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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SceneDefines_h__
#define SceneDefines_h__
#include "Define.h"
#include "EnumFlag.h"
enum class SceneFlag : uint32
{
None = 0x00,
PlayerNonInteractablePhased = 0x01, // Sets UNIT_FLAG_IMMUNE_TO_PC + UNIT_FLAG_IMMUNE_TO_NPC + UNIT_FLAG_PACIFIED
FadeToBlackscreenOnComplete = 0x02,
NotCancelable = 0x04,
FadeToBlackscreenOnCancel = 0x08,
IgnoreTransport = 0x20
};
DEFINE_ENUM_FLAG(SceneFlag);
#endif // SceneDefines_h__
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