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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WorldserverServiceDispatcher_h__
#define WorldserverServiceDispatcher_h__
#include "WorldSession.h"
#include "MessageBuffer.h"
#include "Log.h"
#include "account_service.pb.h"
#include "authentication_service.pb.h"
#include "api/client/v1/block_list_listener.pb.h"
#include "api/client/v1/block_list_service.pb.h"
#include "challenge_service.pb.h"
#include "api/client/v1/club_listener.pb.h"
#include "api/client/v1/club_membership_listener.pb.h"
#include "ClubMembershipService.h"
#include "ClubService.h"
#include "connection_service.pb.h"
#include "friends_service.pb.h"
#include "WorldserverGameUtilitiesService.h"
#include "notification_service.pb.h"
#include "api/client/v2/notification_listener.pb.h"
#include "api/client/v2/notification_service.pb.h"
#include "presence_listener.pb.h"
#include "presence_service.pb.h"
#include "report_service.pb.h"
#include "api/client/v2/report_service.pb.h"
#include "resource_service.pb.h"
#include "api/client/v2/whisper_listener.pb.h"
#include "api/client/v2/whisper_service.pb.h"
namespace Battlenet
{
class WorldserverServiceDispatcher
{
public:
void Dispatch(WorldSession* session, uint32 serviceHash, uint32 token, uint32 methodId, MessageBuffer buffer);
static WorldserverServiceDispatcher& Instance();
private:
WorldserverServiceDispatcher();
template<class Service>
void AddService()
{
_dispatchers[Service::OriginalHash::value] = &WorldserverServiceDispatcher::Dispatch<Service>;
}
template<class Service>
static void Dispatch(WorldSession* session, uint32 token, uint32 methodId, MessageBuffer buffer)
{
Service(session).CallServerMethod(token, methodId, std::move(buffer));
}
typedef void(*ServiceMethod)(WorldSession*, uint32, uint32, MessageBuffer);
std::unordered_map<uint32, ServiceMethod> _dispatchers;
};
}
#define sServiceDispatcher Battlenet::WorldserverServiceDispatcher::Instance()
#endif // WorldserverServiceDispatcher_h__
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