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author天鹿 <18535853+PkllonG@users.noreply.github.com>2024-04-12 21:53:26 +0800
committerGitHub <noreply@github.com>2024-04-12 10:53:26 -0300
commit130044fb0139c34380cf9d725747e4866fa9924b (patch)
treeb546ba04066b093f46e16b3ccf526246e5c49059 /src/server/game/Scripting/ScriptDefines
parentf0a21100c54561a38552ae1b60912b9db7848bd2 (diff)
feat(Core/Scripts): Optimize GlobalScript (#18712)
* Add files via upload * Update GlobalScript.h
Diffstat (limited to 'src/server/game/Scripting/ScriptDefines')
-rw-r--r--src/server/game/Scripting/ScriptDefines/GlobalScript.cpp161
-rw-r--r--src/server/game/Scripting/ScriptDefines/GlobalScript.h28
2 files changed, 59 insertions, 130 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp b/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
index 86fe0ae8c7..17712d132b 100644
--- a/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
@@ -26,180 +26,87 @@ void ScriptMgr::OnGlobalItemDelFromDB(CharacterDatabaseTransaction trans, Object
ASSERT(trans);
ASSERT(itemGuid);
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnItemDelFromDB(trans, itemGuid);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_ITEM_DEL_FROM_DB, script->OnItemDelFromDB(trans, itemGuid));
}
void ScriptMgr::OnGlobalMirrorImageDisplayItem(Item const* item, uint32& display)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnMirrorImageDisplayItem(item, display);
- });
-}
-
-void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<ObjectGuid, uint32>& ap)
-{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnBeforeUpdateArenaPoints(at, ap);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_MIRRORIMAGE_DISPLAY_ITEM, script->OnMirrorImageDisplayItem(item, display));
}
void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32& maxcount, LootStore const& store)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount, store);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_AFTER_REF_COUNT, script->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount, store));
}
void ScriptMgr::OnAfterCalculateLootGroupAmount(Player const* player, Loot& loot, uint16 lootMode, uint32& groupAmount, LootStore const& store)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnAfterCalculateLootGroupAmount(player, loot, lootMode, groupAmount, store);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_AFTER_CALCULATE_LOOT_GROUP_AMOUNT, script->OnAfterCalculateLootGroupAmount(player, loot, lootMode, groupAmount, store));
}
void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_BEFORE_DROP_ADD_ITEM, script->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store));
}
bool ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* lootStoreItem, float& chance, Loot& loot, LootStore const& store)
{
- auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
- {
- return !script->OnItemRoll(player, lootStoreItem, chance, loot, store);
- });
-
- if (ret && *ret)
- {
- return false;
- }
-
- return true;
+ CALL_ENABLED_BOOLEAN_HOOKS(GlobalScript, GLOBALHOOK_ON_ITEM_ROLL, !script->OnItemRoll(player, lootStoreItem, chance, loot, store));
}
bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList equalChanced, Loot& loot, LootStore const& store)
{
- auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
- {
- return !script->OnBeforeLootEqualChanced(player, equalChanced, loot, store);
- });
-
- if (ret && *ret)
- {
- return false;
- }
-
- return true;
+ CALL_ENABLED_BOOLEAN_HOOKS(GlobalScript, GLOBALHOOK_ON_BEFORE_LOOT_EQUAL_CHANCED, !script->OnBeforeLootEqualChanced(player, equalChanced, loot, store));
}
void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData, lfg::LFGDungeonData const* dungeon)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnInitializeLockedDungeons(player, level, lockData, dungeon);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_INITIALIZE_LOCKED_DUNGEONS, script->OnInitializeLockedDungeons(player, level, lockData, dungeon));
}
void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnAfterInitializeLockedDungeons(player);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_AFTER_INITIALIZE_LOCKED_DUNGEONS, script->OnAfterInitializeLockedDungeons(player));
+}
+
+void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<ObjectGuid, uint32>& ap)
+{
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_BEFORE_UPDATE_ARENA_POINTS, script->OnBeforeUpdateArenaPoints(at, ap));
}
