diff options
author | Jelle Meeus <sogladev@gmail.com> | 2025-09-06 00:44:15 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-09-06 09:44:15 +0200 |
commit | 82454c2261c8f72b50feb00e761c7e0424624c1e (patch) | |
tree | 82f091a37b63cf924f851fe93ee71395d7abecfe /src/server | |
parent | fdc81f3be016a754f7708829a455d3f4f5376ce7 (diff) |
fix(DB/Creature): Necrotic Shard is sometimes regenerating health (#22812)
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/scripts/World/scourge_invasion.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/World/scourge_invasion.cpp b/src/server/scripts/World/scourge_invasion.cpp index 44cb434bee..dc61a79cea 100644 --- a/src/server/scripts/World/scourge_invasion.cpp +++ b/src/server/scripts/World/scourge_invasion.cpp @@ -362,7 +362,6 @@ struct npc_necrotic_shard : public ScriptedAI { scheduler.Schedule(5s, [this](TaskContext context) // Spawn Cultists every 60 minutes. { - me->SetFullHealth(); DespawnShadowsOfDoom(); // Despawn all remaining Shadows before respawning the Cultists? SummonCultists(); context.Repeat(1h); |