppearance, isTemporary] = HasItemAppearance(transmogSetItem->ItemModifiedAppearanceID);

        knownPieces[transmogSlot] = (hasAppearance && !isTemporary) ? 1 : 0;
    }

    return !advstd::ranges::contains(knownPieces, 0);
}

bool CollectionMgr::CanAddAppearance(ItemModifiedAppearanceEntry const* itemModifiedAppearance) const
{
    if (!itemModifiedAppearance)
        return false;

    if (itemModifiedAppearance->TransmogSourceTypeEnum == 6 || itemModifiedAppearance->TransmogSourceTypeEnum == 9)
        return false;

    if (!sItemSearchNameStore.LookupEntry(itemModifiedAppearance->ItemID))
        return false;

    ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemModifiedAppearance->ItemID);
    if (!itemTemplate)
        return false;

    if (itemTemplate->HasFlag(ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL) || itemTemplate->GetQuality() == ITEM_QUALITY_ARTIFACT)
        return false;

    switch (itemTemplate->GetClass())
    {
        case ITEM_CLASS_WEAPON:
        {
            if (itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_EXOTIC ||
                itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_EXOTIC2 ||
                itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_MISCELLANEOUS ||
                itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_THROWN ||
                itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_SPEAR ||
                itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
                return false;
            break;
        }
        case ITEM_CLASS_ARMOR:
        {
            switch (itemTemplate->GetInventoryType())
            {
                case INVTYPE_BODY:
                case INVTYPE_SHIELD:
                case INVTYPE_CLOAK:
                case INVTYPE_TABARD:
                case INVTYPE_HOLDABLE:
                    break;
                case INVTYPE_HEAD:
                case INVTYPE_SHOULDERS:
                case INVTYPE_CHEST:
                case INVTYPE_WAIST:
                case INVTYPE_LEGS:
                case INVTYPE_FEET:
                case INVTYPE_WRISTS:
                case INVTYPE_HANDS:
                case INVTYPE_ROBE:
                    if (itemTemplate->GetSubClass() == ITEM_SUBCLASS_ARMOR_MISCELLANEOUS)
                        return false;
                    break;
                default:
                    return false;
            }
            break;
        }
        default:
            return false;
    }

    if (itemModifiedAppearance->ID < _appearances->size() && _appearances->test(itemModifiedAppearance->ID))
        return false;

    return true;
}

void CollectionMgr::AddItemAppearance(ItemModifiedAppearanceEntry const* itemModifiedAppearance)
{
    Player* owner = _owner->GetPlayer();
    if (_appearances->size() <= itemModifiedAppearance->ID)
    {
        std::size_t numBlocks = _appearances->num_blocks();
        _appearances->resize(itemModifiedAppearance->ID + 1);
        numBlocks = _appearances->num_blocks() - numBlocks;
        while (numBlocks--)
            owner->AddTransmogBlock(0);
    }

    _appearances->set(itemModifiedAppearance->ID);
    uint32 blockIndex = itemModifiedAppearance->ID / 32;
    uint32 bitIndex = itemModifiedAppearance->ID % 32;
    owner->AddTransmogFlag(blockIndex, 1 << bitIndex);
    auto temporaryAppearance = _temporaryAppearances.find(itemModifiedAppearance->ID);
    if (temporaryAppearance != _temporaryAppearances.end())
    {
        owner->RemoveConditionalTransmog(itemModifiedAppearance->ID);
        _temporaryAppearances.erase(temporaryAppearance);
    }

    owner->UpdateCriteria(CriteriaType::LearnAnyTransmog, 1);

    if (ItemEntry const* item = sItemStore.LookupEntry(itemModifiedAppearance->ItemID))
    {
        int32 transmogSlot = ItemTransmogrificationSlots[item->InventoryType];
        if (transmogSlot >= 0)
            owner->UpdateCriteria(CriteriaType::LearnAnyTransmogInSlot, transmogSlot, itemModifiedAppearance->ID);
    }

    if (std::vector<TransmogSetEntry const*> const* sets = sDB2Manager.GetTransmogSetsForItemModifiedAppearance(itemModifiedAppearance->ID))
    {
        for (TransmogSetEntry const* set : *sets)
        {
            if (IsSetCompleted(set->ID))
            {

