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-rw-r--r--src/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Entities/Unit/Unit.cpp b/src/game/Entities/Unit/Unit.cpp
index 87a519d704..a48b08144d 100644
--- a/src/game/Entities/Unit/Unit.cpp
+++ b/src/game/Entities/Unit/Unit.cpp
@@ -4042,7 +4042,7 @@ void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
void Unit::_RemoveNoStackAurasDueToAura(Aura* aura)
{
- SpellInfo const* spellProto = aura->GetSpellInfo();
+ //SpellInfo const* spellProto = aura->GetSpellInfo();
// passive spell special case (only non stackable with ranks)
@@ -15015,8 +15015,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
continue;
// Triggered spells not triggering additional spells
- bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ?
- (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
+ //bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ?
+ // (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{