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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapManager.h"
#include "InstanceSaveMgr.h"
#include "SingletonImp.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Transport.h"
#include "GridDefines.h"
#include "MapInstanced.h"
#include "InstanceData.h"
#include "DestinationHolderImp.h"
#include "ConfigEnv.h"
#include "World.h"
#include "CellImpl.h"
#include "Corpse.h"
#include "ObjectMgr.h"
#include "Language.h"
#include "WorldPacket.h"
#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
MapManager::MapManager()
{
i_gridCleanUpDelay = sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN);
i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
}
MapManager::~MapManager()
{
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
Map::DeleteStateMachine();
}
void MapManager::Initialize()
{
Map::InitStateMachine();
// debugging code, should be deleted some day
{
for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
i_GridStates[i] = si_GridStates[i];
i_GridStateErrorCount = 0;
}
int num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
// Start mtmaps if needed.
if (num_threads > 0 && m_updater.activate(num_threads) == -1)
abort();
InitMaxInstanceId();
}
void MapManager::InitializeVisibilityDistanceInfo()
{
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
// debugging code, should be deleted some day
void MapManager::checkAndCorrectGridStatesArray()
{
bool ok = true;
for (int i=0; i<MAX_GRID_STATE; i++)
{
if (i_GridStates[i] != si_GridStates[i])
{
sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
ok = false;
si_GridStates[i] = i_GridStates[i];
}
#ifdef TRINITY_DEBUG
// inner class checking only when compiled with debug
if (!si_GridStates[i]->checkMagic())
{
ok = false;
si_GridStates[i]->setMagic();
}
#endif
}
if (!ok)
++i_GridStateErrorCount;
}
Map* MapManager::_createBaseMap(uint32 id)
{
Map *m = _findMap(id);
if (m == NULL)
{
Guard guard(*this);
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
m = new MapInstanced(id, i_gridCleanUpDelay);
}
else
{
m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
}
i_maps[id] = m;
}
assert(m != NULL);
return m;
}
Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/)
{
ASSERT(obj);
//if (!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map *m = _createBaseMap(id);
if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
return m;
}
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
{
Map *map = _findMap(mapid);
if (!map)
return NULL;
if (!map->Instanceable())
return instanceId == 0 ? map : NULL;
return ((MapInstanced*)map)->FindMap(instanceId);
}
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
const MapEntry *entry = sMapStore.LookupEntry(mapid);
if (!entry)
return false;
if (!entry->IsDungeon())
return true;
const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
Group* pGroup = player->GetGroup();
if (entry->IsRaid())
{
// can only enter in a raid group
// GMs can avoid raid limitations
if ((!pGroup || !pGroup->isRaidGroup()) && !player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
{
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
return false;
}
}
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid()));
if (!mapDiff)
{
bool isNormalTargetMap = entry->IsRaid()
? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
: (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
// Send aborted message
// FIX ME: what about absent normal/heroic mode with specific players limit...
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
return false;
}
if (!player->isAlive())
{
if (Corpse *corpse = player->GetCorpse())
{
// let enter in ghost mode in instance that connected to inner instance with corpse
uint32 instance_map = corpse->GetMapId();
do
{
if (instance_map == mapid)
break;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
if (!instance_map)
{
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
player->GetSession()->SendPacket(&data);
sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
return false;
}
sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
}
else
sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
}
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if (!instance)
return false;
//Get instance where player's group is bound & its map
if (pGroup)
{
InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(player);
if (boundedInstance && boundedInstance->save)
{
if (Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId()))
{
// Player permanently bounded to different instance than groups one
InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDungeonDifficulty());
if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save &&
boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId())
{
//TODO: send some kind of error message to the player
return false;
}
// Encounters in progress
if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;
}
// Instance is full
MapDifficulty const* mapDiff = ((InstanceMap*)boundedMap)->GetMapDifficulty();
int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
if (maxPlayers != -1) //-1: unlimited access
{
if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
{
sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
}
}
}
}
//Other requirements
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
{
bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
if (!remove_result)
{
sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
}
}
void MapManager::Update(uint32 diff)
{
i_timer.Update(diff);
if (!i_timer.Passed())
return;
MapMapType::iterator iter = i_maps.begin();
for (; iter != i_maps.end(); ++iter)
{
if (m_updater.activated())
m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
else
{
iter->second->Update(i_timer.GetCurrent());
}
}
if (m_updater.activated())
m_updater.wait();
for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(i_timer.GetCurrent());
ObjectAccessor::Instance().Update(i_timer.GetCurrent());
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
(*iter)->Update(i_timer.GetCurrent());
i_timer.SetCurrent(0);
}
void MapManager::DoDelayedMovesAndRemoves()
{
}
bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
{
GridPair p = Trinity::ComputeGridPair(x,y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;
return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
}
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
// TODO: add check for battleground template
}
void MapManager::UnloadAll()
{
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll();
while (!i_maps.empty())
{
delete i_maps.begin()->second;
i_maps.erase(i_maps.begin());
}
if (m_updater.activated())
m_updater.deactivate();
}
void MapManager::InitMaxInstanceId()
{
i_MaxInstanceId = 0;
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
if (result)
i_MaxInstanceId = result->Fetch()[0].GetUInt32();
}
uint32 MapManager::GetNumInstances()
{
Guard guard(*this);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon()) ret++;
}
return ret;
}
uint32 MapManager::GetNumPlayersInInstances()
{
Guard guard(*this);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if (mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}
return ret;
}
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