                if (Quest const* quest = sObjectMgr->GetQuestTemplate(set->TrackingQuestID))
                    owner->RewardQuest(quest, LootItemType::Item, 0, owner, false);

                owner->UpdateCriteria(CriteriaType::CollectTransmogSetFromGroup, set->TransmogSetGroupID);
            }
        }
    }
}

void CollectionMgr::AddTemporaryAppearance(ObjectGuid const& itemGuid, ItemModifiedAppearanceEntry const* itemModifiedAppearance)
{
    std::unordered_set<ObjectGuid>& itemsWithAppearance = _temporaryAppearances[itemModifiedAppearance->ID];
    if (itemsWithAppearance.empty())
        _owner->GetPlayer()->AddConditionalTransmog(itemModifiedAppearance->ID);

    itemsWithAppearance.insert(itemGuid);
}

void CollectionMgr::RemoveTemporaryAppearance(Item* item)
{
    ItemModifiedAppearanceEntry const* itemModifiedAppearance = item->GetItemModifiedAppearance();
    if (!itemModifiedAppearance)
        return;

    auto itr = _temporaryAppearances.find(itemModifiedAppearance->ID);
    if (itr == _temporaryAppearances.end())
        return;

    itr->second.erase(item->GetGUID());
    if (itr->second.empty())
    {
        _owner->GetPlayer()->RemoveConditionalTransmog(itemModifiedAppearance->ID);
        _temporaryAppearances.erase(itr);
    }
}

std::pair<bool, bool> CollectionMgr::HasItemAppearance(uint32 itemModifiedAppearanceId) const
{
    if (itemModifiedAppearanceId < _appearances->size() && _appearances->test(itemModifiedAppearanceId))
        return { true, false };

    if (_temporaryAppearances.contains(itemModifiedAppearanceId))
        return { true, true };

    return { false, false };
}

std::unordered_set<ObjectGuid> CollectionMgr::GetItemsProvidingTemporaryAppearance(uint32 itemModifiedAppearanceId) const
{
    auto temporaryAppearance = _temporaryAppearances.find(itemModifiedAppearanceId);
    if (temporaryAppearance != _temporaryAppearances.end())
        return temporaryAppearance->second;

    return std::unordered_set<ObjectGuid>();
}

std::unordered_set<uint32> CollectionMgr::GetAppearanceIds() const
{
    std::unordered_set<uint32> appearances;
    std::size_t id = _appearances->find_first();
    while (id != boost::dynamic_bitset<uint32>::npos)
    {
        appearances.insert(sItemModifiedAppearanceStore.AssertEntry(id)->ItemAppearanceID);
        id = _appearances->find_next(id);
    }

    return appearances;
}

void CollectionMgr::SetAppearanceIsFavorite(uint32 itemModifiedAppearanceId, bool apply)
{
    auto itr = _favoriteAppearances.find(itemModifiedAppearanceId);
    if (apply)
    {
        if (itr == _favoriteAppearances.end())
            _favoriteAppearances[itemModifiedAppearanceId] = CollectionItemState::New;
        else if (itr->second == CollectionItemState::Removed)
            itr->second = CollectionItemState::Unchanged;
        else
            return;
    }
    else if (itr != _favoriteAppearances.end())
    {
        if (itr->second == CollectionItemState::New)
            _favoriteAppearances.erase(itemModifiedAppearanceId);
        else
            itr->second = CollectionItemState::Removed;
    }
    else
        return;

    WorldPackets::Transmogrification::AccountTransmogUpdate accountTransmogUpdate;
    accountTransmogUpdate.IsFullUpdate = false;
    accountTransmogUpdate.IsSetFavorite = apply;
    accountTransmogUpdate.FavoriteAppearances.push_back(itemModifiedAppearanceId);

    _owner->SendPacket(accountTransmogUpdate.Write());
}

void CollectionMgr::SendFavoriteAppearances() const
{
    WorldPackets::Transmogrification::AccountTransmogUpdate accountTransmogUpdate;
    accountTransmogUpdate.IsFullUpdate = true;
    accountTransmogUpdate.FavoriteAppearances.reserve(_favoriteAppearances.size());
    for (auto [itemModifiedAppearanceId, state] : _favoriteAppearances)
        if (state != CollectionItemState::Removed)
            accountTransmogUpdate.FavoriteAppearances.push_back(itemModifiedAppearanceId);

