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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GRUULS_LAIR_H_
#define GRUULS_LAIR_H_
#include "CreatureAIImpl.h"
#define GLScriptName "instance_gruuls_lair"
#define DataHeader "GL"
uint32 const EncounterCount = 2;
enum GLDataTypes
{
// Encounter States/Boss GUIDs
DATA_MAULGAR = 0,
DATA_GRUUL = 1
};
enum GLCreatureIds
{
NPC_MAULGAR = 18831,
NPC_KROSH_FIREHAND = 18832,
NPC_OLM_THE_SUMMONER = 18834,
NPC_KIGGLER_THE_CRAZED = 18835,
NPC_BLINDEYE_THE_SEER = 18836
};
enum GLGameObjectIds
{
GO_MAULGAR_DOOR = 183817,
GO_GRUUL_DOOR = 184662
};
template <class AI, class T>
inline AI* GetGruulsLairAI(T* obj)
{
return GetInstanceAI<AI>(obj, GLScriptName);
}
#endif // GRUULS_LAIR_H_
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