aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Outland/nagrand.cpp
blob: 21265a1b7f2e23d2e23237fe375d6223eabafa88 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
/*
 * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Nagrand
SD%Complete: 90
SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
SDCategory: Nagrand
EndScriptData */

/* ContentData
mob_shattered_rumbler
mob_lump
npc_altruis_the_sufferer
npc_greatmother_geyah
npc_lantresor_of_the_blade
npc_maghar_captive
npc_creditmarker_visit_with_ancestors
mob_sparrowhawk
EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

/*######
## mob_shattered_rumbler - this should be done with ACID
######*/

class mob_shattered_rumbler : public CreatureScript
{
public:
    mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new mob_shattered_rumblerAI (creature);
    }

    struct mob_shattered_rumblerAI : public ScriptedAI
    {
        bool Spawn;

        mob_shattered_rumblerAI(Creature* c) : ScriptedAI(c) {}

        void Reset()
        {
            Spawn = false;
        }

        void EnterCombat(Unit* /*who*/) {}

        void SpellHit(Unit* Hitter, const SpellInfo *Spellkind)
        {
            if (Spellkind->Id == 32001 && !Spawn)
            {
                float x = me->GetPositionX();
                float y = me->GetPositionY();
                float z = me->GetPositionZ();

                Hitter->SummonCreature(18181, x+(0.7f * (rand()%30)), y+(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                Hitter->SummonCreature(18181, x+(rand()%5), y-(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                Hitter->SummonCreature(18181, x-(rand()%5), y+(0.5f *(rand()%60)), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
                me->setDeathState(CORPSE);
                Spawn = true;
            }
            return;
        }
    };

};

/*######
## mob_lump
######*/

#define SPELL_VISUAL_SLEEP  16093
#define SPELL_SPEAR_THROW   32248

#define LUMP_SAY0 -1000190
#define LUMP_SAY1 -1000191

#define LUMP_DEFEAT -1000192

#define GOSSIP_HL "I need answers, ogre!"
#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
#define GOSSIP_SL3 "This means war, Lump! War I say!"

class mob_lump : public CreatureScript
{
public:
    mob_lump() : CreatureScript("mob_lump") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                player->SEND_GOSSIP_MENU(9353, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(9354, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(9355, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+3:
                player->SEND_GOSSIP_MENU(9356, creature->GetGUID());
                player->TalkedToCreature(18354, creature->GetGUID());
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (player->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        player->SEND_GOSSIP_MENU(9352, creature->GetGUID());

        return true;
    }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new mob_lumpAI(creature);
    }

    struct mob_lumpAI : public ScriptedAI
    {
        mob_lumpAI(Creature* c) : ScriptedAI(c)
        {
            bReset = false;
        }

        uint32 Reset_Timer;
        uint32 Spear_Throw_Timer;
        bool bReset;

        void Reset()
        {
            Reset_Timer = 60000;
            Spear_Throw_Timer = 2000;

            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        }

        void AttackedBy(Unit* pAttacker)
        {
            if (me->getVictim())
                return;

            if (me->IsFriendlyTo(pAttacker))
                return;

            AttackStart(pAttacker);
        }

        void DamageTaken(Unit* done_by, uint32 & damage)
        {
            if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(30, damage))
            {
                if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
                {
                    //Take 0 damage
                    damage = 0;

                    CAST_PLR(done_by)->AttackStop();
                    me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                    me->RemoveAllAuras();
                    me->DeleteThreatList();
                    me->CombatStop(true);
                    me->setFaction(1080);               //friendly
                    me->SetStandState(UNIT_STAND_STATE_SIT);
                    DoScriptText(LUMP_DEFEAT, me);

                    bReset = true;
                }
            }
        }

        void EnterCombat(Unit* /*who*/)
        {
            if (me->HasAura(SPELL_VISUAL_SLEEP))
                me->RemoveAura(SPELL_VISUAL_SLEEP);

            if (!me->IsStandState())
                 me->SetStandState(UNIT_STAND_STATE_STAND);

