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authorShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
committerShauren <shauren.trinity@gmail.com>2014-09-14 16:14:12 +0200
commita0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch)
treeb4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Handlers/CombatHandler.cpp
parentce67a097bf3c0c3241f4441a808e32639ddbaafb (diff)
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index e07f1384880..152d6994949 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -30,10 +30,10 @@
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
- uint64 guid;
+ ObjectGuid guid;
recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.ToString().c_str());
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);