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authorrobinsch <robinsch@users.noreply.github.com>2024-02-09 09:33:59 +0100
committerGitHub <noreply@github.com>2024-02-09 09:33:59 +0100
commit8d1deab255b4b3157d9276af0cfb0a0a067abaf7 (patch)
treeae4269f9ee9cf47bb6daa084759f8d08859d53d3 /Patcher/Patcher.cpp
parent9bcafbb611ca091b63ec0f3b35171241d09c8716 (diff)
Added comment to indicate that missile impact with terrain fix might break other visuals
Diffstat (limited to 'Patcher/Patcher.cpp')
-rw-r--r--Patcher/Patcher.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Patcher/Patcher.cpp b/Patcher/Patcher.cpp
index f52f8a5..2422f6d 100644
--- a/Patcher/Patcher.cpp
+++ b/Patcher/Patcher.cpp
@@ -85,6 +85,7 @@ int main(int argc, char** argv)
// patches missiles impacting with terrain
// (spell effects such as Typhoon will lose their visual effect once they impact with terrain)
// (Typhoon is spanwed on the ground so it loses its visual most of the time)
+ // WARNING: This might break other ground impact spell visuals (e.g. Wintergrasp Cannons)
write_pos<uint8_t>(0x1FC99E, 0x00);
write_pos<uint8_t>(0x1FC8C7, 0x00);
write_pos<uint8_t>(0x1FC735, 0x00);