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authorFrancesco Borzì <borzifrancesco@gmail.com>2019-08-13 19:08:35 +0200
committerGitHub <noreply@github.com>2019-08-13 19:08:35 +0200
commit10105cab01487cbef761f253725b224f9847e8fb (patch)
treee5bd2387665c021915cd19986dafa7bb18a4fcb9 /deps/recastnavigation/Detour
parent859eaed800c4f6d4b1d4d10f55bfe70828ba8fee (diff)
fix(Core/Deps): Update recastnavigation to last version (#2189)
Note: you need to re-extract the client data files, or download them from: https://github.com/wowgaming/client-data/releases/tag/v7
Diffstat (limited to 'deps/recastnavigation/Detour')
-rw-r--r--deps/recastnavigation/Detour/Include/DetourCommon.h22
-rw-r--r--deps/recastnavigation/Detour/Include/DetourMath.h4
-rw-r--r--deps/recastnavigation/Detour/Include/DetourNavMesh.h21
-rw-r--r--deps/recastnavigation/Detour/Include/DetourNavMeshQuery.h2
-rw-r--r--deps/recastnavigation/Detour/Include/DetourStatus.h1
-rw-r--r--deps/recastnavigation/Detour/Source/DetourCommon.cpp43
-rw-r--r--deps/recastnavigation/Detour/Source/DetourNavMesh.cpp162
-rw-r--r--deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp303
8 files changed, 331 insertions, 227 deletions
diff --git a/deps/recastnavigation/Detour/Include/DetourCommon.h b/deps/recastnavigation/Detour/Include/DetourCommon.h
index 739858cd9a..113e8c3361 100644
--- a/deps/recastnavigation/Detour/Include/DetourCommon.h
+++ b/deps/recastnavigation/Detour/Include/DetourCommon.h
@@ -283,6 +283,28 @@ inline bool dtVequal(const float* p0, const float* p1)
return d < thr;
}
+/// Checks that the specified vector's components are all finite.
+/// @param[in] v A point. [(x, y, z)]
+/// @return True if all of the point's components are finite, i.e. not NaN
+/// or any of the infinities.
+inline bool dtVisfinite(const float* v)
+{
+ bool result =
+ dtMathIsfinite(v[0]) &&
+ dtMathIsfinite(v[1]) &&
+ dtMathIsfinite(v[2]);
+
+ return result;
+}
+
+/// Checks that the specified vector's 2D components are finite.
+/// @param[in] v A point. [(x, y, z)]
+inline bool dtVisfinite2D(const float* v)
+{
+ bool result = dtMathIsfinite(v[0]) && dtMathIsfinite(v[2]);
+ return result;
+}
+
/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
/// @param[in] u A vector [(x, y, z)]
/// @param[in] v A vector [(x, y, z)]
diff --git a/deps/recastnavigation/Detour/Include/DetourMath.h b/deps/recastnavigation/Detour/Include/DetourMath.h
index 95e14f8843..54af8af095 100644
--- a/deps/recastnavigation/Detour/Include/DetourMath.h
+++ b/deps/recastnavigation/Detour/Include/DetourMath.h
@@ -8,6 +8,9 @@ Members in this module are wrappers around the standard math library
#define DETOURMATH_H
#include <math.h>
+// This include is required because libstdc++ has problems with isfinite
+// if cmath is included before math.h.