            DoScriptText(RAND(LUMP_SAY0, LUMP_SAY1), me);
        }

        void UpdateAI(const uint32 diff)
        {
            //check if we waiting for a reset
            if (bReset)
            {
                if (Reset_Timer <= diff)
                {
                    EnterEvadeMode();
                    bReset = false;
                    me->setFaction(1711);               //hostile
                    return;
                }
                else Reset_Timer -= diff;
            }

            //Return since we have no target
            if (!UpdateVictim())
                return;

            //Spear_Throw_Timer
            if (Spear_Throw_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_SPEAR_THROW);
                Spear_Throw_Timer = 20000;
            } else Spear_Throw_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

};

/*######
## npc_altruis_the_sufferer
######*/

#define GOSSIP_HATS1 "I see twisted steel and smell sundered earth."
#define GOSSIP_HATS2 "Well...?"
#define GOSSIP_HATS3 "[PH] Story about Illidan's Pupil"

#define GOSSIP_SATS1 "Legion?"
#define GOSSIP_SATS2 "And now?"
#define GOSSIP_SATS3 "How do you see them now?"
#define GOSSIP_SATS4 "Forge camps?"
#define GOSSIP_SATS5 "Ok."
#define GOSSIP_SATS6 "[PH] Story done"

class npc_altruis_the_sufferer : public CreatureScript
{
public:
    npc_altruis_the_sufferer() : CreatureScript("npc_altruis_the_sufferer") { }

    bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* /*quest*/)
    {
        if (!player->GetQuestRewardStatus(9991))              //Survey the Land, q-id 9991
        {
            player->CLOSE_GOSSIP_MENU();
            player->ActivateTaxiPathTo(532);                  //TaxiPath 532
        }
        return true;
    }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF+10:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
                player->SEND_GOSSIP_MENU(9420, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+11:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
                player->SEND_GOSSIP_MENU(9421, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+12:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
                player->SEND_GOSSIP_MENU(9422, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+13:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
                player->SEND_GOSSIP_MENU(9423, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+14:
                player->SEND_GOSSIP_MENU(9424, creature->GetGUID());
                break;

            case GOSSIP_ACTION_INFO_DEF+20:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
                player->SEND_GOSSIP_MENU(9427, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+21:
                player->CLOSE_GOSSIP_MENU();
                player->AreaExploredOrEventHappens(9991);
                break;

            case GOSSIP_ACTION_INFO_DEF+30:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31);
                player->SEND_GOSSIP_MENU(384, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+31:
                player->CLOSE_GOSSIP_MENU();
                player->AreaExploredOrEventHappens(10646);
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        //gossip before obtaining Survey the Land
        if (player->GetQuestStatus(9991) == QUEST_STATUS_NONE)
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);

        //gossip when Survey the Land is incomplete (technically, after the flight)
        if (player->GetQuestStatus(9991) == QUEST_STATUS_INCOMPLETE)
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20);

        //wowwiki.com/Varedis
        if (player->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE)
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30);

        player->SEND_GOSSIP_MENU(9419, creature->GetGUID());

        return true;
    }

};

/*######
## npc_greatmother_geyah
######*/

#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me."
#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead."

#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?"
#define GOSSIP_SGG2 "Do you believe that?"
#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me."
#define GOSSIP_SGG4 "Left? How can you choose to leave?"
#define GOSSIP_SGG5 "What is this duty?"
#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?"
#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words."
#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?"
#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)"
#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."

