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authorShinDarth <borzifrancesco@gmail.com>2016-08-19 20:26:58 +0200
committerShinDarth <borzifrancesco@gmail.com>2016-08-19 20:26:58 +0200
commitcb30a6b4043737957aa1d1bca27601c6577a80ec (patch)
tree2377147dbb71c8b982ea949fc5debdf4417a588a /src/scripts/Commands/cs_lookup.cpp
parent55c47f8a35a294ff702e29c49da6c81b22ec6e5a (diff)
Update chat system, based on TrinityCore commit
Diffstat (limited to 'src/scripts/Commands/cs_lookup.cpp')
-rw-r--r--src/scripts/Commands/cs_lookup.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/scripts/Commands/cs_lookup.cpp b/src/scripts/Commands/cs_lookup.cpp
index 35635a0deb..b0120b0b5e 100644
--- a/src/scripts/Commands/cs_lookup.cpp
+++ b/src/scripts/Commands/cs_lookup.cpp
@@ -27,47 +27,47 @@ class lookup_commandscript : public CommandScript
public:
lookup_commandscript() : CommandScript("lookup_commandscript") { }
- ChatCommand* GetCommands() const
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand lookupPlayerCommandTable[] =
+ static std::vector<ChatCommand> lookupPlayerCommandTable =
{
- { "ip", SEC_GAMEMASTER, true, &HandleLookupPlayerIpCommand, "", NULL },
- { "account", SEC_GAMEMASTER, true, &HandleLookupPlayerAccountCommand, "", NULL },
- { "email", SEC_GAMEMASTER, true, &HandleLookupPlayerEmailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "ip", SEC_GAMEMASTER, true, &HandleLookupPlayerIpCommand, "" },
+ { "account", SEC_GAMEMASTER, true, &HandleLookupPlayerAccountCommand, "" },
+ { "email", SEC_GAMEMASTER, true, &HandleLookupPlayerEmailCommand, "" },
+ { NULL, 0, false, NULL, "" }
};
- static ChatCommand lookupSpellCommandTable[] =
+ static std::vector<ChatCommand> lookupSpellCommandTable =
{
- { "id", SEC_ADMINISTRATOR, true, &HandleLookupSpellIdCommand, "", NULL },
- { "", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "id", SEC_ADMINISTRATOR, true, &HandleLookupSpellIdCommand, "" },
+ { "", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "" },
+ { NULL, 0, false, NULL, "" }
};
- static ChatCommand lookupCommandTable[] =
+ static std::vector<ChatCommand> lookupCommandTable =
{
- { "area", SEC_GAMEMASTER, true, &HandleLookupAreaCommand, "", NULL },
- { "creature", SEC_ADMINISTRATOR, true, &HandleLookupCreatureCommand, "", NULL },
- { "event", SEC_GAMEMASTER, true, &HandleLookupEventCommand, "", NULL },
- { "faction", SEC_ADMINISTRATOR, true, &HandleLookupFactionCommand, "", NULL },
- { "item", SEC_ADMINISTRATOR, true, &HandleLookupItemCommand, "", NULL },
- { "itemset", SEC_ADMINISTRATOR, true, &HandleLookupItemSetCommand, "", NULL },
- { "object", SEC_ADMINISTRATOR, true, &HandleLookupObjectCommand, "", NULL },
- { "quest", SEC_ADMINISTRATOR, true, &HandleLookupQuestCommand, "", NULL },
+ { "area", SEC_GAMEMASTER, true, &HandleLookupAreaCommand, "" },
+ { "creature", SEC_ADMINISTRATOR, true, &HandleLookupCreatureCommand, "" },
+ { "event", SEC_GAMEMASTER, true, &HandleLookupEventCommand, "" },
+ { "faction", SEC_ADMINISTRATOR, true, &HandleLookupFactionCommand, "" },
+ { "item", SEC_ADMINISTRATOR, true, &HandleLookupItemCommand, "" },
+ { "itemset", SEC_ADMINISTRATOR, true, &HandleLookupItemSetCommand, "" },
+ { "object", SEC_ADMINISTRATOR, true, &HandleLookupObjectCommand, "" },
+ { "quest", SEC_ADMINISTRATOR, true, &HandleLookupQuestCommand, "" },
{ "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable },
- { "skill", SEC_ADMINISTRATOR, true, &HandleLookupSkillCommand, "", NULL },
+ { "skill", SEC_ADMINISTRATOR, true, &HandleLookupSkillCommand, "" },
{ "spell", SEC_ADMINISTRATOR, true, NULL, "", lookupSpellCommandTable },
- { "taxinode", SEC_ADMINISTRATOR, true, &HandleLookupTaxiNodeCommand, "", NULL },
- { "tele", SEC_GAMEMASTER, true, &HandleLookupTeleCommand, "", NULL },
- { "title", SEC_GAMEMASTER, true, &HandleLookupTitleCommand, "", NULL },
- { "map", SEC_ADMINISTRATOR, true, &HandleLookupMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "taxinode", SEC_ADMINISTRATOR, true, &HandleLookupTaxiNodeCommand, "" },
+ { "tele", SEC_GAMEMASTER, true, &HandleLookupTeleCommand, "" },
+ { "title", SEC_GAMEMASTER, true, &HandleLookupTitleCommand, "" },
+ { "map", SEC_ADMINISTRATOR, true, &HandleLookupMapCommand, "" },
+ { NULL, 0, false, NULL, "" }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
- { NULL, 0, false, NULL, "", NULL }
+ { NULL, 0, false, NULL, "" }
};
return commandTable;
}