diff options
author | Tristan 'Natrist' Cormier <natrist@users.noreply.github.com> | 2023-11-08 15:53:43 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-08 21:53:43 +0100 |
commit | f1cb3bfb3b372820e191bb9ca2d48bd7775b51c9 (patch) | |
tree | c12b10a3d23aef1ad5ebcf53cc9adcd655cb4bcc /src/server/game/Handlers/MiscHandler.cpp | |
parent | ef09d4b63f9e3eb5221c1234c87a28c10c541a5d (diff) |
refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)
chore: removed redundant logging calls from some message handlers
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 51d78c57e7..507244dcca 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -622,14 +622,6 @@ void WorldSession::HandleBugOpcode(WorldPacket& recv_data) recv_data >> typelen >> type; - if (suggestion == 0) - LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]"); - else - LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]"); - - LOG_DEBUG("network", "{}", type); - LOG_DEBUG("network", "{}", content); - CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->SetData(0, type); @@ -640,8 +632,6 @@ void WorldSession::HandleBugOpcode(WorldPacket& recv_data) void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data) { - LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE"); - ObjectGuid guid; recv_data >> guid; @@ -676,8 +666,6 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data) void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data) { - LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE"); - ObjectGuid guid; uint8 status; recv_data >> guid; @@ -857,8 +845,6 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) { - LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); - uint32 type, timestamp, decompressedSize; recv_data >> type >> timestamp >> decompressedSize; @@ -912,8 +898,6 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data) void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) { - LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); - uint32 type; recv_data >> type; @@ -950,7 +934,6 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { - LOG_DEBUG("network", "WORLD: Received CMSG_SET_ACTION_BUTTON"); uint8 button; uint32 packetData; recv_data >> button >> packetData; @@ -992,26 +975,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/) { -{ - LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC"); -} // If player has sight bound to visual waypoint NPC we should remove it GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/) { -{ - LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); -} // Sent by client when cinematic actually begun. So we begin the server side process GetPlayer()->GetCinematicMgr()->BeginCinematic(); } void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data) { - LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); - // no used recv_data.rfinish(); // prevent warnings spam } @@ -1046,8 +1021,6 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) ObjectGuid guid; recv_data >> guid; - LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT"); - Player* player = ObjectAccessor::GetPlayer(*_player, guid); if (!player) { @@ -1133,8 +1106,6 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) recv_data >> PositionZ; recv_data >> Orientation; // o (3.141593 = 180 degrees) - LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT"); - if (GetPlayer()->IsInFlight()) { LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString()); |