+#include <cmath>
inline float dtMathFabsf(float x) { return fabsf(x); }
inline float dtMathSqrtf(float x) { return sqrtf(x); }
@@ -16,5 +19,6 @@ inline float dtMathCeilf(float x) { return ceilf(x); }
inline float dtMathCosf(float x) { return cosf(x); }
inline float dtMathSinf(float x) { return sinf(x); }
inline float dtMathAtan2f(float y, float x) { return atan2f(y, x); }
+inline bool dtMathIsfinite(float x) { return std::isfinite(x); }
#endif
diff --git a/deps/recastnavigation/Detour/Include/DetourNavMesh.h b/deps/recastnavigation/Detour/Include/DetourNavMesh.h
index 5f00804354..6fe655703d 100644
--- a/deps/recastnavigation/Detour/Include/DetourNavMesh.h
+++ b/deps/recastnavigation/Detour/Include/DetourNavMesh.h
@@ -142,6 +142,11 @@ enum dtRaycastOptions
DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
};
+enum dtDetailTriEdgeFlags
+{
+ DT_DETAIL_EDGE_BOUNDARY = 0x01, ///< Detail triangle edge is part of the poly boundary
+};
+
/// Limit raycasting during any angle pahfinding
/// The limit is given as a multiple of the character radius
@@ -299,7 +304,8 @@ struct dtMeshTile
/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
float* detailVerts;
- /// The detail mesh's triangles. [(vertA, vertB, vertC) * dtMeshHeader::detailTriCount]
+ /// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
+ /// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
unsigned char* detailTris;
/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
@@ -317,6 +323,15 @@ private:
dtMeshTile& operator=(const dtMeshTile&);
};
+/// Get flags for edge in detail triangle.
+/// @param triFlags[in] The flags for the triangle (last component of detail vertices above).
+/// @param edgeIndex[in] The index of the first vertex of the edge. For instance, if 0,
+/// returns flags for edge AB.
+inline int dtGetDetailTriEdgeFlags(unsigned char triFlags, int edgeIndex)
+{
+ return (triFlags >> (edgeIndex * 2)) & 0x3;
+}
+
/// Configuration parameters used to define multi-tile navigation meshes.
/// The values are used to allocate space during the initialization of a navigation mesh.
/// @see dtNavMesh::init()
@@ -648,6 +663,8 @@ private:
/// Find nearest polygon within a tile.
dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
const float* halfExtents, float* nearestPt) const;
+ /// Returns whether position is over the poly and the height at the position if so.
+ bool getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const;
/// Returns closest point on polygon.
void closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const;
@@ -667,6 +684,8 @@ private:
unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
unsigned int m_polyBits; ///< Number of poly bits in the tile ID.
#endif
+
+ friend class dtNavMeshQuery;
};
/// Allocates a navigation mesh object using the Detour allocator.
diff --git a/deps/recastnavigation/Detour/Include/DetourNavMeshQuery.h b/deps/recastnavigation/Detour/Include/DetourNavMeshQuery.h
index 1c23e4857b..0b40371beb 100644
--- a/deps/recastnavigation/Detour/Include/DetourNavMeshQuery.h
+++ b/deps/recastnavigation/Detour/Include/DetourNavMeshQuery.h
@@ -119,8 +119,6 @@ public:
};
-
-
/// Provides information about raycast hit
/// filled by dtNavMeshQuery::raycast
/// @ingroup detour
diff --git a/deps/recastnavigation/Detour/Include/DetourStatus.h b/deps/recastnavigation/Detour/Include/DetourStatus.h
index af822c4a92..8e1bb44b9d 100644
--- a/deps/recastnavigation/Detour/Include/DetourStatus.h
+++ b/deps/recastnavigation/Detour/Include/DetourStatus.h
@@ -35,6 +35,7 @@ static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was i
static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results.
static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search.
static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess.
+static const unsigned int DT_ALREADY_OCCUPIED = 1 << 7; // A tile has already been assigned to the given x,y coordinate
// Returns true of status is success.
diff --git a/deps/recastnavigation/Detour/Source/DetourCommon.cpp b/deps/recastnavigation/Detour/Source/DetourCommon.cpp
index 41d0d7bd38..b89d7512c4 100644
--- a/deps/recastnavigation/Detour/Source/DetourCommon.cpp
+++ b/deps/recastnavigation/Detour/Source/DetourCommon.cpp
@@ -203,33 +203,32 @@ void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const floa
bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h)
{
+ const float EPS = 1e-6f;
float v0[3], v1[3], v2[3];
- dtVsub(v0, c,a);
- dtVsub(v1, b,a);
- dtVsub(v2, p,a);
-
- const float dot00 = dtVdot2D(v0, v0);
- const float dot01 = dtVdot2D(v0, v1);
- const float dot02 = dtVdot2D(v0, v2);
- const float dot11 = dtVdot2D(v1, v1);
- const float dot12 = dtVdot2D(v1, v2);
-
- // Compute barycentric coordinates
- const float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
- const float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
- const float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
- // The (sloppy) epsilon is needed to allow to get height of points which
- // are interpolated along the edges of the triangles.