void ScriptMgr::OnAfterUpdateEncounterState(Map* map, EncounterCreditType type, uint32 creditEntry, Unit* source, Difficulty difficulty_fixed, DungeonEncounterList const* encounters, uint32 dungeonCompleted, bool updated)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnAfterUpdateEncounterState(map, type, creditEntry, source, difficulty_fixed, encounters, dungeonCompleted, updated);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_AFTER_UPDATE_ENCOUNTER_STATE, script->OnAfterUpdateEncounterState(map, type, creditEntry, source, difficulty_fixed, encounters, dungeonCompleted, updated));
}
void ScriptMgr::OnBeforeWorldObjectSetPhaseMask(WorldObject const* worldObject, uint32& oldPhaseMask, uint32& newPhaseMask, bool& useCombinedPhases, bool& update)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnBeforeWorldObjectSetPhaseMask(worldObject, oldPhaseMask, newPhaseMask, useCombinedPhases, update);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_BEFORE_WORLDOBJECT_SET_PHASEMASK, script->OnBeforeWorldObjectSetPhaseMask(worldObject, oldPhaseMask, newPhaseMask, useCombinedPhases, update));
}
bool ScriptMgr::OnIsAffectedBySpellModCheck(SpellInfo const* affectSpell, SpellInfo const* checkSpell, SpellModifier const* mod)
{
- auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
- {
- return !script->OnIsAffectedBySpellModCheck(affectSpell, checkSpell, mod);
- });
-
- if (ret && *ret)
- {
- return false;
- }
-
- return true;
+ CALL_ENABLED_BOOLEAN_HOOKS(GlobalScript, GLOBALHOOK_ON_IS_AFFECTED_BY_SPELL_MOD_CHECK, !script->OnIsAffectedBySpellModCheck(affectSpell, checkSpell, mod));
}
bool ScriptMgr::OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val)
{
- auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
- {
- return script->OnSpellHealingBonusTakenNegativeModifiers(target, caster, spellInfo, val);
- });
-
- if (ret && *ret)
- {
- return true;
- }
-
- return false;
+ CALL_ENABLED_BOOLEAN_HOOKS(GlobalScript, GLOBALHOOK_ON_SPELL_HEALING_BONUS_TAKEN_NEGATIVE_MODIFIERS, script->OnSpellHealingBonusTakenNegativeModifiers(target, caster, spellInfo, val));
}
void ScriptMgr::OnLoadSpellCustomAttr(SpellInfo* spell)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnLoadSpellCustomAttr(spell);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_LOAD_SPELL_CUSTOM_ATTR, script->OnLoadSpellCustomAttr(spell));
}
bool ScriptMgr::OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source)
{
- auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
- {
- return script->OnAllowedForPlayerLootCheck(player, source);
- });
-
- if (ret && *ret)
- {
- return false;
- }
-
- return true;
+ CALL_ENABLED_BOOLEAN_HOOKS(GlobalScript, GLOBALHOOK_ON_ALLOWED_FOR_PLAYER_LOOT_CHECK, script->OnAllowedForPlayerLootCheck(player, source));
}
bool ScriptMgr::OnAllowedToLootContainerCheck(Player const* player, ObjectGuid source)
{
- auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
- {
- return script->OnAllowedToLootContainerCheck(player, source);
- });
-
- if (ret && *ret)
- {
- return false;
- }
-
- return true;
+ CALL_ENABLED_BOOLEAN_HOOKS(GlobalScript, GLOBALHOOK_ON_ALLOWED_TO_LOOT_CONTAINER_CHECK, script->OnAllowedToLootContainerCheck(player, source));
}
/**
@@ -209,10 +116,7 @@ bool ScriptMgr::OnAllowedToLootContainerCheck(Player const* player, ObjectGuid s
*/
void ScriptMgr::OnInstanceIdRemoved(uint32 instanceId)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnInstanceIdRemoved(instanceId);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_INSTANCEID_REMOVED, script->OnInstanceIdRemoved(instanceId));
}
/**
@@ -226,10 +130,7 @@ void ScriptMgr::OnInstanceIdRemoved(uint32 instanceId)
*/
void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->OnBeforeSetBossState(id, newState, oldState, instance);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_ON_BEFORE_SET_BOSS_STATE, script->OnBeforeSetBossState(id, newState, oldState, instance));
}
/**
@@ -240,16 +141,18 @@ void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, Encount
*/
void ScriptMgr::AfterInstanceGameObjectCreate(Map* instance, GameObject* go)
{
- ExecuteScript<GlobalScript>([&](GlobalScript* script)
- {
- script->AfterInstanceGameObjectCreate(instance, go);
- });
+ CALL_ENABLED_HOOKS(GlobalScript, GLOBALHOOK_AFTER_INSTANCE_GAME_OBJECT_CREATE, script->AfterInstanceGameObjectCreate(instance, go));
}
-GlobalScript::GlobalScript(const char* name)
- : ScriptObject(name)
+GlobalScript::GlobalScript(const char* name, std::vector<uint16> enabledHooks)
+ : ScriptObject(name, GLOBALHOOK_END)
{
- ScriptRegistry<GlobalScript>::AddScript(this);
+ // If empty - enable all available hooks.