    _owner->SendPacket(accountTransmogUpdate.Write());
}

void CollectionMgr::LoadTransmogIllusions()
{
    Player* owner = _owner->GetPlayer();
    boost::to_block_range(*_transmogIllusions, DynamicBitsetBlockOutputIterator([owner](uint32 blockValue)
    {
        owner->AddIllusionBlock(blockValue);
    }));
}

void CollectionMgr::LoadAccountTransmogIllusions(PreparedQueryResult knownTransmogIllusions)
{
    if (knownTransmogIllusions)
    {
        std::vector<uint32> blocks;
        do
        {
            Field* fields = knownTransmogIllusions->Fetch();
            uint16 blobIndex = fields[0].GetUInt16();
            if (blobIndex >= blocks.size())
                blocks.resize(blobIndex + 1);

            blocks[blobIndex] = fields[1].GetUInt32();

        } while (knownTransmogIllusions->NextRow());

        _transmogIllusions->init_from_block_range(blocks.begin(), blocks.end());
    }

    // Static illusions known by every player
    static uint16 constexpr defaultIllusions[] =
    {
        3, // Lifestealing
        13, // Crusader
        22, // Striking
        23, // Agility
        34, // Hide Weapon Enchant
        43, // Beastslayer
        44, // Titanguard
    };

    for (uint16 illusionId : defaultIllusions)
    {
        if (_transmogIllusions->size() <= illusionId)
            _transmogIllusions->resize(illusionId + 1);

        _transmogIllusions->set(illusionId);
    }
}

void CollectionMgr::SaveAccountTransmogIllusions(LoginDatabaseTransaction trans)
{
    uint16 blockIndex = 0;

    boost::to_block_range(*_transmogIllusions, DynamicBitsetBlockOutputIterator([this, &blockIndex, trans = trans.get()](uint32 blockValue)
    {
        if (blockValue) // this table is only appended/bits are set (never cleared) so don't save empty blocks
        {
            LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_TRANSMOG_ILLUSIONS);
            stmt->setUInt32(0, _owner->GetBattlenetAccountId());
            stmt->setUInt16(1, blockIndex);
            stmt->setUInt32(2, blockValue);
            trans->Append(stmt);
        }
        ++blockIndex;
    }));
}

void CollectionMgr::AddTransmogIllusion(uint32 transmogIllusionId)
{
    Player* owner = _owner->GetPlayer();
    if (_transmogIllusions->size() <= transmogIllusionId)
    {
        std::size_t numBlocks = _transmogIllusions->num_blocks();
        _transmogIllusions->resize(transmogIllusionId + 1);
        numBlocks = _transmogIllusions->num_blocks() - numBlocks;
        while (numBlocks--)
            owner->AddIllusionBlock(0);
    }

    _transmogIllusions->set(transmogIllusionId);
    uint32 blockIndex = transmogIllusionId / 32;
    uint32 bitIndex = transmogIllusionId % 32;

    owner->AddIllusionFlag(blockIndex, 1 << bitIndex);
}

bool CollectionMgr::HasTransmogIllusion(uint32 transmogIllusionId) const
{
    return transmogIllusionId < _transmogIllusions->size() && _transmogIllusions->test(transmogIllusionId);
}

void CollectionMgr::LoadWarbandScenes()
{
    Player* owner = _owner->GetPlayer();
    for (auto const& [warbandSceneId, _] : _warbandScenes)
        owner->AddWarbandScenesFlag(warbandSceneId / 32, 1 << warbandSceneId % 32);
}

void CollectionMgr::LoadAccountWarbandScenes(PreparedQueryResult knownWarbandScenes)
{
    if (knownWarbandScenes)
    {
        do
        {
            Field* fields = knownWarbandScenes->Fetch();
            uint32 warbandSceneId = fields[0].GetUInt32();
            if (!sWarbandSceneStore.HasRecord(warbandSceneId))
            {
                _warbandScenes[warbandSceneId].State = CollectionItemState::Removed;
                continue;
            }

            bool isFavorite = fields[1].GetBool();
            bool hasFanfare = fields[2].GetBool();