- static const float EPS = 1e-4f;
-
+ dtVsub(v0, c, a);
+ dtVsub(v1, b, a);
+ dtVsub(v2, p, a);
+
+ // Compute scaled barycentric coordinates
+ float denom = v0[0] * v1[2] - v0[2] * v1[0];
+ if (fabsf(denom) < EPS)
+ return false;
+
+ float u = v1[2] * v2[0] - v1[0] * v2[2];
+ float v = v0[0] * v2[2] - v0[2] * v2[0];
+
+ if (denom < 0) {
+ denom = -denom;
+ u = -u;
+ v = -v;
+ }
+
// If point lies inside the triangle, return interpolated ycoord.
- if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
- {
- h = a[1] + v0[1]*u + v1[1]*v;
+ if (u >= 0.0f && v >= 0.0f && (u + v) <= denom) {
+ h = a[1] + (v0[1] * u + v1[1] * v) / denom;
return true;
}
-
return false;
}
diff --git a/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp b/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
index b81a2567b2..a655d1d89a 100644
--- a/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
+++ b/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
@@ -616,63 +616,84 @@ void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile)
}
}
-void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
+namespace
{
- const dtMeshTile* tile = 0;
- const dtPoly* poly = 0;
- getTileAndPolyByRefUnsafe(ref, &tile, &poly);
-
- // Off-mesh connections don't have detail polygons.
- if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ template<bool onlyBoundary>
+ void closestPointOnDetailEdges(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest)
{
- const float* v0 = &tile->verts[poly->verts[0]*3];
- const float* v1 = &tile->verts[poly->verts[1]*3];
- const float d0 = dtVdist(pos, v0);
- const float d1 = dtVdist(pos, v1);
- const float u = d0 / (d0+d1);
- dtVlerp(closest, v0, v1, u);
- if (posOverPoly)
- *posOverPoly = false;
- return;
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+
+ float dmin = FLT_MAX;
+ float tmin = 0;
+ const float* pmin = 0;
+ const float* pmax = 0;
+
+ for (int i = 0; i < pd->triCount; i++)
+ {
+ const unsigned char* tris = &tile->detailTris[(pd->triBase + i) * 4];
+ const int ANY_BOUNDARY_EDGE =
+ (DT_DETAIL_EDGE_BOUNDARY << 0) |
+ (DT_DETAIL_EDGE_BOUNDARY << 2) |
+ (DT_DETAIL_EDGE_BOUNDARY << 4);
+ if (onlyBoundary && (tris[3] & ANY_BOUNDARY_EDGE) == 0)
+ continue;
+
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (tris[j] < poly->vertCount)
+ v[j] = &tile->verts[poly->verts[tris[j]] * 3];
+ else
+ v[j] = &tile->detailVerts[(pd->vertBase + (tris[j] - poly->vertCount)) * 3];
+ }
+
+ for (int k = 0, j = 2; k < 3; j = k++)
+ {
+ if ((dtGetDetailTriEdgeFlags(tris[3], j) & DT_DETAIL_EDGE_BOUNDARY) == 0 &&
+ (onlyBoundary || tris[j] < tris[k]))
+ {
+ // Only looking at boundary edges and this is internal, or
+ // this is an inner edge that we will see again or have already seen.
+ continue;
+ }
+
+ float t;
+ float d = dtDistancePtSegSqr2D(pos, v[j], v[k], t);
+ if (d < dmin)
+ {
+ dmin = d;
+ tmin = t;
+ pmin = v[j];
+ pmax = v[k];
+ }
+ }
+ }
+
+ dtVlerp(closest, pmin, pmax, tmin);
}
-
+}
+
+bool dtNavMesh::getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const
+{
+ // Off-mesh connections do not have detail polys and getting height
+ // over them does not make sense.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ return false;
+
const unsigned int ip = (unsigned int)(poly - tile->polys);
const dtPolyDetail* pd = &tile->detailMeshes[ip];
- // Clamp point to be inside the polygon.
float verts[DT_VERTS_PER_POLYGON*3];
- float edged[DT_VERTS_PER_POLYGON];
- float edget[DT_VERTS_PER_POLYGON];
const int nv = poly->vertCount;
for (int i = 0; i < nv; ++i)
dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
- dtVcopy(closest, pos);
- if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
- {
- // Point is outside the polygon, dtClamp to nearest edge.
