aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Totem/Totem.h
blob: b86e55a6b69dd44d77246a4c3be2bb4f12d2af8d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITYCORE_TOTEM_H
#define TRINITYCORE_TOTEM_H

#include "TemporarySummon.h"

enum TotemType
{
    TOTEM_PASSIVE    = 0,
    TOTEM_ACTIVE     = 1,
    TOTEM_STATUE     = 2 // copied straight from MaNGOS, may need more implementation to work
};

class TC_GAME_API Totem final : public Minion
{
    public:
        Totem(SummonPropertiesEntry const* properties, Unit* owner);
        virtual ~Totem() { }
        void Update(uint32 diff) override;
        void InitStats(WorldObject* summoner, Milliseconds duration) override;
        void InitSummon(WorldObject* summoner) override;
        void UnSummon(uint32 msTime = 0) override;
        uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
        Milliseconds GetTotemDuration() const { return m_duration; }
        void SetTotemDuration(Milliseconds duration) { m_duration = duration; }
        TotemType GetTotemType() const { return m_type; }

        bool UpdateStats(Stats /*stat*/) override { return true; }
        bool UpdateAllStats() override { return true; }
        void UpdateResistances(uint32 /*school*/) override { }
        void UpdateArmor() override { }
        void UpdateMaxHealth() override { }
        void UpdateMaxPower(Powers /*power*/) override { }
        void UpdateAttackPowerAndDamage(bool /*ranged*/) override { }
        void UpdateDamagePhysical(WeaponAttackType /*attType*/) override { }

        bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster, bool requireImmunityPurgesEffectAttribute = false) const override;

    protected:
        TotemType m_type;
        Milliseconds m_duration;
};
#endif