diff options
author | Andrew <47818697+Nyeriah@users.noreply.github.com> | 2025-09-10 19:47:24 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-09-11 00:47:24 +0200 |
commit | 32573e8f5471ba2f471eecff20df19526e31f17b (patch) | |
tree | bc5f5395991ac31b77371bb0df6824842df19c7d | |
parent | b2283b737a730d0336d982c1dc37edfabd646c6c (diff) |
fix(Core/Formations): Prevent formation members from moving when cont… (#22859)
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index c4ef53ae60..c603b51da6 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -361,8 +361,9 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z, uint32 move_type) if (member == m_leader || !member->IsAlive() || member->GetVictim() || !pFormationInfo.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_FOLLOW_LEADER))) continue; - // Xinef: If member is stunned / rooted etc don't allow to move him - if (member->HasUnitState(UNIT_STATE_NOT_MOVE)) + // If member is stunned / rooted etc don't allow to move him + // Or if charmed/controlled + if (member->HasUnitState(UNIT_STATE_NOT_MOVE) || member->isPossessed() || member->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) continue; // Xinef: this should be automatized, if turn angle is greater than PI/2 (90�) we should swap formation angle |