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path: root/src/server/game/Server/Packets/EquipmentSetPackets.cpp
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "EquipmentSetPackets.h"
#include "PacketOperators.h"

namespace WorldPackets::EquipmentSet
{
WorldPacket const* EquipmentSetID::Write()
{
    _worldPacket << int32(Type);
    _worldPacket << uint32(SetID);
    _worldPacket << uint64(GUID);

    return &_worldPacket;
}

WorldPacket const* LoadEquipmentSet::Write()
{
    _worldPacket << Size<uint32>(SetData);

    for (EquipmentSetInfo::EquipmentSetData const* equipSet : SetData)
    {
        _worldPacket << int32(equipSet->Type);
        _worldPacket << uint64(equipSet->Guid);
        _worldPacket << uint32(equipSet->SetID);
        _worldPacket << uint32(equipSet->IgnoreMask);

        for (std::size_t i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
        {
            _worldPacket << equipSet->Pieces[i];
            _worldPacket << int32(equipSet->Appearances[i]);
        }

        _worldPacket.append(equipSet->Enchants.data(), equipSet->Enchants.size());

        _worldPacket << int32(equipSet->SecondaryShoulderApparanceID);
        _worldPacket << int32(equipSet->SecondaryShoulderSlot);
        _worldPacket << int32(equipSet->SecondaryWeaponAppearanceID);
        _worldPacket << int32(equipSet->SecondaryWeaponSlot);

        _worldPacket << OptionalInit(equipSet->AssignedSpecIndex);
        _worldPacket << SizedString::BitsSize<8>(equipSet->SetName);
        _worldPacket << SizedString::BitsSize<9>(equipSet->SetIcon);
        _worldPacket.FlushBits();

        if (equipSet->AssignedSpecIndex)
            _worldPacket << int32(*equipSet->AssignedSpecIndex);

        _worldPacket << SizedString::Data(equipSet->SetName);
        _worldPacket << SizedString::Data(equipSet->SetIcon);
    }

    return &_worldPacket;
}

void SaveEquipmentSet::Read()
{
    _worldPacket >> As<int32>(Set.Type);
    _worldPacket >> Set.Guid;
    _worldPacket >> Set.SetID;
    _worldPacket >> Set.IgnoreMask;

    for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
    {
        _worldPacket >> Set.Pieces[i];
        _worldPacket >> Set.Appearances[i];
    }

    _worldPacket >> Set.Enchants[0];
    _worldPacket >> Set.Enchants[1];

    _worldPacket >> Set.SecondaryShoulderApparanceID;
    _worldPacket >> Set.SecondaryShoulderSlot;
    _worldPacket >> Set.SecondaryWeaponAppearanceID;
    _worldPacket >> Set.SecondaryWeaponSlot;

    _worldPacket >> OptionalInit(Set.AssignedSpecIndex);
    _worldPacket >> SizedString::BitsSize<8>(Set.SetName);
    _worldPacket >> SizedString::BitsSize<9>(Set.SetIcon);

    if (Set.AssignedSpecIndex)
        _worldPacket >> *Set.AssignedSpecIndex;

    _worldPacket >> SizedString::Data(Set.SetName);
    _worldPacket >> SizedString::Data(Set.SetIcon);
}

void DeleteEquipmentSet::Read()
{
    _worldPacket >> ID;
}

void UseEquipmentSet::Read()
{
    _worldPacket >> Inv;

    for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
    {
        _worldPacket >> Items[i].Item;
        _worldPacket >> Items[i].ContainerSlot;
        _worldPacket >> Items[i].Slot;
    }

    _worldPacket >> GUID;
}

WorldPacket const* UseEquipmentSetResult::Write()
{
    _worldPacket << int32(Reason);
    _worldPacket << uint64(GUID);

    return &_worldPacket;
}
}