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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
enum Yells
{
SAY_AGGRO = 0,
EMOTE_ZANZIL_ZOMBIES = 1, // ID - 96319 Zanzil's Resurrection Elixir
SAY_ZANZIL_ZOMBIES = 2, // ID - 96319 Zanzil's Resurrection Elixir
EMOTE_ZANZIL_GRAVEYARD_GAS = 3, // ID - 96338 Zanzil's Graveyard Gas
SAY_ZANZIL_GRAVEYARD_GAS = 4, // ID - 96338 Zanzil's Graveyard Gas
EMOTE_ZANZIL_BERSEKER = 5, // ID - 96316 Zanzil's Resurrection Elixir
SAY_ZANZIL_BERSEKER = 6, // ID - 96316 Zanzil's Resurrection Elixir
SAY_PLAYER_KILL = 7,
SAY_DEATH = 8
};
enum Spells
{
};
enum Events
{
};
class boss_zanzil : public CreatureScript
{
public:
boss_zanzil() : CreatureScript("boss_zanzil") { }
struct boss_zanzilAI : public BossAI
{
boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL) { }
void Reset() override
{
_Reset();
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
default:
break;
}
}
*/
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_zanzilAI>(creature);
}
};
void AddSC_boss_zanzil()
{
new boss_zanzil();
}
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