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path: root/src/server/game/Maps/MapUpdater.cpp
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Diffstat (limited to 'src/server/game/Maps/MapUpdater.cpp')
-rw-r--r--src/server/game/Maps/MapUpdater.cpp62
1 files changed, 32 insertions, 30 deletions
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 552b48d7e3..8f8704da5b 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -67,7 +67,7 @@ private:
uint32 m_diff;
};
-MapUpdater::MapUpdater(): pending_requests(0)
+MapUpdater::MapUpdater() : pending_requests(0), _cancelationToken(false)
{
}
@@ -84,10 +84,11 @@ void MapUpdater::deactivate()
{
_cancelationToken = true;
- wait();
+ wait(); // This is where we wait for tasks to complete
- _queue.Cancel();
+ _queue.Cancel(); // Cancel the queue to prevent further task processing
+ // Join all worker threads
for (auto& thread : _workerThreads)
{
if (thread.joinable())
@@ -99,44 +100,45 @@ void MapUpdater::deactivate()
void MapUpdater::wait()
{
- std::unique_lock<std::mutex> guard(_lock);
+ std::unique_lock<std::mutex> guard(_lock); // Guard lock for safe waiting
- while (pending_requests > 0)
- _condition.wait(guard);
+ // Wait until there are no pending requests
+ _condition.wait(guard, [this] {
+ return pending_requests.load(std::memory_order_acquire) == 0;
+ });
+}
- guard.unlock();
+void MapUpdater::schedule_task(UpdateRequest* request)
+{
+ // Atomic increment for pending_requests
+ pending_requests.fetch_add(1, std::memory_order_release);
+ _queue.Push(request);
}
void MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
{
- std::lock_guard<std::mutex> guard(_lock);
-
- ++pending_requests;
-
- _queue.Push(new MapUpdateRequest(map, *this, diff, s_diff));
+ schedule_task(new MapUpdateRequest(map, *this, diff, s_diff));
}
void MapUpdater::schedule_lfg_update(uint32 diff)
{
- std::lock_guard<std::mutex> guard(_lock);
-
- ++pending_requests;
-
- _queue.Push(new LFGUpdateRequest(*this, diff));
+ schedule_task(new LFGUpdateRequest(*this, diff));
}
bool MapUpdater::activated()
{
- return _workerThreads.size() > 0;
+ return !_workerThreads.empty();
}
void MapUpdater::update_finished()
{
- std::lock_guard<std::mutex> lock(_lock);
-
- --pending_requests;
-
- _condition.notify_all();
+ // Atomic decrement for pending_requests
+ if (pending_requests.fetch_sub(1, std::memory_order_acquire) == 1)
+ {
+ // Only notify when pending_requests becomes 0 (i.e., all tasks are finished)
+ std::lock_guard<std::mutex> lock(_lock); // Lock only for condition variable notification
+ _condition.notify_all(); // Notify waiting threads that all requests are complete
+ }
}
void MapUpdater::WorkerThread()
@@ -145,16 +147,16 @@ void MapUpdater::WorkerThread()
CharacterDatabase.WarnAboutSyncQueries(true);
WorldDatabase.WarnAboutSyncQueries(true);
- while (1)
+ while (!_cancelationToken)
{
UpdateRequest* request = nullptr;
- _queue.WaitAndPop(request);
- if (_cancelationToken)
- return;
+ _queue.WaitAndPop(request); // Wait for and pop a request from the queue
- request->call();
-
- delete request;
+ if (!_cancelationToken && request)
+ {
+ request->call(); // Execute the request
+ delete request; // Clean up after processing
+ }
}
}