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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectDefines.h"
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "Player.h"
#include "Opcodes.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.ToString().c_str());
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
if (!pEnemy)
{
// stop attack state at client
SendAttackStop(NULL);
return;
}
if (!_player->IsValidAttackTarget(pEnemy))
{
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(pEnemy);
return;
}
}
_player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
{
uint32 sheathed;
recvData >> sheathed;
//TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed);
return;
}
GetPlayer()->SetSheath(SheathState(sheathed));
}
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
data << GetPlayer()->GetPackGUID();
if (enemy)
data << enemy->GetPackGUID();
else
data << uint8(0);
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}
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