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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "Battleground.h"
#include "ConditionMgr.h"
#include "Map.h"
class condition_is_shadow_sight_enabled : public ConditionScript
{
public:
condition_is_shadow_sight_enabled() : ConditionScript("condition_is_shadow_sight_enabled") { }
bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& sourceInfo) override
{
if (!sourceInfo.mConditionMap)
return false;
if (BattlegroundMap const* bgMap = sourceInfo.mConditionMap->ToBattlegroundMap())
if (Battleground const* bg = bgMap->GetBG())
if (bg->GetStatus() >= STATUS_IN_PROGRESS)
return bg->GetInProgressDuration() >= 90s;
return false;
}
};
void AddSC_arena_scripts_generic()
{
new condition_is_shadow_sight_enabled();
}
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