- float dmin = edged[0];
- int imin = 0;
- for (int i = 1; i < nv; ++i)
- {
- if (edged[i] < dmin)
- {
- dmin = edged[i];
- imin = i;
- }
- }
- const float* va = &verts[imin*3];
- const float* vb = &verts[((imin+1)%nv)*3];
- dtVlerp(closest, va, vb, edget[imin]);
-
- if (posOverPoly)
- *posOverPoly = false;
- }
- else
- {
- if (posOverPoly)
- *posOverPoly = true;
- }
+ if (!dtPointInPolygon(pos, verts, nv))
+ return false;
+
+ if (!height)
+ return true;
// Find height at the location.
for (int j = 0; j < pd->triCount; ++j)
@@ -687,12 +708,53 @@ void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* close
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
}
float h;
- if (dtClosestHeightPointTriangle(closest, v[0], v[1], v[2], h))
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
{
- closest[1] = h;
- break;
+ *height = h;
+ return true;
}
}
+
+ // If all triangle checks failed above (can happen with degenerate triangles
+ // or larger floating point values) the point is on an edge, so just select
+ // closest. This should almost never happen so the extra iteration here is
+ // ok.
+ float closest[3];
+ closestPointOnDetailEdges<false>(tile, poly, pos, closest);
+ *height = closest[1];
+ return true;
+}
+
+void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
+{
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ getTileAndPolyByRefUnsafe(ref, &tile, &poly);
+
+ dtVcopy(closest, pos);
+ if (getPolyHeight(tile, poly, pos, &closest[1]))
+ {
+ if (posOverPoly)
+ *posOverPoly = true;
+ return;
+ }
+
+ if (posOverPoly)
+ *posOverPoly = false;
+
+ // Off-mesh connections don't have detail polygons.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ float t;
+ dtDistancePtSegSqr2D(pos, v0, v1, t);
+ dtVlerp(closest, v0, v1, t);
+ return;
+ }
+
+ // Outside poly that is not an offmesh connection.
+ closestPointOnDetailEdges<true>(tile, poly, pos, closest);
}
dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
@@ -855,7 +917,7 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
// Make sure the location is free.
if (getTileAt(header->x, header->y, header->layer))
- return DT_FAILURE;
+ return DT_FAILURE | DT_ALREADY_OCCUPIED;
// Allocate a tile.
dtMeshTile* tile = 0;
diff --git a/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
index fcac11f072..85ad33259c 100644
--- a/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
+++ b/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
@@ -100,7 +100,7 @@ inline float dtQueryFilter::getCost(const float* pa, const float* pb,
}
#endif
-static const float H_SCALE = 2.0f; // Search heuristic scale.
+static const float H_SCALE = 0.999f; // Search heuristic scale.
dtNavMeshQuery* dtAllocNavMeshQuery()
@@ -222,7 +222,10 @@ dtStatus dtNavMeshQuery::findRandomPoint(const dtQueryFilter* filter, float (*fr
dtPolyRef* randomRef, float* randomPt) const
{
dtAssert(m_nav);
-
+
+ if (!filter || !frand || !randomRef || !randomPt)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
// Randomly pick one tile. Assume that all tiles cover roughly the same area.
const dtMeshTile* tile = 0;
float tsum = 0.0f;
@@ -319,8 +322,13 @@ dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const f
dtAssert(m_openList);
// Validate input
- if (!startRef || !m_nav->isValidPolyRef(startRef))
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !centerPos || !dtVisfinite(centerPos) ||
+ maxRadius < 0 || !dtMathIsfinite(maxRadius) ||
+ !filter || !frand || !randomRef || !randomPt)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
const dtMeshTile* startTile = 0;
const dtPoly* startPoly = 0;
@@ -506,85 +514,14 @@ dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const f
dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
{
dtAssert(m_nav);
- const dtMeshTile* tile = 0;
- const dtPoly* poly = 0;
- if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
- return DT_FAILURE | DT_INVALID_PARAM;
- if (!tile)
- return DT_FAILURE | DT_INVALID_PARAM;
-
- // Off-mesh connections don't have detail polygons.
