diff options
| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2022-01-01 00:41:00 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-31 20:41:00 -0300 |
| commit | 913e65f97f49acfaafb7e41b453ef0dfde41263d (patch) | |
| tree | 53a9ec4971669adea398b930756e8e32e17f82c8 /src/server/game/Maps/Map.cpp | |
| parent | ac99eb48e1529addafcf03fa30635e627d000c7a (diff) | |
refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index fa3da68be9..0d7bfa35c3 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2053,7 +2053,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float // we are already under the surface or vmap height above map heigt // or if the distance of the vmap height is less the land height distance - if (vmapHeight > mapHeight || fabs(mapHeight - z) > fabs(vmapHeight - z)) + if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z)) return vmapHeight; else return mapHeight; // better use .map surface height |
