summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/common/Threading/PCQueue.h56
-rw-r--r--src/server/game/Maps/MapUpdater.cpp62
-rw-r--r--src/server/game/Maps/MapUpdater.h11
3 files changed, 62 insertions, 67 deletions
diff --git a/src/common/Threading/PCQueue.h b/src/common/Threading/PCQueue.h
index 1efb494ba0..57ea0b2d34 100644
--- a/src/common/Threading/PCQueue.h
+++ b/src/common/Threading/PCQueue.h
@@ -20,51 +20,51 @@
#include <condition_variable>
#include <queue>
+#include <atomic>
+#include <mutex>
template <typename T>
class ProducerConsumerQueue
{
private:
- std::mutex _queueLock;
+ mutable std::mutex _queueLock;
std::queue<T> _queue;
std::condition_variable _condition;
- std::atomic<bool> _cancel;
- std::atomic<bool> _shutdown;
+ std::atomic<bool> _cancel{};
+ std::atomic<bool> _shutdown{};
public:
- ProducerConsumerQueue() : _cancel(false), _shutdown(false) { }
+ ProducerConsumerQueue() = default;
void Push(const T& value)
{
- std::lock_guard<std::mutex> lock(_queueLock);
- _queue.push(std::move(value));
-
+ {
+ std::lock_guard<std::mutex> lock(_queueLock);
+ _queue.push(std::move(value));
+ }
_condition.notify_one();
}
- bool Empty()
+ bool Empty() const
{
std::lock_guard<std::mutex> lock(_queueLock);
-
return _queue.empty();
}
[[nodiscard]] std::size_t Size() const
{
+ std::lock_guard<std::mutex> lock(_queueLock);
return _queue.size();
}
bool Pop(T& value)
{
std::lock_guard<std::mutex> lock(_queueLock);
-
if (_queue.empty() || _cancel)
return false;
- value = _queue.front();
-
+ value = std::move(_queue.front());
_queue.pop();
-
return true;
}
@@ -72,39 +72,30 @@ public:
{
std::unique_lock<std::mutex> lock(_queueLock);
- // we could be using .wait(lock, predicate) overload here but it is broken
- // https://connect.microsoft.com/VisualStudio/feedback/details/1098841
- while (_queue.empty() && !_cancel && !_shutdown)
- _condition.wait(lock);
+ // Wait for the queue to have an element or the cancel/shutdown flag
+ _condition.wait(lock, [this] { return !_queue.empty() || _cancel || _shutdown; });
if (_queue.empty() || _cancel)
return;
- value = _queue.front();
-
+ value = std::move(_queue.front());
_queue.pop();
}
- // Clears the queue and will immediately stop any consumers
+ // Clears the queue and immediately stops any consumers.
void Cancel()
{
- std::unique_lock<std::mutex> lock(_queueLock);
-
- while (!_queue.empty())
- {
+ std::lock_guard<std::mutex> lock(_queueLock);
+ while (!_queue.empty()) {
T& value = _queue.front();
-
DeleteQueuedObject(value);
-
_queue.pop();
}
-
_cancel = true;
-
_condition.notify_all();
}
- // Graceful stop, will wait for queue to become empty before stopping consumers
+ // Graceful stop: waits for the queue to become empty before stopping consumers.
