diff options
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index c4ef53ae60..c603b51da6 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -361,8 +361,9 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z, uint32 move_type) if (member == m_leader || !member->IsAlive() || member->GetVictim() || !pFormationInfo.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_FOLLOW_LEADER))) continue; - // Xinef: If member is stunned / rooted etc don't allow to move him - if (member->HasUnitState(UNIT_STATE_NOT_MOVE)) + // If member is stunned / rooted etc don't allow to move him + // Or if charmed/controlled + if (member->HasUnitState(UNIT_STATE_NOT_MOVE) || member->isPossessed() || member->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) continue; // Xinef: this should be automatized, if turn angle is greater than PI/2 (90�) we should swap formation angle |