- if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
- {
- const float* v0 = &tile->verts[poly->verts[0]*3];
- const float* v1 = &tile->verts[poly->verts[1]*3];
- const float d0 = dtVdist(pos, v0);
- const float d1 = dtVdist(pos, v1);
- const float u = d0 / (d0+d1);
- dtVlerp(closest, v0, v1, u);
- if (posOverPoly)
- *posOverPoly = false;
- return DT_SUCCESS;
- }
-
- const unsigned int ip = (unsigned int)(poly - tile->polys);
- const dtPolyDetail* pd = &tile->detailMeshes[ip];
-
- // Clamp point to be inside the polygon.
- float verts[DT_VERTS_PER_POLYGON*3];
- float edged[DT_VERTS_PER_POLYGON];
- float edget[DT_VERTS_PER_POLYGON];
- const int nv = poly->vertCount;
- for (int i = 0; i < nv; ++i)
- dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
-
- dtVcopy(closest, pos);
- if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
- {
- // Point is outside the polygon, dtClamp to nearest edge.
- float dmin = edged[0];
- int imin = 0;
- for (int i = 1; i < nv; ++i)
- {
- if (edged[i] < dmin)
- {
- dmin = edged[i];
- imin = i;
- }
- }
- const float* va = &verts[imin*3];
- const float* vb = &verts[((imin+1)%nv)*3];
- dtVlerp(closest, va, vb, edget[imin]);
-
- if (posOverPoly)
- *posOverPoly = false;
- }
- else
+ if (!m_nav->isValidPolyRef(ref) ||
+ !pos || !dtVisfinite(pos) ||
+ !closest)
{
- if (posOverPoly)
- *posOverPoly = true;
+ return DT_FAILURE | DT_INVALID_PARAM;
}
- // Find height at the location.
- for (int j = 0; j < pd->triCount; ++j)
- {
- const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
- const float* v[3];
- for (int k = 0; k < 3; ++k)
- {
- if (t[k] < poly->vertCount)
- v[k] = &tile->verts[poly->verts[t[k]]*3];
- else
- v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
- }
- float h;
- if (dtClosestHeightPointTriangle(closest, v[0], v[1], v[2], h))
- {
- closest[1] = h;
- break;
- }
- }
-
+ m_nav->closestPointOnPoly(ref, pos, closest, posOverPoly);
return DT_SUCCESS;
}
@@ -607,6 +544,9 @@ dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float*
const dtPoly* poly = 0;
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
return DT_FAILURE | DT_INVALID_PARAM;
+
+ if (!pos || !dtVisfinite(pos) || !closest)
+ return DT_FAILURE | DT_INVALID_PARAM;
// Collect vertices.
float verts[DT_VERTS_PER_POLYGON*3];
@@ -648,7 +588,7 @@ dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float*
/// @par
///
-/// Will return #DT_FAILURE if the provided position is outside the xz-bounds
+/// Will return #DT_FAILURE | DT_INVALID_PARAM if the provided position is outside the xz-bounds
/// of the polygon.
///
dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const
@@ -659,44 +599,28 @@ dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* h
const dtPoly* poly = 0;
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
return DT_FAILURE | DT_INVALID_PARAM;
-
+
+ if (!pos || !dtVisfinite2D(pos))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // We used to return success for offmesh connections, but the
+ // getPolyHeight in DetourNavMesh does not do this, so special
+ // case it here.