+ if (enabledHooks.empty())
+ for (uint16 i = 0; i < GLOBALHOOK_END; ++i)
+ enabledHooks.emplace_back(i);
+
+ ScriptRegistry<GlobalScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<GlobalScript>;
diff --git a/src/server/game/Scripting/ScriptDefines/GlobalScript.h b/src/server/game/Scripting/ScriptDefines/GlobalScript.h
index 849fd3c87d..e1d9d58bea 100644
--- a/src/server/game/Scripting/ScriptDefines/GlobalScript.h
+++ b/src/server/game/Scripting/ScriptDefines/GlobalScript.h
@@ -22,12 +22,38 @@
#include "ObjectGuid.h"
#include "ScriptObject.h"
#include <map>
+#include <vector>
+
+enum GlobalHook
+{
+ GLOBALHOOK_ON_ITEM_DEL_FROM_DB,
+ GLOBALHOOK_ON_MIRRORIMAGE_DISPLAY_ITEM,
+ GLOBALHOOK_ON_AFTER_REF_COUNT,
+ GLOBALHOOK_ON_AFTER_CALCULATE_LOOT_GROUP_AMOUNT,
+ GLOBALHOOK_ON_BEFORE_DROP_ADD_ITEM,
+ GLOBALHOOK_ON_ITEM_ROLL,
+ GLOBALHOOK_ON_BEFORE_LOOT_EQUAL_CHANCED,
+ GLOBALHOOK_ON_INITIALIZE_LOCKED_DUNGEONS,
+ GLOBALHOOK_ON_AFTER_INITIALIZE_LOCKED_DUNGEONS,
+ GLOBALHOOK_ON_BEFORE_UPDATE_ARENA_POINTS,
+ GLOBALHOOK_ON_AFTER_UPDATE_ENCOUNTER_STATE,
+ GLOBALHOOK_ON_BEFORE_WORLDOBJECT_SET_PHASEMASK,
+ GLOBALHOOK_ON_IS_AFFECTED_BY_SPELL_MOD_CHECK,
+ GLOBALHOOK_ON_SPELL_HEALING_BONUS_TAKEN_NEGATIVE_MODIFIERS,
+ GLOBALHOOK_ON_LOAD_SPELL_CUSTOM_ATTR,
+ GLOBALHOOK_ON_ALLOWED_FOR_PLAYER_LOOT_CHECK,
+ GLOBALHOOK_ON_ALLOWED_TO_LOOT_CONTAINER_CHECK,
+ GLOBALHOOK_ON_INSTANCEID_REMOVED,
+ GLOBALHOOK_ON_BEFORE_SET_BOSS_STATE,
+ GLOBALHOOK_AFTER_INSTANCE_GAME_OBJECT_CREATE,
+ GLOBALHOOK_END
+};
// following hooks can be used anywhere and are not db bounded
class GlobalScript : public ScriptObject
{
protected:
- GlobalScript(const char* name);
+ GlobalScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
// items