diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index fa3da68be9..0d7bfa35c3 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2053,7 +2053,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float // we are already under the surface or vmap height above map heigt // or if the distance of the vmap height is less the land height distance - if (vmapHeight > mapHeight || fabs(mapHeight - z) > fabs(vmapHeight - z)) + if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z)) return vmapHeight; else return mapHeight; // better use .map surface height |
