1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
  | 
/*
 * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "Common.h"
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "CreatureTextMgr.h"
#include "ProgressBar.h"
#include "ObjectMgr.h"
void CreatureTextMgr::LoadCreatureTexts()
{
    mTextMap.clear(); // for reload case
    PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_CRETEXT);
    PreparedQueryResult result = WorldDatabase.Query(stmt);
    if (!result)
    {
        barGoLink bar(1);
        bar.step();
        sLog.outString();
        sLog.outString(">> Loaded 0 Creature Texts. DB table `creature_texts` is empty.");
        return;
    }
    barGoLink bar(result->GetRowCount());
    uint32 TextCount = 0;
    uint32 CreatureCount = 0;
    do
    {
        bar.step();
        Field* fields = result->Fetch();
        CreatureTextEntry temp;
        temp.entry        = fields[0].GetUInt32();
        temp.group          = fields[1].GetUInt8();
        temp.id             = fields[2].GetUInt8();
        temp.text           = fields[3].GetString();
        temp.type           = ChatType(fields[4].GetUInt8());
        temp.lang           = Language(fields[5].GetUInt8());
        temp.probability    = fields[6].GetFloat();
        temp.emote          = Emote(fields[7].GetUInt32());
        temp.duration       = fields[8].GetUInt32();
        temp.sound          = fields[9].GetUInt32();
        if (temp.sound)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.sound)){
                sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
                temp.sound = 0;
            }
        }
        if (!GetLanguageDescByID(temp.lang))
        {
            sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
            temp.lang = LANG_UNIVERSAL;
        }
        if (temp.type > CHAT_TYPE_ZONE_YELL)
        {
            sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
            temp.type = CHAT_TYPE_SAY;
        }
        if (temp.emote)
        {
            if (!sEmotesStore.LookupEntry(temp.emote))
            {
                sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
                temp.emote = EMOTE_ONESHOT_NONE;
            }
        }
        //entry not yet added, add empty TextHolder (list of groups)
        if (mTextMap.find(temp.entry) == mTextMap.end())
        {
            ++CreatureCount;
            CreatureTextHolder TextHolder;
            mTextMap[temp.entry] = TextHolder;
        }
        //group not yet added, add empty TextGroup (list of texts)
        if (mTextMap[temp.entry].find(temp.group) == mTextMap[temp.entry].end())
        {
            CreatureTextGroup TextGroup;
            mTextMap[temp.entry][temp.group] = TextGroup;
        }
        //add the text into our entry's group
        mTextMap[temp.entry][temp.group].push_back(temp);
        ++TextCount;
    } while (result->NextRow());
    sLog.outString();
    sLog.outString(">> Loaded %u Creature Texts for %u Creatures.", TextCount, CreatureCount);
}
void CreatureTextMgr::SendChat(WorldObject* source, char const* text, ChatType msgtype, Language language, uint64 whisperGuid, TextRange range) const
{
    WorldPacket data(SMSG_MESSAGECHAT, 200);
    BuildMonsterChat(&data, source, msgtype, text, language, whisperGuid);//build our packet
    SendChatPacket(&data, source, msgtype, whisperGuid, range);//send our packet
}
void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, ChatType msgtype, char const* text, Language language, uint64 whisperGuid) const
{
    ChatMsg sendType = CHAT_MSG_MONSTER_SAY;
    switch (msgtype)
    {
        case CHAT_TYPE_YELL:
            sendType = CHAT_MSG_MONSTER_YELL;
            break;
        case CHAT_TYPE_TEXT_EMOTE:
            sendType = CHAT_MSG_MONSTER_EMOTE;
            break;
        case CHAT_TYPE_BOSS_EMOTE:
            sendType = CHAT_MSG_RAID_BOSS_EMOTE;
            break;
        case CHAT_TYPE_WHISPER:
            if (whisperGuid)
                sendType = CHAT_MSG_MONSTER_WHISPER;
            else
            {
                sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_WHISPER with targetGuid 0. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
                return;
            }
            break;
        case CHAT_TYPE_BOSS_WHISPER:
            if (whisperGuid)
                sendType = CHAT_MSG_RAID_BOSS_WHISPER;
            else
            {
                sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_BOSS_WHISPER with targetGuid 0. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
                return;
            }
            break;
        case CHAT_TYPE_SAY://default type
        default:
            break;
    }
    *data << (uint8)sendType;
    *data << (uint32)language;
    *data << (uint64)source->GetGUID();
    *data << (uint32)0;                                     // 2.1.0
    *data << (uint32)(strlen(source->GetName())+1);
    *data << source->GetName();
    *data << (uint64)whisperGuid;                           // Unit Target
    if (whisperGuid && !IS_PLAYER_GUID(whisperGuid))        //can only whisper players 
    {
        sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
        return;
        //*data << (uint32)1;                                 // target name length
        //*data << (uint8)0;                                  // target name
    }
    *data << (uint32)(strlen(text)+1);
    *data << text;
    *data << (uint8)0;                                      // ChatTag
}
void CreatureTextMgr::SendChatPacket(WorldPacket *data, WorldObject* source, ChatType msgtype, uint64 whisperGuid, TextRange range) const
{
    float dist = sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_SAY);
    
    switch (msgtype)
    {
        case CHAT_TYPE_YELL:
            dist = sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_YELL);
            break;
        case CHAT_TYPE_BOSS_EMOTE:
        case CHAT_TYPE_TEXT_EMOTE:
            dist = sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE);
            break;
        case CHAT_TYPE_WHISPER:
        case CHAT_TYPE_BOSS_WHISPER:
            {
                    if (range != TEXT_RANGE_NORMAL)
                {
                    sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg with TextRange set. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow());
                    return;
                }
                Player *player = sObjectMgr.GetPlayer(whisperGuid);
                if (!player || !player->GetSession())
                    return;
                player->GetSession()->SendPacket(data);
            }
            return;
        case CHAT_TYPE_SAY://default dist
        default:
            break;
    }
    switch (range)
    {
        case TEXT_RANGE_AREA:
            {
                uint32 areaId = source->GetAreaId();
                Map::PlayerList const& pList = source->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (itr->getSource()->GetAreaId() == areaId)
                        (itr->getSource())->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_ZONE:
            {
                uint32 zoneId = source->GetZoneId();
                Map::PlayerList const& pList = source->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (itr->getSource()->GetZoneId() == zoneId)
                        (itr->getSource())->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_MAP:
            {
                Map::PlayerList const& pList = source->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                        (itr->getSource())->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_WORLD:
            {
                sWorld.SendGlobalMessage(data);
            }
            return;
        case TEXT_RANGE_NORMAL:
        default:
            break;
    }
    source->SendMessageToSetInRange(data, dist, true);
}
 
  |