summaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2022-01-01 00:41:00 +0100
committerGitHub <noreply@github.com>2021-12-31 20:41:00 -0300
commit913e65f97f49acfaafb7e41b453ef0dfde41263d (patch)
tree53a9ec4971669adea398b930756e8e32e17f82c8 /src/server/game/Maps/Map.cpp
parentac99eb48e1529addafcf03fa30635e627d000c7a (diff)
refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index fa3da68be9..0d7bfa35c3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2053,7 +2053,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float
// we are already under the surface or vmap height above map heigt
// or if the distance of the vmap height is less the land height distance
- if (vmapHeight > mapHeight || fabs(mapHeight - z) > fabs(vmapHeight - z))
+ if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
return vmapHeight;
else
return mapHeight; // better use .map surface height