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
{
const float* v0 = &tile->verts[poly->verts[0]*3];
const float* v1 = &tile->verts[poly->verts[1]*3];
- const float d0 = dtVdist2D(pos, v0);
- const float d1 = dtVdist2D(pos, v1);
- const float u = d0 / (d0+d1);
+ float t;
+ dtDistancePtSegSqr2D(pos, v0, v1, t);
if (height)
- *height = v0[1] + (v1[1] - v0[1]) * u;
+ *height = v0[1] + (v1[1] - v0[1])*t;
+
return DT_SUCCESS;
}
- else
- {
- const unsigned int ip = (unsigned int)(poly - tile->polys);
- const dtPolyDetail* pd = &tile->detailMeshes[ip];
- for (int j = 0; j < pd->triCount; ++j)
- {
- const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
- const float* v[3];
- for (int k = 0; k < 3; ++k)
- {
- if (t[k] < poly->vertCount)
- v[k] = &tile->verts[poly->verts[t[k]]*3];
- else
- v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
- }
- float h;
- if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
- {
- if (height)
- *height = h;
- return DT_SUCCESS;
- }
- }
- }
-
- return DT_FAILURE | DT_INVALID_PARAM;
+
+ return m_nav->getPolyHeight(tile, poly, pos, height)
+ ? DT_SUCCESS
+ : DT_FAILURE | DT_INVALID_PARAM;
}
class dtFindNearestPolyQuery : public dtPolyQuery
@@ -767,6 +691,8 @@ dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* halfE
if (!nearestRef)
return DT_FAILURE | DT_INVALID_PARAM;
+
+ // queryPolygons below will check rest of params
dtFindNearestPolyQuery query(this, center);
@@ -972,8 +898,12 @@ dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* halfExt
{
dtAssert(m_nav);
- if (!center || !halfExtents || !filter || !query)
+ if (!center || !dtVisfinite(center) ||
+ !halfExtents || !dtVisfinite(halfExtents) ||
+ !filter || !query)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
float bmin[3], bmax[3];
dtVsub(bmin, center, halfExtents);
@@ -1021,14 +951,20 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
dtAssert(m_nav);
dtAssert(m_nodePool);
dtAssert(m_openList);
-
- if (pathCount)
- *pathCount = 0;
+
+ if (!pathCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ *pathCount = 0;
// Validate input
if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) ||
- !startPos || !endPos || !filter || maxPath <= 0 || !path || !pathCount)
+ !startPos || !dtVisfinite(startPos) ||
+ !endPos || !dtVisfinite(endPos) ||
+ !filter || !path || maxPath <= 0)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
if (startRef == endRef)
{
@@ -1263,18 +1199,21 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
m_query.status = DT_FAILURE;
m_query.startRef = startRef;
m_query.endRef = endRef;
- dtVcopy(m_query.startPos, startPos);
- dtVcopy(m_query.endPos, endPos);
+ if (startPos)
+ dtVcopy(m_query.startPos, startPos);
+ if (endPos)
+ dtVcopy(m_query.endPos, endPos);
m_query.filter = filter;
m_query.options = options;
m_query.raycastLimitSqr = FLT_MAX;
- if (!startRef || !endRef)
- return DT_FAILURE | DT_INVALID_PARAM;
-
// Validate input
- if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
+ if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) ||
+ !startPos || !dtVisfinite(startPos) ||
+ !endPos || !dtVisfinite(endPos) || !filter)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
// trade quality with performance?
if (options & DT_FINDPATH_ANY_ANGLE)
@@ -1530,7 +1469,13 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath)
{
+ if (!pathCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
*pathCount = 0;
+
+ if (!path || maxPath <= 0)
+ return DT_FAILURE | DT_INVALID_PARAM;
if (dtStatusFailed(m_query.status))
{
@@ -1615,12 +1560,13 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount,
dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
dtPolyRef* path, int* pathCount, const int maxPath)
{
+ if (!pathCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
*pathCount = 0;
-
- if (existingSize == 0)
- {
- return DT_FAILURE;
- }
+
+ if (!existing || existingSize <= 0 || !path || !pathCount || maxPath <= 0)
+ return DT_FAILURE | DT_INVALID_PARAM;
if (dtStatusFailed(m_query.status))
{
@@ -1823,14 +1769,19 @@ dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* en
int* straightPathCount, const int maxStraightPath, const int options) const
{
dtAssert(m_nav);
-
