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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CharacterTemplateDataStore_h__
#define CharacterTemplateDataStore_h__
#include "Define.h"
#include <unordered_map>
#include <vector>
#include <string>
struct CharacterTemplateClass
{
CharacterTemplateClass(uint8 factionGroup, uint8 classID)
: FactionGroup(factionGroup), ClassID(classID) { }
uint8 FactionGroup;
uint8 ClassID;
};
struct CharacterTemplate
{
uint32 TemplateSetId;
std::vector<CharacterTemplateClass> Classes;
std::string Name;
std::string Description;
uint8 Level;
};
typedef std::unordered_map<uint32, CharacterTemplate> CharacterTemplateContainer;
class TC_GAME_API CharacterTemplateDataStore
{
public:
void LoadCharacterTemplates();
CharacterTemplateContainer const& GetCharacterTemplates() const;
CharacterTemplate const* GetCharacterTemplate(uint32 templateId) const;
static CharacterTemplateDataStore* Instance();
};
#define sCharacterTemplateDataStore CharacterTemplateDataStore::Instance()
#endif // CharacterTemplateDataStore_h__
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