summaryrefslogtreecommitdiff
path: root/src/scripts/Commands/cs_gobject.cpp
diff options
context:
space:
mode:
authorYehonal <yehonal.azeroth@gmail.com>2016-08-19 23:54:55 +0200
committerYehonal <yehonal.azeroth@gmail.com>2016-08-19 23:54:55 +0200
commitee0ead5e4fbc83e33d8964e6ea4cac180654510f (patch)
tree9bb93e3e1b8a76ab76b43a84b2d965395ac340d8 /src/scripts/Commands/cs_gobject.cpp
parent8ee36c5f642a9c4ac1d6dd45ec918a73e59d83f9 (diff)
parentcb30a6b4043737957aa1d1bca27601c6577a80ec (diff)
Merge branch 'threading_rewrite' of https://github.com/ShinDarth/azerothcore-wotlk into threading_rewrite
Diffstat (limited to 'src/scripts/Commands/cs_gobject.cpp')
-rw-r--r--src/scripts/Commands/cs_gobject.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/scripts/Commands/cs_gobject.cpp b/src/scripts/Commands/cs_gobject.cpp
index abad33464d..465a491f41 100644
--- a/src/scripts/Commands/cs_gobject.cpp
+++ b/src/scripts/Commands/cs_gobject.cpp
@@ -28,37 +28,37 @@ class gobject_commandscript : public CommandScript
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
- ChatCommand* GetCommands() const
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand gobjectAddCommandTable[] =
+ static std::vector<ChatCommand> gobjectAddCommandTable =
{
- { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "", NULL },
- { "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
+ { "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" },
+ { NULL, 0, false, NULL, "" }
};
- static ChatCommand gobjectSetCommandTable[] =
+ static std::vector<ChatCommand> gobjectSetCommandTable =
{
- { "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "", NULL },
- { "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" },
+ { "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" },
+ { NULL, 0, false, NULL, "" }
};
- static ChatCommand gobjectCommandTable[] =
- {
- { "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "", NULL },
- { "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "", NULL },
- { "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "", NULL },
- { "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "", NULL },
- { "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "", NULL },
- { "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "", NULL },
- { "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "", NULL },
+ static std::vector<ChatCommand> gobjectCommandTable =
+ {
+ { "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "" },
+ { "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "" },
+ { "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "" },
+ { "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "" },
+ { "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" },
+ { "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" },
+ { "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" },
{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
+ { NULL, 0, false, NULL, "" }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
- { NULL, 0, false, NULL, "", NULL }
+ { NULL, 0, false, NULL, "" }
};
return commandTable;
}