- *straightPathCount = 0;
-
- if (!maxStraightPath)
+
+ if (!straightPathCount)
return DT_FAILURE | DT_INVALID_PARAM;
-
- if (!path[0])
+
+ *straightPathCount = 0;
+
+ if (!startPos || !dtVisfinite(startPos) ||
+ !endPos || !dtVisfinite(endPos) ||
+ !path || pathSize <= 0 || !path[0] ||
+ maxStraightPath <= 0)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
dtStatus stat = 0;
@@ -2070,13 +2021,19 @@ dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* start
dtAssert(m_nav);
dtAssert(m_tinyNodePool);
- *visitedCount = 0;
-
- // Validate input
- if (!startRef)
+ if (!visitedCount)
return DT_FAILURE | DT_INVALID_PARAM;
- if (!m_nav->isValidPolyRef(startRef))
+
+ *visitedCount = 0;
+
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !startPos || !dtVisfinite(startPos) ||
+ !endPos || !dtVisfinite(endPos) ||
+ !filter || !resultPos || !visited ||
+ maxVisitedSize <= 0)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
dtStatus status = DT_SUCCESS;
@@ -2484,16 +2441,23 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons
dtRaycastHit* hit, dtPolyRef prevRef) const
{
dtAssert(m_nav);
-
+
+ if (!hit)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
hit->t = 0;
hit->pathCount = 0;
hit->pathCost = 0;
// Validate input
- if (!startRef || !m_nav->isValidPolyRef(startRef))
- return DT_FAILURE | DT_INVALID_PARAM;
- if (prevRef && !m_nav->isValidPolyRef(prevRef))
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !startPos || !dtVisfinite(startPos) ||
+ !endPos || !dtVisfinite(endPos) ||
+ !filter ||
+ (prevRef && !m_nav->isValidPolyRef(prevRef)))
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
float dir[3], curPos[3], lastPos[3];
float verts[DT_VERTS_PER_POLYGON*3+3];
@@ -2735,11 +2699,18 @@ dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float*
dtAssert(m_nodePool);
dtAssert(m_openList);
+ if (!resultCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
*resultCount = 0;
-
- // Validate input
- if (!startRef || !m_nav->isValidPolyRef(startRef))
+
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !centerPos || !dtVisfinite(centerPos) ||
+ radius < 0 || !dtMathIsfinite(radius) ||
+ !filter || maxResult < 0)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
m_nodePool->clear();
m_openList->clear();
@@ -2901,8 +2872,18 @@ dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* v
dtAssert(m_nav);
dtAssert(m_nodePool);
dtAssert(m_openList);
-
+
+ if (!resultCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
*resultCount = 0;
+
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !verts || nverts < 3 ||
+ !filter || maxResult < 0)
+ {
+ return DT_FAILURE | DT_INVALID_PARAM;
+ }
// Validate input
if (!startRef || !m_nav->isValidPolyRef(startRef))
@@ -3088,13 +3069,20 @@ dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float*
{
dtAssert(m_nav);
dtAssert(m_tinyNodePool);
-
+
+ if (!resultCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
*resultCount = 0;
- // Validate input
- if (!startRef || !m_nav->isValidPolyRef(startRef))
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !centerPos || !dtVisfinite(centerPos) ||
+ radius < 0 || !dtMathIsfinite(radius) ||
+ !filter || maxResult < 0)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
-
+ }
+
static const int MAX_STACK = 48;
dtNode* stack[MAX_STACK];
int nstack = 0;
@@ -3301,13 +3289,19 @@ dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter*
const int maxSegments) const
{
dtAssert(m_nav);
+
+ if (!segmentCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
*segmentCount = 0;
-
+
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
return DT_FAILURE | DT_INVALID_PARAM;
+
+ if (!filter || !segmentVerts || maxSegments < 0)
+ return DT_FAILURE | DT_INVALID_PARAM;
int n = 0;
static const int MAX_INTERVAL = 16;
@@ -3455,8 +3449,13 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen
dtAssert(m_openList);
// Validate input
- if (!startRef || !m_nav->isValidPolyRef(startRef))
+ if (!m_nav->isValidPolyRef(startRef) ||
+ !centerPos || !dtVisfinite(centerPos) ||
+ maxRadius < 0 || !dtMathIsfinite(maxRadius) ||
+ !filter || !hitDist || !hitPos || !hitNormal)
+ {
return DT_FAILURE | DT_INVALID_PARAM;
+ }
m_nodePool->clear();
m_openList->clear();