//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
class npc_greatmother_geyah : public CreatureScript
{
public:
    npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF + 1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 3:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 4:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 5:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 6:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 7:
                player->AreaExploredOrEventHappens(10044);
                player->CLOSE_GOSSIP_MENU();
                break;

            case GOSSIP_ACTION_INFO_DEF + 10:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 11:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 12:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 13:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 14:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
                player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF + 15:
                player->AreaExploredOrEventHappens(10172);
                player->CLOSE_GOSSIP_MENU();
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
        {
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
        }
        else if (player->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
        {
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
            player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
        }
        else

            player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());

        return true;
    }

};

/*######
## npc_lantresor_of_the_blade
######*/

#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
#define GOSSIP_SLB2 "And the other half?"
#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
#define GOSSIP_SLB7 "What do I need to do?"

class npc_lantresor_of_the_blade : public CreatureScript
{
public:
    npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                player->SEND_GOSSIP_MENU(9362, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(9363, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(9364, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+3:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                player->SEND_GOSSIP_MENU(9365, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+4:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                player->SEND_GOSSIP_MENU(9366, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+5:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
                player->SEND_GOSSIP_MENU(9367, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+6:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
                player->SEND_GOSSIP_MENU(9368, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+7:
                player->SEND_GOSSIP_MENU(9369, creature->GetGUID());
                if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
                    player->AreaExploredOrEventHappens(10107);
                if (player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
                    player->AreaExploredOrEventHappens(10108);
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);

        player->SEND_GOSSIP_MENU(9361, creature->GetGUID());

        return true;
    }

};

/*#####
## npc_maghar_captive
#####*/

enum eMagharCaptive
{
    SAY_MAG_START               = -1000482,
    SAY_MAG_NO_ESCAPE           = -1000483,
    SAY_MAG_MORE                = -1000484,
    SAY_MAG_MORE_REPLY          = -1000485,
    SAY_MAG_LIGHTNING           = -1000486,
    SAY_MAG_SHOCK               = -1000487,
    SAY_MAG_COMPLETE            = -1000488,

    SPELL_CHAIN_LIGHTNING       = 16006,
    SPELL_EARTHBIND_TOTEM       = 15786,
    SPELL_FROST_SHOCK           = 12548,
    SPELL_HEALING_WAVE          = 12491,

    QUEST_TOTEM_KARDASH_H       = 9868,

    NPC_MURK_RAIDER             = 18203,
    NPC_MURK_BRUTE              = 18211,
    NPC_MURK_SCAVENGER          = 18207,
    NPC_MURK_PUTRIFIER          = 18202
};

static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};

class npc_maghar_captive : public CreatureScript
{
public:
    npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }

    bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
    {
        if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
        {
            if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
            {
                creature->SetStandState(UNIT_STAND_STATE_STAND);
                creature->setFaction(232);

                pEscortAI->Start(true, false, player->GetGUID(), pQuest);

                DoScriptText(SAY_MAG_START, creature);

                creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
            }
        }
        return true;
    }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_maghar_captiveAI(creature);
    }

    struct npc_maghar_captiveAI : public npc_escortAI
    {
        npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }

        uint32 m_uiChainLightningTimer;
        uint32 m_uiHealTimer;
        uint32 m_uiFrostShockTimer;

        void Reset()
        {
            m_uiChainLightningTimer = 1000;
            m_uiHealTimer = 0;
            m_uiFrostShockTimer = 6000;
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoCast(me, SPELL_EARTHBIND_TOTEM, false);
        }

        void WaypointReached(uint32 uiPointId)
        {
            switch(uiPointId)
            {
                case 7:
                    DoScriptText(SAY_MAG_MORE, me);

                    if (Creature* pTemp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
                        DoScriptText(SAY_MAG_MORE_REPLY, pTemp);

                    me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);

                    me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                    me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
                    break;
                case 16:
                    DoScriptText(SAY_MAG_COMPLETE, me);

                    if (Player* player = GetPlayerForEscort())
                        player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);

                    SetRun();
                    break;
            }
        }

        void JustSummoned(Creature* summoned)
        {
            if (summoned->GetEntry() == NPC_MURK_BRUTE)
                DoScriptText(SAY_MAG_NO_ESCAPE, summoned);

            if (summoned->isTotem())
                return;

            summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
            summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
            summoned->AI()->AttackStart(me);

