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path: root/src/game/Battlegrounds/BattlegroundMgr.cpp
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-rw-r--r--src/game/Battlegrounds/BattlegroundMgr.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Battlegrounds/BattlegroundMgr.cpp b/src/game/Battlegrounds/BattlegroundMgr.cpp
index 28c0d1abd0..84b338b067 100644
--- a/src/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/game/Battlegrounds/BattlegroundMgr.cpp
@@ -737,7 +737,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), player->getLevel()))
{
uint32 count = 0;
- BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
/*for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr)
{
*data << uint32(*itr);