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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_TOTEM_H
#define TRINITYCORE_TOTEM_H
#include "TemporarySummon.h"
enum TotemType
{
TOTEM_PASSIVE = 0,
TOTEM_ACTIVE = 1,
TOTEM_STATUE = 2 // copied straight from MaNGOS, may need more implementation to work
};
class TC_GAME_API Totem final : public Minion
{
public:
Totem(SummonPropertiesEntry const* properties, Unit* owner);
virtual ~Totem() { }
void Update(uint32 diff) override;
void InitStats(WorldObject* summoner, Milliseconds duration) override;
void InitSummon(WorldObject* summoner) override;
void UnSummon(uint32 msTime = 0) override;
uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
Milliseconds GetTotemDuration() const { return m_duration; }
void SetTotemDuration(Milliseconds duration) { m_duration = duration; }
TotemType GetTotemType() const { return m_type; }
bool UpdateStats(Stats /*stat*/) override { return true; }
bool UpdateAllStats() override { return true; }
void UpdateResistances(uint32 /*school*/) override { }
void UpdateArmor() override { }
void UpdateMaxHealth() override { }
void UpdateMaxPower(Powers /*power*/) override { }
void UpdateAttackPowerAndDamage(bool /*ranged*/) override { }
void UpdateDamagePhysical(WeaponAttackType /*attType*/) override { }
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster, bool requireImmunityPurgesEffectAttribute = false) const override;
protected:
TotemType m_type;
Milliseconds m_duration;
};
#endif
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