        }

        void SpellHitTarget(Unit* /*pTarget*/, const SpellInfo* pSpell)
        {
            if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
            {
                if (rand()%10)
                    return;

                DoScriptText(SAY_MAG_LIGHTNING, me);
            }
        }

        void UpdateAI(const uint32 uiDiff)
        {
            npc_escortAI::UpdateAI(uiDiff);
            if (!me->getVictim())
                return;

            if (m_uiChainLightningTimer <= uiDiff)
            {
                DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
                m_uiChainLightningTimer = urand(7000, 14000);
            }
            else
                m_uiChainLightningTimer -= uiDiff;

            if (HealthBelowPct(30))
            {
                if (m_uiHealTimer <= uiDiff)
                {
                    DoCast(me, SPELL_HEALING_WAVE);
                    m_uiHealTimer = 5000;
                }
                else
                    m_uiHealTimer -= uiDiff;
            }

            if (m_uiFrostShockTimer <= uiDiff)
            {
                DoCast(me->getVictim(), SPELL_FROST_SHOCK);
                m_uiFrostShockTimer = urand(7500, 15000);
            }
            else
                m_uiFrostShockTimer -= uiDiff;

            DoMeleeAttackIfReady();
        }
    };

};

/*######
## npc_creditmarker_visist_with_ancestors
######*/

class npc_creditmarker_visit_with_ancestors : public CreatureScript
{
public:
    npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_creditmarker_visit_with_ancestorsAI (creature);
    }

    struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
    {
        npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}

        void Reset() {}

        void EnterCombat(Unit* /*who*/) {}

        void MoveInLineOfSight(Unit* who)
        {
            if (!who)
                return;

            if (who->GetTypeId() == TYPEID_PLAYER)
            {
                if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
                {
                    uint32 creditMarkerId = me->GetEntry();
                    if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
                    {
                        // 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
                        if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
                            CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
                    }
                }
            }
        }
    };

};

/*######
## mob_sparrowhawk
######*/

#define SPELL_SPARROWHAWK_NET 39810
#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812

class mob_sparrowhawk : public CreatureScript
{
public:
    mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new mob_sparrowhawkAI (creature);
    }

    struct mob_sparrowhawkAI : public ScriptedAI
    {

        mob_sparrowhawkAI(Creature* c) : ScriptedAI(c) {}

        uint32 Check_Timer;
        uint64 PlayerGUID;
        bool fleeing;

        void Reset()
        {
            me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
            Check_Timer = 1000;
            PlayerGUID = 0;
            fleeing = false;
        }
        void AttackStart(Unit* who)
        {
            if (PlayerGUID)
                return;

            ScriptedAI::AttackStart(who);
        }

        void EnterCombat(Unit* /*who*/) {}

        void MoveInLineOfSight(Unit* who)
        {
            if (!who || PlayerGUID)
                return;

            if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
            {
                PlayerGUID = who->GetGUID();
                return;
            }

            ScriptedAI::MoveInLineOfSight(who);
        }

        void UpdateAI(const uint32 diff)
        {
            if (Check_Timer <= diff)
            {
                if (PlayerGUID)
                {
                    if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
                        fleeing = false;

                    Player* player = Unit::GetPlayer(*me, PlayerGUID);
                    if (player && me->IsWithinDistInMap(player, 30))
                    {
                        if (!fleeing)
                        {
                            me->DeleteThreatList();
                            me->GetMotionMaster()->MoveFleeing(player);
                            fleeing = true;
                        }
                    }
                    else if (fleeing)
                    {
                        me->GetMotionMaster()->MovementExpired(false);
                        PlayerGUID = 0;
                        fleeing = false;
                    }
                }
                Check_Timer = 1000;
            } else Check_Timer -= diff;

            if (PlayerGUID)
                return;