            WarbandSceneCollectionItem& warbandScene = _warbandScenes.try_emplace(warbandSceneId).first->second;
            if (isFavorite)
                warbandScene.Flags |= WarbandSceneCollectionFlags::Favorite;

            if (hasFanfare)
                warbandScene.Flags |= WarbandSceneCollectionFlags::HasFanfare;

        } while (knownWarbandScenes->NextRow());
    }

    for (uint32 warbandSceneId : DefaultWarbandScenes)
        if (auto [itr, isNew] = _warbandScenes.try_emplace(warbandSceneId); isNew)
            itr->second.State = CollectionItemState::New;
}

void CollectionMgr::SaveAccountWarbandScenes(LoginDatabaseTransaction trans)
{
    LoginDatabasePreparedStatement* stmt;
    for (auto itr = _warbandScenes.begin(); itr != _warbandScenes.end(); )
    {
        auto& [warbandSceneId, data] = *itr;
        switch (data.State)
        {
            case CollectionItemState::New:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_WARBAND_SCENE);
                stmt->setUInt32(0, _owner->GetBattlenetAccountId());
                stmt->setUInt32(1, warbandSceneId);
                stmt->setBool(2, data.Flags.HasFlag(WarbandSceneCollectionFlags::Favorite));
                stmt->setBool(3, data.Flags.HasFlag(WarbandSceneCollectionFlags::HasFanfare));
                trans->Append(stmt);
                data.State = CollectionItemState::Unchanged;
                ++itr;
                break;
            case CollectionItemState::Changed:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_WARBAND_SCENE);
                stmt->setBool(0, data.Flags.HasFlag(WarbandSceneCollectionFlags::Favorite));
                stmt->setBool(1, data.Flags.HasFlag(WarbandSceneCollectionFlags::HasFanfare));
                stmt->setUInt32(2, _owner->GetBattlenetAccountId());
                stmt->setUInt32(3, warbandSceneId);
                trans->Append(stmt);
                data.State = CollectionItemState::Unchanged;
                ++itr;
                break;
            case CollectionItemState::Removed:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_WARBAND_SCENE);
                stmt->setUInt32(0, _owner->GetBattlenetAccountId());
                stmt->setUInt32(1, warbandSceneId);
                trans->Append(stmt);
                itr = _warbandScenes.erase(itr);
                break;
            default:
                ++itr;
                break;
        }
    }
}

void CollectionMgr::AddWarbandScene(uint32 warbandSceneId)
{
    if (!sWarbandSceneStore.HasRecord(warbandSceneId))
        return;

    WarbandSceneCollectionItem& warbandScene = _warbandScenes.try_emplace(warbandSceneId).first->second;
    warbandScene.State = CollectionItemState::New;

    uint32 blockIndex = warbandSceneId / 32;
    uint32 bitIndex = warbandSceneId % 32;
    _owner->GetPlayer()->AddWarbandScenesFlag(blockIndex, 1 << bitIndex);
}

bool CollectionMgr::HasWarbandScene(uint32 warbandSceneId) const
{
    return _warbandScenes.contains(warbandSceneId);
}

void CollectionMgr::SetWarbandSceneIsFavorite(uint32 warbandSceneId, bool apply)
{
    WarbandSceneCollectionItem* warbandScene = Trinity::Containers::MapGetValuePtr(_warbandScenes, warbandSceneId);
    if (!warbandScene)
        return;

    if (apply)
        warbandScene->Flags |= WarbandSceneCollectionFlags::Favorite;
    else
        warbandScene->Flags &= ~WarbandSceneCollectionFlags::Favorite;

    if (warbandScene->State == CollectionItemState::Unchanged)
        warbandScene->State = CollectionItemState::Changed;
}

void CollectionMgr::SendWarbandSceneCollectionData() const
{
    WorldPackets::Collections::AccountItemCollectionData accountItemCollection;
    accountItemCollection.Type = ItemCollectionType::WarbandScene;

    for (auto const& [warbandSceneId, data] : _warbandScenes)
    {
        if (data.State == CollectionItemState::Removed)
            continue;

        WorldPackets::Collections::ItemCollectionItemData& item = accountItemCollection.Items.emplace_back();
        item.ID = warbandSceneId;
        item.Type = ItemCollectionType::WarbandScene;
        item.Flags = data.Flags.AsUnderlyingType();
    }

    _owner->SendPacket(accountItemCollection.Write());
}