void Shutdown()
{
_shutdown = true;
@@ -113,10 +104,13 @@ public:
private:
template<typename E = T>
- typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj) { delete obj; }
+ typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj)
+ {
+ delete obj;
+ }
template<typename E = T>
- typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*packet*/) { }
+ typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*obj*/) { }
};
#endif
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 552b48d7e3..8f8704da5b 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -67,7 +67,7 @@ private:
uint32 m_diff;
};
-MapUpdater::MapUpdater(): pending_requests(0)
+MapUpdater::MapUpdater() : pending_requests(0), _cancelationToken(false)
{
}
@@ -84,10 +84,11 @@ void MapUpdater::deactivate()
{
_cancelationToken = true;
- wait();
+ wait(); // This is where we wait for tasks to complete
- _queue.Cancel();
+ _queue.Cancel(); // Cancel the queue to prevent further task processing
+ // Join all worker threads
for (auto& thread : _workerThreads)
{
if (thread.joinable())
@@ -99,44 +100,45 @@ void MapUpdater::deactivate()
void MapUpdater::wait()
{
- std::unique_lock<std::mutex> guard(_lock);
+ std::unique_lock<std::mutex> guard(_lock); // Guard lock for safe waiting
- while (pending_requests > 0)
- _condition.wait(guard);
+ // Wait until there are no pending requests
+ _condition.wait(guard, [this] {
+ return pending_requests.load(std::memory_order_acquire) == 0;
+ });
+}
- guard.unlock();
+void MapUpdater::schedule_task(UpdateRequest* request)
+{
+ // Atomic increment for pending_requests
+ pending_requests.fetch_add(1, std::memory_order_release);
+ _queue.Push(request);
}
void MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
{
- std::lock_guard<std::mutex> guard(_lock);
-
- ++pending_requests;
-
- _queue.Push(new MapUpdateRequest(map, *this, diff, s_diff));
+ schedule_task(new MapUpdateRequest(map, *this, diff, s_diff));
}
void MapUpdater::schedule_lfg_update(uint32 diff)
{
- std::lock_guard<std::mutex> guard(_lock);
-
- ++pending_requests;
-
- _queue.Push(new LFGUpdateRequest(*this, diff));
+ schedule_task(new LFGUpdateRequest(*this, diff));
}
bool MapUpdater::activated()
{
- return _workerThreads.size() > 0;
+ return !_workerThreads.empty();
}
void MapUpdater::update_finished()
{
- std::lock_guard<std::mutex> lock(_lock);
-
- --pending_requests;
-
- _condition.notify_all();
+ // Atomic decrement for pending_requests
+ if (pending_requests.fetch_sub(1, std::memory_order_acquire) == 1)
+ {
+ // Only notify when pending_requests becomes 0 (i.e., all tasks are finished)
+ std::lock_guard<std::mutex> lock(_lock); // Lock only for condition variable notification
+ _condition.notify_all(); // Notify waiting threads that all requests are complete
+ }
}
void MapUpdater::WorkerThread()
@@ -145,16 +147,16 @@ void MapUpdater::WorkerThread()
CharacterDatabase.WarnAboutSyncQueries(true);
WorldDatabase.WarnAboutSyncQueries(true);
- while (1)
+ while (!_cancelationToken)
{
UpdateRequest* request = nullptr;
- _queue.WaitAndPop(request);
- if (_cancelationToken)
- return;
+ _queue.WaitAndPop(request); // Wait for and pop a request from the queue
- request->call();
-
- delete request;
+ if (!_cancelationToken && request)
+ {
+ request->call(); // Execute the request
+ delete request; // Clean up after processing
+ }
}
}
diff --git a/src/server/game/Maps/MapUpdater.h b/src/server/game/Maps/MapUpdater.h
index e65cb01939..174cef9771 100644
--- a/src/server/game/Maps/MapUpdater.h
+++ b/src/server/game/Maps/MapUpdater.h
@@ -22,6 +22,7 @@
#include "PCQueue.h"
#include <condition_variable>
#include <thread>
+#include <atomic>
class Map;
class UpdateRequest;
@@ -32,6 +33,7 @@ public:
MapUpdater();
~MapUpdater() = default;
+ void schedule_task(UpdateRequest* request);
void schedule_update(Map& map, uint32 diff, uint32 s_diff);
void schedule_lfg_update(uint32 diff);
void wait();
@@ -42,15 +44,12 @@ public:
private:
void WorkerThread();
-
ProducerConsumerQueue<UpdateRequest*> _queue;
-
+ std::atomic<int> pending_requests; // Use std::atomic for pending_requests to avoid lock contention
+ std::atomic<bool> _cancelationToken; // Atomic flag for cancellation to avoid race conditions
std::vector<std::thread> _workerThreads;
- std::atomic<bool> _cancelationToken;
-
- std::mutex _lock;
+ std::mutex _lock; // Mutex and condition variable for synchronization
std::condition_variable _condition;
- std::size_t pending_requests;
};
#endif //_MAP_UPDATER_H_INCLUDED