            ScriptedAI::UpdateAI(diff);
        }

        void SpellHit(Unit* caster, const SpellInfo *spell)
        {
            if (caster->GetTypeId() == TYPEID_PLAYER)
            {
                if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
                {
                    DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
                    me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                    me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
                }
            }
            return;
        }
    };
};

enum CorkiData
{
  // first quest
  QUEST_HELP                                    = 9923,
  NPC_CORKI                                     = 18445,
  NPC_CORKI_CREDIT_1                            = 18369,
  GO_CORKIS_PRISON                              = 182349,
  CORKI_SAY_THANKS                              = -1800071,
  // 2nd quest
  QUEST_CORKIS_GONE_MISSING_AGAIN               = 9924,
  NPC_CORKI_2                                   = 20812,
  GO_CORKIS_PRISON_2                            = 182350,
  CORKI_SAY_PROMISE                             = -1800072,
  // 3rd quest
  QUEST_CHOWAR_THE_PILLAGER                     = 9955,
  NPC_CORKI_3                                   = 18369,
  NPC_CORKI_CREDIT_3                            = 18444,
  GO_CORKIS_PRISON_3                            = 182521,
  CORKI_SAY_LAST                                = -1800073
};

class go_corkis_prison : public GameObjectScript
{
public:
  go_corkis_prison() : GameObjectScript("go_corkis_prison") { }

  bool OnGossipHello(Player* player, GameObject* go)
  {
      if (go->GetEntry() == GO_CORKIS_PRISON)
      {
          if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
          {
              go->SetGoState(GO_STATE_READY);
              corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
              if (player)
                  player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
          }
      }
      if (go->GetEntry() == GO_CORKIS_PRISON_2)
      {
          if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
          {
              go->SetGoState(GO_STATE_READY);
              corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
              if (player)
                  player->KilledMonsterCredit(NPC_CORKI_2, 0);
          }
      }
      if (go->GetEntry() == GO_CORKIS_PRISON_3)
      {
          if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
          {
              go->SetGoState(GO_STATE_READY);
              corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
              if (player)
                  player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
          }
      }
      return true;
  }
};

/*######
## npc_corki
######*/

class npc_corki : public CreatureScript
{
public:
  npc_corki() : CreatureScript("npc_corki") { }

  CreatureAI *GetAI(Creature* creature) const
  {
      return new npc_corkiAI(creature);
  }

  struct npc_corkiAI : public ScriptedAI
  {
      npc_corkiAI(Creature* creature) : ScriptedAI(creature) {}

      uint32 Say_Timer;
      bool ReleasedFromCage;

      void Reset()
      {
          ReleasedFromCage = false;
      }

      void UpdateAI(uint32 const diff)
      {
          if (Say_Timer <= diff && ReleasedFromCage)
          {
              me->ForcedDespawn();
              ReleasedFromCage = false;
          }
          else
              Say_Timer -= diff;
      }

      void MovementInform(uint32 type, uint32 id)
      {
          if (type == POINT_MOTION_TYPE && id == 1)
          {
              Say_Timer = 5000;
              ReleasedFromCage = true;
              if (me->GetEntry() == NPC_CORKI)
                  DoScriptText(CORKI_SAY_THANKS, me);
              if (me->GetEntry() == NPC_CORKI_2)
                  DoScriptText(CORKI_SAY_PROMISE, me);
              if (me->GetEntry() == NPC_CORKI_3)
                  DoScriptText(CORKI_SAY_LAST, me);
          }
      };
  };
};

void AddSC_nagrand()
{
    new mob_shattered_rumbler();
    new mob_lump();
    new npc_altruis_the_sufferer();
    new npc_greatmother_geyah();
    new npc_lantresor_of_the_blade();
    new npc_maghar_captive();
    new npc_creditmarker_visit_with_ancestors();
    new mob_sparrowhawk();
    new npc_corki();
    new go_corkis_prison();
}