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authorYehonal <hw.2@hotmail.it>2016-06-26 10:39:44 +0200
committerYehonal <hw.2@hotmail.it>2016-06-26 10:39:44 +0200
commite8e94a0a663be0a1cefe704d8c6860a526b2d7e9 (patch)
tree7dae238916ecc5d4adc8af0a235a3501a1a536a6 /src/server/game/Scripting/ScriptSystem.cpp
First Commitv0.10.1
For Azeroth!
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
new file mode 100644
index 0000000000..7d70f9c2a4
--- /dev/null
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -0,0 +1,85 @@
+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptSystem.h"
+#include "ObjectMgr.h"
+#include "DatabaseEnv.h"
+#include "ScriptMgr.h"
+
+ScriptPointVector const SystemMgr::_empty;
+
+void SystemMgr::LoadScriptWaypoints()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // Drop Existing Waypoint list
+ m_mPointMoveMap.clear();
+
+ uint64 uiCreatureCount = 0;
+
+ // Load Waypoints
+ QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
+ if (result)
+ uiCreatureCount = result->GetRowCount();
+
+ sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
+
+ // 0 1 2 3 4 5
+ result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
+
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
+ sLog->outString();
+ return;
+ }
+
+ uint32 count = 0;
+
+ do
+ {
+ Field* pFields = result->Fetch();
+ ScriptPointMove temp;
+
+ temp.uiCreatureEntry = pFields[0].GetUInt32();
+ uint32 uiEntry = temp.uiCreatureEntry;
+ temp.uiPointId = pFields[1].GetUInt32();
+ temp.fX = pFields[2].GetFloat();
+ temp.fY = pFields[3].GetFloat();
+ temp.fZ = pFields[4].GetFloat();
+ temp.uiWaitTime = pFields[5].GetUInt32();
+
+ CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
+
+ if (!pCInfo)
+ {
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
+ continue;
+ }
+
+ if (!pCInfo->ScriptID)
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
+
+ m_mPointMoveMap[uiEntry].push_back(temp);
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}