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authorTakenbacon <revoke1336@live.com>2025-09-07 10:17:10 -0700
committerGitHub <noreply@github.com>2025-09-07 14:17:10 -0300
commitf191d71193afd956ebd0924658cf82f7b896363e (patch)
treeb1143395e22ce833a7af09c016051057a7ffea24 /src
parent96f8149e0e0ce98a8c9de0ca7d3bfe0adc929141 (diff)
fix(Core/Visibility): Fix visibility issue at sight limit (#22830)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 98fdbec76c..5dd717f321 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -62,7 +62,8 @@ void VisibleNotifier::SendToSelf()
for (VisibleWorldObjectsMap::iterator itr = visibleWorldObjects->begin(); itr != visibleWorldObjects->end();)
{
WorldObject* obj = itr->second;
- if (!i_player.IsWorldObjectOutOfSightRange(obj))
+ if (!i_player.IsWorldObjectOutOfSightRange(obj)
+ || i_player.CanSeeOrDetect(obj, false, true))
{
++itr;
continue;